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3eaa7dd0e1
GLFW tries to create an OpenGL context by default when creating a window. This is not necessary when OpenGL is not used. This is an optimization by skipping to create an OpenGL context if possible. |
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.. | ||
graphics_darwin.go | ||
graphics_opengl.go | ||
hideconsole_notwindows.go | ||
hideconsole_windows.go | ||
input.go | ||
keys.go | ||
ui_darwin.go | ||
ui_unix.go | ||
ui_windows.go | ||
ui.go | ||
window.go |