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From the Metal shading language specification [1] Table 2.2.3, attribute variables in Ebitengine's vertices don't have to be packed. Then, we can remove `packed` types. [1] https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf Closes #2107
84 lines
2.6 KiB
Go
84 lines
2.6 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package ns provides access to Apple's AppKit API (https://developer.apple.com/documentation/appkit).
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//
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// This package is in very early stages of development.
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// It's a minimal implementation with scope limited to
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// supporting the movingtriangle example.
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package ns
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import (
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"unsafe"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ca"
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)
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// #cgo !ios CFLAGS: -mmacosx-version-min=10.12
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//
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// #include "ns_darwin.h"
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import "C"
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// Window is a window that an app displays on the screen.
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//
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// Reference: https://developer.apple.com/documentation/appkit/nswindow.
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type Window struct {
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window uintptr
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}
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// NewWindow returns a Window that wraps an existing NSWindow * pointer.
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func NewWindow(window uintptr) Window {
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return Window{window}
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}
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// ContentView returns the window's content view, the highest accessible View
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// in the window's view hierarchy.
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//
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// Reference: https://developer.apple.com/documentation/appkit/nswindow/1419160-contentview.
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func (w Window) ContentView() View {
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return View{C.Window_ContentView(C.uintptr_t(w.window))}
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}
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// View is the infrastructure for drawing, printing, and handling events in an app.
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//
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// Reference: https://developer.apple.com/documentation/appkit/nsview.
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type View struct {
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view unsafe.Pointer
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}
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// SetLayer sets v.layer to l.
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//
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// Reference: https://developer.apple.com/documentation/appkit/nsview/1483298-layer.
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func (v View) SetLayer(l ca.Layer) {
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C.View_SetLayer(v.view, l.Layer())
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}
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// SetWantsLayer sets v.wantsLayer to wantsLayer.
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//
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// Reference: https://developer.apple.com/documentation/appkit/nsview/1483695-wantslayer.
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func (v View) SetWantsLayer(wantsLayer bool) {
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if wantsLayer {
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C.View_SetWantsLayer(v.view, 1)
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} else {
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C.View_SetWantsLayer(v.view, 0)
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}
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}
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// IsInFullScreenMode returns a boolean value indicating whether the view is in full screen mode.
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//
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// Reference: https://developer.apple.com/documentation/appkit/nsview/1483337-infullscreenmode.
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func (v View) IsInFullScreenMode() bool {
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return C.View_IsInFullScreenMode(v.view) != 0
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}
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