ebiten/internal/graphicsdriver/playstation5/graphics_playstation5.h

93 lines
2.9 KiB
C

// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build playstation5
#ifndef EBITENGINE_INTERNAL_GRAPHICSDRIVER_PLAYSTATION5_GRAPHICS_PLAYSTATION5_H
#define EBITENGINE_INTERNAL_GRAPHICSDRIVER_PLAYSTATION5_GRAPHICS_PLAYSTATION5_H
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ebitengine_Error {
const char *message;
int code;
} ebitengine_Error;
static bool ebitengine_IsErrorNil(ebitengine_Error *err) {
return err->message == NULL && err->code == 0;
}
typedef struct ebitengine_PixelsArgs {
uint8_t *pixels;
int min_x;
int min_y;
int max_x;
int max_y;
} ebitengine_PixelsArgs;
typedef struct ebitengine_DstRegion {
int min_x;
int min_y;
int max_x;
int max_y;
int index_count;
} ebitengine_DstRegion;
typedef struct ebitengine_Blend {
uint8_t factor_src_rgb;
uint8_t factor_src_alpha;
uint8_t factor_dst_rgb;
uint8_t factor_dst_alpha;
uint8_t operation_rgb;
uint8_t operation_alpha;
} ebitengine_Blend;
ebitengine_Error ebitengine_InitializeGraphics(void);
ebitengine_Error ebitengine_NewImage(int *image, int width, int height);
ebitengine_Error ebitengine_NewScreenFramebufferImage(int *image, int width,
int height);
ebitengine_Error ebitengine_ReadPixels(int image, ebitengine_PixelsArgs *args,
int arg_count);
ebitengine_Error ebitengine_WritePixels(int image,
const ebitengine_PixelsArgs *args,
int arg_count);
void ebitengine_DisposeImage(int id);
void ebitengine_Begin();
void ebitengine_End(int present);
void ebitengine_SetVertices(const float *vertices, int vertex_count,
const uint32_t *indices, int index_count);
ebitengine_Error
ebitengine_DrawTriangles(int dst, const int *srcs, int src_count, int shader,
const ebitengine_DstRegion *dst_regions,
int dst_region_count, int indexOffset,
ebitengine_Blend blend, const uint32_t *uniforms,
int uniform_count, int fill_rule);
ebitengine_Error ebitengine_NewShader(int *shader, const char *source);
void ebitengine_DisposeShader(int id);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // EBITENGINE_INTERNAL_GRAPHICSDRIVER_PLAYSTATION5_GRAPHICS_PLAYSTATION5_H