mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 20:28:54 +01:00
4afabe34ae
Updates #2034 Updates #2188
31 lines
425 B
GLSL
31 lines
425 B
GLSL
uniform float U0;
|
|
uniform float U1;
|
|
uniform float U2;
|
|
attribute vec2 A0;
|
|
|
|
int F0(in int l0);
|
|
|
|
int F0(in int l0) {
|
|
return l0;
|
|
}
|
|
|
|
void main(void) {
|
|
int l0 = 0;
|
|
int l2 = 0;
|
|
l0 = 0;
|
|
for (int l1 = 0; l1 < 10; l1++) {
|
|
int l2 = 0;
|
|
l2 = F0(l1);
|
|
l0 = (l0) + (l2);
|
|
for (int l3 = 0; l3 < 10; l3++) {
|
|
int l4 = 0;
|
|
l4 = F0(l3);
|
|
l0 = (l0) + (l4);
|
|
}
|
|
}
|
|
l2 = 0;
|
|
l0 = (l0) + (l2);
|
|
gl_Position = vec4(l0);
|
|
return;
|
|
}
|