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https://github.com/hajimehoshi/ebiten.git
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8f00c8fbf5
Fixes #1260
58 lines
1.3 KiB
Go
58 lines
1.3 KiB
Go
// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package testing
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import (
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"errors"
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"os"
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"testing"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/internal/testflock"
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)
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var regularTermination = errors.New("regular termination")
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type game struct {
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m *testing.M
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code int
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}
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func (g *game) Update() error {
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g.code = g.m.Run()
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return regularTermination
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}
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func (*game) Draw(*ebiten.Image) {
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}
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func (*game) Layout(int, int) (int, int) {
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return 320, 240
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}
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func MainWithRunLoop(m *testing.M) {
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testflock.Lock()
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defer testflock.Unlock()
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// Run an Ebiten process so that (*Image).At is available.
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g := &game{
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m: m,
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}
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if err := ebiten.RunGame(g); err != nil && err != regularTermination {
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panic(err)
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}
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os.Exit(g.code)
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}
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