mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-15 23:47:26 +01:00
7f55fdf769
Fixes #1373
472 lines
12 KiB
Go
472 lines
12 KiB
Go
// Copyright 2015 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package js
|
|
|
|
import (
|
|
"syscall/js"
|
|
"time"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/devicescale"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/driver"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/hooks"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/jsutil"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
|
|
)
|
|
|
|
type UserInterface struct {
|
|
runnableOnUnfocused bool
|
|
vsync bool
|
|
running bool
|
|
initFocused bool
|
|
|
|
sizeChanged bool
|
|
contextLost bool
|
|
|
|
lastDeviceScaleFactor float64
|
|
|
|
context driver.UIContext
|
|
input Input
|
|
}
|
|
|
|
var theUI = &UserInterface{
|
|
runnableOnUnfocused: true,
|
|
sizeChanged: true,
|
|
vsync: true,
|
|
initFocused: true,
|
|
}
|
|
|
|
func init() {
|
|
theUI.input.ui = theUI
|
|
}
|
|
|
|
func Get() *UserInterface {
|
|
return theUI
|
|
}
|
|
|
|
var (
|
|
window = js.Global().Get("window")
|
|
document = js.Global().Get("document")
|
|
canvas js.Value
|
|
requestAnimationFrame = window.Get("requestAnimationFrame")
|
|
setTimeout = window.Get("setTimeout")
|
|
)
|
|
|
|
func (u *UserInterface) ScreenSizeInFullscreen() (int, int) {
|
|
return window.Get("innerWidth").Int(), window.Get("innerHeight").Int()
|
|
}
|
|
|
|
func (u *UserInterface) SetFullscreen(fullscreen bool) {
|
|
// Do nothing
|
|
}
|
|
|
|
func (u *UserInterface) IsFullscreen() bool {
|
|
return false
|
|
}
|
|
|
|
func (u *UserInterface) IsFocused() bool {
|
|
return u.isFocused()
|
|
}
|
|
|
|
func (u *UserInterface) SetRunnableOnUnfocused(runnableOnUnfocused bool) {
|
|
u.runnableOnUnfocused = runnableOnUnfocused
|
|
}
|
|
|
|
func (u *UserInterface) IsRunnableOnUnfocused() bool {
|
|
return u.runnableOnUnfocused
|
|
}
|
|
|
|
func (u *UserInterface) SetVsyncEnabled(enabled bool) {
|
|
u.vsync = enabled
|
|
}
|
|
|
|
func (u *UserInterface) IsVsyncEnabled() bool {
|
|
return u.vsync
|
|
}
|
|
|
|
func (u *UserInterface) CursorMode() driver.CursorMode {
|
|
if canvas.Get("style").Get("cursor").String() != "none" {
|
|
return driver.CursorModeVisible
|
|
}
|
|
return driver.CursorModeHidden
|
|
}
|
|
|
|
func (u *UserInterface) SetCursorMode(mode driver.CursorMode) {
|
|
var visible bool
|
|
switch mode {
|
|
case driver.CursorModeVisible:
|
|
visible = true
|
|
case driver.CursorModeHidden:
|
|
visible = false
|
|
default:
|
|
return
|
|
}
|
|
|
|
if visible {
|
|
canvas.Get("style").Set("cursor", "auto")
|
|
} else {
|
|
canvas.Get("style").Set("cursor", "none")
|
|
}
|
|
}
|
|
|
|
func (u *UserInterface) DeviceScaleFactor() float64 {
|
|
return devicescale.GetAt(0, 0)
|
|
}
|
|
|
|
func (u *UserInterface) updateSize() {
|
|
a := u.DeviceScaleFactor()
|
|
if u.lastDeviceScaleFactor != a {
|
|
u.updateScreenSize()
|
|
}
|
|
u.lastDeviceScaleFactor = a
|
|
|
|
if u.sizeChanged {
|
|
u.sizeChanged = false
|
|
body := document.Get("body")
|
|
bw := body.Get("clientWidth").Float()
|
|
bh := body.Get("clientHeight").Float()
|
|
u.context.Layout(bw, bh)
|
|
}
|
|
}
|
|
|
|
func (u *UserInterface) suspended() bool {
|
|
if u.runnableOnUnfocused {
|
|
return false
|
|
}
|
|
return !u.isFocused()
|
|
}
|
|
|
|
func (u *UserInterface) isFocused() bool {
|
|
if !document.Call("hasFocus").Bool() {
|
|
return false
|
|
}
|
|
if document.Get("hidden").Bool() {
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
func (u *UserInterface) update() error {
|
|
if u.suspended() {
|
|
hooks.SuspendAudio()
|
|
return nil
|
|
}
|
|
hooks.ResumeAudio()
|
|
|
|
u.input.UpdateGamepads()
|
|
u.updateSize()
|
|
if err := u.context.Update(); err != nil {
|
|
return err
|
|
}
|
|
if err := u.context.Draw(); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (u *UserInterface) loop(context driver.UIContext) <-chan error {
|
|
u.context = context
|
|
|
|
errCh := make(chan error)
|
|
reqStopAudioCh := make(chan struct{})
|
|
resStopAudioCh := make(chan struct{})
|
|
|
|
var cf js.Func
|
|
f := func() {
|
|
if u.contextLost {
|
|
requestAnimationFrame.Invoke(cf)
|
|
return
|
|
}
|
|
|
|
if err := u.update(); err != nil {
|
|
close(reqStopAudioCh)
|
|
<-resStopAudioCh
|
|
|
|
errCh <- err
|
|
close(errCh)
|
|
return
|
|
}
|
|
if u.vsync {
|
|
requestAnimationFrame.Invoke(cf)
|
|
} else {
|
|
setTimeout.Invoke(cf, 0)
|
|
}
|
|
}
|
|
|
|
// TODO: Should cf be released after the game ends?
