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Ebitengine - A dead simple 2D game engine for Go
ebitenebitenginegamegame-2dgame-developmentgame-enginegame-engine-2dgame-librarygamedevgogolanggolang-library
a269cf3785
Now the unit of Bounds is device-dependent pixels, and this is useless and Ebitengine API always treat device-independent pixels. Rather, this might confuse users. Until we find a good solution, let's remove Bounds() for v2.6. MonitorType itself is still useful to specify a monitor to show a window. |
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.builds | ||
.github | ||
audio | ||
cmd/ebitenmobile | ||
colorm | ||
ebitenutil | ||
examples | ||
exp/textinput | ||
inpututil | ||
internal | ||
misc | ||
mobile | ||
text | ||
vector | ||
.gitignore | ||
blend.go | ||
CODE_OF_CONDUCT.md | ||
colorm.go | ||
colorscale.go | ||
compositemode.go | ||
CONTRIBUTING.md | ||
cursor.go | ||
doc.go | ||
export_test.go | ||
gameforui.go | ||
gamepad.go | ||
generate.go | ||
genkeys.go | ||
geom_test.go | ||
geom.go | ||
go.mod | ||
go.sum | ||
graphics.go | ||
image_test.go | ||
image.go | ||
imagedumper.go | ||
imagetobytes_test.go | ||
imagetobytes.go | ||
input.go | ||
keys.go | ||
LICENSE | ||
monitor.go | ||
mousebuttons.go | ||
README.md | ||
run_mobile.go | ||
run.go | ||
shader_test.go | ||
shader.go | ||
vibrate.go | ||
window.go |
Ebitengine (v2)
A dead simple 2D game engine for Go
Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.
Platforms
For installation on desktops, see the installation instruction.
Features
- 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
- Input (Mouse, Keyboard, Gamepads, Touches)
- Audio (Ogg/Vorbis, MP3, WAV, PCM)
Packages
Community
- Discord
#ebitengine
channel in Gophers Slack- GitHub Discussion
r/ebitengine
in Reddit
License
Ebitengine is licensed under Apache license version 2.0. See LICENSE file.
The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.