mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-15 07:27:32 +01:00
1d75c9e967
Usually users use audio.Player objects and doesn't use Resampling object directly. Resampling object itself is exposed by audio.Resample, but this is usually used with audio.Player objects. Thus, this issue is not so serious in the real world.
305 lines
7.2 KiB
Go
305 lines
7.2 KiB
Go
// Copyright 2017 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package convert
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import (
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"io"
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"math"
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"sync"
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)
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var (
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// cosTable contains values of cosine applied to the range [0, π/2).
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// It must be initialised the first time it is referenced
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// in a function via its lazy load wrapper ensureCosTable().
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cosTable []float64
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cosTableOnce sync.Once
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)
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func ensureCosTable() []float64 {
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cosTableOnce.Do(func() {
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cosTable = make([]float64, 65536)
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for i := range cosTable {
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cosTable[i] = math.Cos(float64(i) * math.Pi / 2 / float64(len(cosTable)))
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}
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})
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return cosTable
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}
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func fastCos01(x float64) float64 {
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if x < 0 {
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x = -x
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}
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cosTable := ensureCosTable()
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i := int(4 * float64(len(cosTable)) * x)
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if 4*len(cosTable) < i {
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i %= 4 * len(cosTable)
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}
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sign := 1
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switch {
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case i < len(cosTable):
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case i < len(cosTable)*2:
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i = len(cosTable)*2 - i
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sign = -1
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case i < len(cosTable)*3:
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i -= len(cosTable) * 2
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sign = -1
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default:
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i = len(cosTable)*4 - i
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}
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if i == len(cosTable) {
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return 0
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}
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return float64(sign) * cosTable[i]
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}
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func fastSin01(x float64) float64 {
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return fastCos01(x - 0.25)
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}
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func sinc01(x float64) float64 {
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if math.Abs(x) < 1e-8 {
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return 1
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}
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return fastSin01(x) / (x * 2 * math.Pi)
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}
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type Resampling struct {
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source io.ReadSeeker
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size int64
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from int
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to int
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bitDepthInBytes int
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pos int64
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srcBlock int64
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srcBufL map[int64][]float64
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srcBufR map[int64][]float64
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lruSrcBlocks []int64
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}
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func NewResampling(source io.ReadSeeker, size int64, from, to int, bitDepthInBytes int) *Resampling {
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r := &Resampling{
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source: source,
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size: size,
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from: from,
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bitDepthInBytes: bitDepthInBytes,
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to: to,
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srcBlock: -1,
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srcBufL: map[int64][]float64{},
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srcBufR: map[int64][]float64{},
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}
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return r
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}
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func (r *Resampling) bytesPerSample() int {
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const channelNum = 2
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return r.bitDepthInBytes * channelNum
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}
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func (r *Resampling) Length() int64 {
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s := int64(float64(r.size) * float64(r.to) / float64(r.from))
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return s / int64(r.bytesPerSample()) * int64(r.bytesPerSample())
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}
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func (r *Resampling) src(i int64) (float64, float64, error) {
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const resamplingBufferSize = 4096
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if i < 0 {
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return 0, 0, nil
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}
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sizePerSample := int64(r.bytesPerSample())
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if r.size/sizePerSample <= i {
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return 0, 0, nil
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}
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nextPos := int64(i) / resamplingBufferSize
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if _, ok := r.srcBufL[nextPos]; !ok {
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if r.srcBlock+1 != nextPos {
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if _, err := r.source.Seek(nextPos*resamplingBufferSize*sizePerSample, io.SeekStart); err != nil {
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return 0, 0, err
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}
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}
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buf := make([]byte, resamplingBufferSize*sizePerSample)
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c := 0
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for c < len(buf) {
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n, err := r.source.Read(buf[c:])
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c += n
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if err != nil {
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if err == io.EOF {
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break
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}
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return 0, 0, err
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}
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}
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buf = buf[:c]
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sl := make([]float64, resamplingBufferSize)
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sr := make([]float64, resamplingBufferSize)
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switch r.bitDepthInBytes {
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case 2:
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for i := 0; i < len(buf)/int(sizePerSample); i++ {
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sl[i] = float64(int16(buf[4*i])|(int16(buf[4*i+1])<<8)) / (1<<15 - 1)
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sr[i] = float64(int16(buf[4*i+2])|(int16(buf[4*i+3])<<8)) / (1<<15 - 1)
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}
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case 4:
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for i := 0; i < len(buf)/int(sizePerSample); i++ {
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sl[i] = float64(math.Float32frombits(uint32(buf[8*i]) | uint32(buf[8*i+1])<<8 | uint32(buf[8*i+2])<<16 | uint32(buf[8*i+3])<<24))
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sr[i] = float64(math.Float32frombits(uint32(buf[8*i+4]) | uint32(buf[8*i+5])<<8 | uint32(buf[8*i+6])<<16 | uint32(buf[8*i+7])<<24))
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}
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default:
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panic("not reached")
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}
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r.srcBlock = nextPos
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r.srcBufL[r.srcBlock] = sl
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r.srcBufR[r.srcBlock] = sr
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// To keep srcBufL/R not too big, let's remove the least used buffers.