|
|
cf = js.FuncOf(func(this js.Value, args []js.Value) interface{} {
|
|
// f can be blocked but callbacks must not be blocked. Create a goroutine (#1161).
|
|
go f()
|
|
return nil
|
|
})
|
|
|
|
// Call f asyncly to be async since ch is used in f.
|
|
go f()
|
|
|
|
// Run another loop to watch suspended() as the above update function is never called when the tab is hidden.
|
|
// To check the document's visiblity, visibilitychange event should usually be used. However, this event is
|
|
// not reliable and sometimes it is not fired (#961). Then, watch the state regularly instead.
|
|
go func() {
|
|
defer close(resStopAudioCh)
|
|
|
|
const interval = 100 * time.Millisecond
|
|
t := time.NewTicker(interval)
|
|
defer func() {
|
|
t.Stop()
|
|
|
|
// This is a dirty hack. (*time.Ticker).Stop() just marks the timer 'deleted' [1] and
|
|
// something might run even after Stop. On Wasm, this causes an issue to execute Go program
|
|
// even after finishing (#1027). Sleep for the interval time duration to ensure that
|
|
// everything related to the timer is finished.
|
|
//
|
|
// [1] runtime.deltimer
|
|
time.Sleep(interval)
|
|
}()
|
|
|
|
for {
|
|
select {
|
|
case <-t.C:
|
|
if u.suspended() {
|
|
hooks.SuspendAudio()
|
|
} else {
|
|
hooks.ResumeAudio()
|
|
}
|
|
case <-reqStopAudioCh:
|
|
return
|
|
}
|
|
}
|
|
}()
|
|
|
|
return errCh
|
|
}
|
|
|
|
func init() {
|
|
if jsutil.Equal(document.Get("body"), js.Null()) {
|
|
ch := make(chan struct{})
|
|
window.Call("addEventListener", "load", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
|
|
close(ch)
|
|
return nil
|
|
}))
|
|
<-ch
|
|
}
|
|
|
|
window.Call("addEventListener", "resize", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
|
|
theUI.updateScreenSize()
|
|
return nil
|
|
}))
|
|
|
|
// Adjust the initial scale to 1.
|
|
// https://developer.mozilla.org/en/docs/Mozilla/Mobile/Viewport_meta_tag
|
|
meta := document.Call("createElement", "meta")
|
|
meta.Set("name", "viewport")
|
|
meta.Set("content", "width=device-width, initial-scale=1")
|
|
document.Get("head").Call("appendChild", meta)
|
|
|
|
canvas = document.Call("createElement", "canvas")
|
|
canvas.Set("width", 16)
|
|
canvas.Set("height", 16)
|
|
|
|
document.Get("body").Call("appendChild", canvas)
|
|
|
|
htmlStyle := document.Get("documentElement").Get("style")
|
|
htmlStyle.Set("height", "100%")
|
|
htmlStyle.Set("margin", "0")
|
|
htmlStyle.Set("padding", "0")
|
|
|
|
bodyStyle := document.Get("body").Get("style")
|
|
bodyStyle.Set("backgroundColor", "#000")
|
|
bodyStyle.Set("height", "100%")
|
|
bodyStyle.Set("margin", "0")
|
|
bodyStyle.Set("padding", "0")
|
|
|
|
canvasStyle := canvas.Get("style")
|
|
canvasStyle.Set("width", "100%")
|
|
canvasStyle.Set("height", "100%")
|
|
canvasStyle.Set("margin", "0")
|
|
canvasStyle.Set("padding", "0")
|
|
|
|
// Make the canvas focusable.
|
|
canvas.Call("setAttribute", "tabindex", 1)
|
|
canvas.Get("style").Set("outline", "none")
|
|
|
|
// Keyboard
|
|
canvas.Call("addEventListener", "keydown", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
|
|
// Focus the canvas explicitly to activate tha game (#961).
|
|
canvas.Call("focus")
|
|
|
|
e := args[0]
|
|
// Don't 'preventDefault' on keydown events or keypress events wouldn't work (#715).
