mirror of
https://github.com/hajimehoshi/ebiten.git
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123 lines
3.7 KiB
Go
123 lines
3.7 KiB
Go
// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ebiten
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import (
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"image"
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)
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// SetWindowDecorated sets the state if the window is decorated.
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//
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// The window is decorated by default.
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//
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// SetWindowDecorated works only on desktops.
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// SetWindowDecorated does nothing on other platforms.
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//
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// SetWindowDecorated is concurrent-safe.
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func SetWindowDecorated(decorated bool) {
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uiDriver().SetWindowDecorated(decorated)
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}
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// IsWindowDecorated reports whether the window is decorated.
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//
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// IsWindowDecorated is concurrent-safe.
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func IsWindowDecorated() bool {
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return uiDriver().IsWindowDecorated()
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}
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// setWindowResizable is unexported until specification is determined (#320)
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//
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// setWindowResizable sets the state if the window is resizable.
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//
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// The window is not resizable by default.
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//
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// When the window is resizable, the image size given via the update function can be changed by resizing.
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//
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// setWindowResizable works only on desktops.
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// setWindowResizable does nothing on other platforms.
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//
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// setWindowResizable panics if setWindowResizable is called after Run.
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//
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// setWindowResizable is concurrent-safe.
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func setWindowResizable(resizable bool) {
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uiDriver().SetWindowResizable(resizable)
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}
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// IsWindowResizable reports whether the window is resizable.
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//
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// IsWindowResizable is concurrent-safe.
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func IsWindowResizable() bool {
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return uiDriver().IsWindowResizable()
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}
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// SetWindowTitle sets the title of the window.
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//
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// SetWindowTitle does nothing on mobiles.
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//
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// SetWindowTitle is concurrent-safe.
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func SetWindowTitle(title string) {
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uiDriver().SetWindowTitle(title)
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}
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// SetWindowIcon sets the icon of the game window.
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//
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// If len(iconImages) is 0, SetWindowIcon reverts the icon to the default one.
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//
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// For desktops, see the document of glfwSetWindowIcon of GLFW 3.2:
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//
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// This function sets the icon of the specified window.
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// If passed an array of candidate images, those of or closest to the sizes
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// desired by the system are selected.
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// If no images are specified, the window reverts to its default icon.
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//
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// The desired image sizes varies depending on platform and system settings.
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// The selected images will be rescaled as needed.
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// Good sizes include 16x16, 32x32 and 48x48.
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//
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// As macOS windows don't have icons, SetWindowIcon doesn't work on macOS.
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//
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// SetWindowIcon doesn't work on browsers or mobiles.
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//
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// SetWindowIcon is concurrent-safe.
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func SetWindowIcon(iconImages []image.Image) {
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uiDriver().SetWindowIcon(iconImages)
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}
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// WindowPosition returns the window position.
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//
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// WindowPosition panics before Run is called.
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//
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// WindowPosition returns the last window position on fullscreen mode.
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//
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// WindowPosition returns (0, 0) on browsers and mobiles.
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//
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// WindowPosition is concurrent-safe.
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func WindowPosition() (x, y int) {
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return uiDriver().WindowPosition()
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}
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// SetWindowPosition sets the window position.
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//
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// SetWindowPosition works before and after Run is called.
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//
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// SetWindowPosition does nothing on fullscreen mode.
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//
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// SetWindowPosition does nothing on browsers and mobiles.
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//
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// SetWindowPosition is concurrent-safe.
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func SetWindowPosition(x, y int) {
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uiDriver().SetWindowPosition(x, y)
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}
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