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if len(r.lruSrcBlocks) >= 4 {
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p := r.lruSrcBlocks[0]
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delete(r.srcBufL, p)
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delete(r.srcBufR, p)
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copy(r.lruSrcBlocks, r.lruSrcBlocks[1:])
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r.lruSrcBlocks = r.lruSrcBlocks[:len(r.lruSrcBlocks)-1]
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}
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r.lruSrcBlocks = append(r.lruSrcBlocks, r.srcBlock)
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} else {
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r.srcBlock = nextPos
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idx := -1
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for i, p := range r.lruSrcBlocks {
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if p == r.srcBlock {
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idx = i
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break
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}
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}
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if idx == -1 {
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panic("not reach")
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}
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r.lruSrcBlocks = append(r.lruSrcBlocks[:idx], r.lruSrcBlocks[idx+1:]...)
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r.lruSrcBlocks = append(r.lruSrcBlocks, r.srcBlock)
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}
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ii := i % resamplingBufferSize
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return r.srcBufL[r.srcBlock][ii], r.srcBufR[r.srcBlock][ii], nil
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}
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func (r *Resampling) at(t int64) (float64, float64, error) {
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windowSize := 8.0
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tInSrc := float64(t) * float64(r.from) / float64(r.to)
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startN := int64(tInSrc - windowSize)
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if startN < 0 {
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startN = 0
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}
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sizePerSample := int64(r.bytesPerSample())
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if r.size/sizePerSample <= startN {
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startN = r.size/sizePerSample - 1
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}
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endN := int64(tInSrc + windowSize)
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if r.size/sizePerSample <= endN {
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endN = r.size/sizePerSample - 1
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}
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lv := 0.0
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rv := 0.0
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for n := startN; n <= endN; n++ {
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srcL, srcR, err := r.src(n)
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if err != nil {
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return 0, 0, err
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}
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d := tInSrc - float64(n)
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w := 0.5 + 0.5*fastCos01(d/(windowSize*2+1))
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s := sinc01(d/2) * w
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lv += srcL * s
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rv += srcR * s
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}
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if lv < -1 {
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lv = -1
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}
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if lv > 1 {
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lv = 1
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}
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if rv < -1 {
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rv = -1
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}
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if rv > 1 {
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rv = 1
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}
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return lv, rv, nil
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}
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func (r *Resampling) Read(b []byte) (int, error) {
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if r.pos == r.Length() {
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return 0, io.EOF
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}
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size := r.bytesPerSample()
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n := len(b) / size * size
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if r.Length()-r.pos <= int64(n) {
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n = int(r.Length() - r.pos)
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}
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switch r.bitDepthInBytes {
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case 2:
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for i := 0; i < n/size; i++ {
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l, r, err := r.at(r.pos/int64(size) + int64(i))
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if err != nil {
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return 0, err
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}
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l16 := int16(l * (1<<15 - 1))
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r16 := int16(r * (1<<15 - 1))
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b[4*i] = byte(l16)
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b[4*i+1] = byte(l16 >> 8)
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b[4*i+2] = byte(r16)
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b[4*i+3] = byte(r16 >> 8)
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}
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case 4:
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for i := 0; i < n/size; i++ {
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l, r, err := r.at(r.pos/int64(size) + int64(i))
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if err != nil {
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return 0, err
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}
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l32 := float32(l)
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r32 := float32(r)
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l32b := math.Float32bits(l32)
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r32b := math.Float32bits(r32)
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b[8*i] = byte(l32b)
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b[8*i+1] = byte(l32b >> 8)
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b[8*i+2] = byte(l32b >> 16)
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b[8*i+3] = byte(l32b >> 24)
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b[8*i+4] = byte(r32b)
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b[8*i+5] = byte(r32b >> 8)
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b[8*i+6] = byte(r32b >> 16)
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b[8*i+7] = byte(r32b >> 24)
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}
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default:
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panic("not reached")
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}
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r.pos += int64(n)
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return n, nil
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}
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func (r *Resampling) Seek(offset int64, whence int) (int64, error) {
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switch whence {
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case io.SeekStart:
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r.pos = offset
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case io.SeekCurrent:
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r.pos += offset
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case io.SeekEnd:
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r.pos += r.Length() + offset
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}
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if r.pos < 0 {
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r.pos = 0
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}
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if r.Length() <= r.pos {
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r.pos = r.Length()
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}
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size := r.bytesPerSample()
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r.pos = r.pos / int64(size) * int64(size)
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return r.pos, nil
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}
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