|
|
theUI.input.Update(e)
|
|
return nil
|
|
}))
|
|
canvas.Call("addEventListener", "keypress", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
theUI.input.Update(e)
|
|
return nil
|
|
}))
|
|
canvas.Call("addEventListener", "keyup", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
theUI.input.Update(e)
|
|
return nil
|
|
}))
|
|
|
|
// Mouse
|
|
canvas.Call("addEventListener", "mousedown", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
|
|
// Focus the canvas explicitly to activate tha game (#961).
|
|
canvas.Call("focus")
|
|
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
theUI.input.Update(e)
|
|
return nil
|
|
}))
|
|
canvas.Call("addEventListener", "mouseup", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
theUI.input.Update(e)
|
|
return nil
|
|
}))
|
|
canvas.Call("addEventListener", "mousemove", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
theUI.input.Update(e)
|
|
return nil
|
|
}))
|
|
canvas.Call("addEventListener", "wheel", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
theUI.input.Update(e)
|
|
return nil
|
|
}))
|
|
|
|
// Touch
|
|
canvas.Call("addEventListener", "touchstart", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
|
|
// Focus the canvas explicitly to activate tha game (#961).
|
|
canvas.Call("focus")
|
|
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
theUI.input.Update(e)
|
|
return nil
|
|
}))
|
|
canvas.Call("addEventListener", "touchend", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
theUI.input.Update(e)
|
|
return nil
|
|
}))
|
|
canvas.Call("addEventListener", "touchmove", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
theUI.input.Update(e)
|
|
return nil
|
|
}))
|
|
|
|
// Gamepad
|
|
window.Call("addEventListener", "gamepadconnected", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
|
|
// Do nothing.
|
|
return nil
|
|
}))
|
|
|
|
canvas.Call("addEventListener", "contextmenu", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
return nil
|
|
}))
|
|
|
|
// Context
|
|
canvas.Call("addEventListener", "webglcontextlost", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
theUI.contextLost = true
|
|
restorable.OnContextLost()
|
|
return nil
|
|
}))
|
|
canvas.Call("addEventListener", "webglcontextrestored", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
|
|
theUI.contextLost = false
|
|
return nil
|
|
}))
|
|
}
|
|
|
|
func (u *UserInterface) Run(context driver.UIContext) error {
|
|
if u.initFocused {
|
|
// Do not focus the canvas when the current document is in an iframe.
|
|
// Otherwise, the parent page tries to focus the iframe on every loading, which is annoying (#1373).
|
|
isInIframe := !jsutil.Equal(window.Get("location"), window.Get("parent").Get("location"))
|
|
if !isInIframe {
|
|
canvas.Call("focus")
|
|
}
|
|
}
|
|
u.running = true
|
|
return <-u.loop(context)
|
|
}
|
|
|
|
func (u *UserInterface) RunWithoutMainLoop(context driver.UIContext) {
|
|
panic("js: RunWithoutMainLoop is not implemented")
|
|
}
|
|
|
|
func (u *UserInterface) updateScreenSize() {
|
|
body := document.Get("body")
|
|
bw := int(body.Get("clientWidth").Float() * u.DeviceScaleFactor())
|
|
bh := int(body.Get("clientHeight").Float() * u.DeviceScaleFactor())
|
|
canvas.Set("width", bw)
|
|
canvas.Set("height", bh)
|
|
u.sizeChanged = true
|
|
}
|
|
|
|
func (u *UserInterface) SetScreenTransparent(transparent bool) {
|
|
if u.running {
|
|
panic("js: SetScreenTransparent can't be called after the main loop starts")
|
|
}
|
|
|
|
bodyStyle := document.Get("body").Get("style")
|
|
if transparent {
|
|
bodyStyle.Set("backgroundColor", "transparent")
|
|
} else {
|
|
bodyStyle.Set("backgroundColor", "#000")
|
|
}
|
|
}
|
|
|
|
func (u *UserInterface) IsScreenTransparent() bool {
|
|
bodyStyle := document.Get("body").Get("style")
|
|
return bodyStyle.Get("backgroundColor").String() == "transparent"
|
|
}
|
|
|
|
func (u *UserInterface) ResetForFrame() {
|
|
u.updateSize()
|
|
u.input.resetForFrame()
|
|
}
|
|
|
|
func (u *UserInterface) SetInitFocused(focused bool) {
|
|
if u.running {
|
|
panic("ui: SetInitFocused must be called before the main loop")
|
|
}
|
|
u.initFocused = focused
|
|
}
|
|
|
|
func (u *UserInterface) Input() driver.Input {
|
|
return &u.input
|
|
}
|
|
|
|
func (u *UserInterface) Window() driver.Window {
|
|
return nil
|
|
}
|
|
|
|
func (*UserInterface) Graphics() driver.Graphics {
|
|
return opengl.Get()
|
|
}
|