ebiten/internal/shader/testdata/number_binary.expected.vs
Hajime Hoshi f6c3e0579f shaderir: Adopt the precision 10 for float literals
Adopted the same precision of (*math/big.Float).String().
2020-08-13 00:01:16 +09:00

29 lines
490 B
GLSL

void F0(out vec4 l0);
void F1(out vec4 l0);
void F0(out vec4 l0) {
int l1 = 0;
float l2 = float(0);
float l3 = float(0);
float l4 = float(0);
l1 = 2;
l2 = 2.5000000000e+00;
l3 = 2.5000000000e+00;
l4 = 2.5000000000e+00;
l0 = vec4(l1, l2, l3, l4);
return;
}
void F1(out vec4 l0) {
int l1 = 0;
float l2 = float(0);
float l3 = float(0);
float l4 = float(0);
l1 = 2;
l2 = 2.5000000000e+00;
l3 = 2.5000000000e+00;
l4 = 2.5000000000e+00;
l0 = vec4(l1, l2, l3, l4);
return;
}