mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
276 lines
6.7 KiB
Go
276 lines
6.7 KiB
Go
// Copyright 2016 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package restorable
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import (
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"errors"
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"image"
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"image/color"
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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)
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type drawImageHistoryItem struct {
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image *Image
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vertices []float32
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colorm affine.ColorM
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mode opengl.CompositeMode
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}
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// Image represents an image that can be restored when GL context is lost.
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type Image struct {
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image *graphics.Image
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filter opengl.Filter
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// baseImage and baseColor are exclusive.
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basePixels []uint8
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baseColor color.RGBA
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drawImageHistory []*drawImageHistoryItem
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stale bool
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volatile bool
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screen bool
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}
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func NewImage(width, height int, filter opengl.Filter, volatile bool) *Image {
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return &Image{
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image: graphics.NewImage(width, height, filter),
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filter: filter,
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volatile: volatile,
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}
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}
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func NewImageFromImage(source *image.RGBA, width, height int, filter opengl.Filter) *Image {
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w2, h2 := graphics.NextPowerOf2Int(width), graphics.NextPowerOf2Int(height)
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p := make([]uint8, 4*w2*h2)
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for j := 0; j < height; j++ {
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copy(p[j*w2*4:(j+1)*w2*4], source.Pix[j*source.Stride:])
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}
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return &Image{
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image: graphics.NewImageFromImage(source, width, height, filter),
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basePixels: p,
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filter: filter,
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}
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}
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func NewScreenFramebufferImage(width, height int) *Image {
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return &Image{
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image: graphics.NewScreenFramebufferImage(width, height),
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volatile: true,
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screen: true,
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}
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}
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func (p *Image) Size() (int, int) {
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return p.image.Size()
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}
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func (p *Image) makeStale() {
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p.basePixels = nil
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p.baseColor = color.RGBA{}
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p.drawImageHistory = nil
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p.stale = true
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}
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func (p *Image) ClearIfVolatile() {
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if !p.volatile {
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return
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}
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p.basePixels = nil
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p.baseColor = color.RGBA{}
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p.drawImageHistory = nil
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p.stale = false
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if p.image == nil {
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panic("not reach")
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}
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p.image.Fill(color.RGBA{})
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}
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func (p *Image) Fill(clr color.RGBA) {
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p.basePixels = nil
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p.baseColor = clr
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p.drawImageHistory = nil
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p.stale = false
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p.image.Fill(clr)
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}
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func (p *Image) ReplacePixels(pixels []uint8) {
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p.image.ReplacePixels(pixels)
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p.basePixels = pixels
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p.baseColor = color.RGBA{}
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p.drawImageHistory = nil
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p.stale = false
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}
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func (p *Image) DrawImage(img *Image, vertices []float32, colorm affine.ColorM, mode opengl.CompositeMode) {
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if img.stale || img.volatile {
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p.makeStale()
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} else {
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p.appendDrawImageHistory(img, vertices, colorm, mode)
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}
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p.image.DrawImage(img.image, vertices, colorm, mode)
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}
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func (p *Image) appendDrawImageHistory(image *Image, vertices []float32, colorm affine.ColorM, mode opengl.CompositeMode) {
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if p.stale {
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return
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}
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// All images must be resolved and not stale each after frame.
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// So we don't have to care if image is stale or not here.
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item := &drawImageHistoryItem{
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image: image,
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vertices: vertices,
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colorm: colorm,
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mode: mode,
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}
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p.drawImageHistory = append(p.drawImageHistory, item)
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}
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// At returns a color value at (x, y).
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//
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// Note that this must not be called until context is available.
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// This means Pixels members must match with acutal state in VRAM.
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func (p *Image) At(x, y int, context *opengl.Context) (color.RGBA, error) {
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w, h := p.image.Size()
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w2, h2 := graphics.NextPowerOf2Int(w), graphics.NextPowerOf2Int(h)
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if x < 0 || y < 0 || w2 <= x || h2 <= y {
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return color.RGBA{}, nil
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}
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if p.basePixels == nil || p.drawImageHistory != nil || p.stale {
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if err := p.readPixelsFromVRAM(p.image, context); err != nil {
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return color.RGBA{}, err
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}
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}
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idx := 4*x + 4*y*w2
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r, g, b, a := p.basePixels[idx], p.basePixels[idx+1], p.basePixels[idx+2], p.basePixels[idx+3]
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return color.RGBA{r, g, b, a}, nil
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}
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func (p *Image) MakeStaleIfDependingOn(target *Image) {
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if p.stale {
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return
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}
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// TODO: Performance is bad when drawImageHistory is too many.
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for _, c := range p.drawImageHistory {
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if c.image == target {
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p.makeStale()
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return
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}
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}
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}
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func (p *Image) readPixelsFromVRAM(image *graphics.Image, context *opengl.Context) error {
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var err error
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p.basePixels, err = image.Pixels(context)
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if err != nil {
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return err
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}
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p.baseColor = color.RGBA{}
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p.drawImageHistory = nil
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p.stale = false
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return nil
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}
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func (p *Image) ReadPixelsFromVRAMIfStale(context *opengl.Context) error {
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if p.volatile {
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return nil
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}
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if !p.stale {
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return nil
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}
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return p.readPixelsFromVRAM(p.image, context)
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}
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func (p *Image) HasDependency() bool {
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if p.stale {
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return false
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}
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return p.drawImageHistory != nil
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}
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// RestoreImage restores *graphics.Image from the pixels using its state.
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func (p *Image) Restore(context *opengl.Context) error {
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w, h := p.image.Size()
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if p.screen {
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// The screen image should also be recreated because framebuffer might
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// be changed.
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p.image = graphics.NewScreenFramebufferImage(w, h)
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p.basePixels = nil
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p.baseColor = color.RGBA{}
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p.drawImageHistory = nil
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p.stale = false
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return nil
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}
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if p.volatile {
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p.image = graphics.NewImage(w, h, p.filter)
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p.basePixels = nil
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p.baseColor = color.RGBA{}
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p.drawImageHistory = nil
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p.stale = false
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return nil
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}
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if p.stale {
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// TODO: panic here?
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return errors.New("restorable: pixels must not be stale when restoring")
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}
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w2, h2 := graphics.NextPowerOf2Int(w), graphics.NextPowerOf2Int(h)
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img := image.NewRGBA(image.Rect(0, 0, w2, h2))
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if p.basePixels != nil {
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for j := 0; j < h; j++ {
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copy(img.Pix[j*img.Stride:], p.basePixels[j*w2*4:(j+1)*w2*4])
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}
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}
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gimg := graphics.NewImageFromImage(img, w, h, p.filter)
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if p.baseColor != (color.RGBA{}) {
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if p.basePixels != nil {
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panic("not reach")
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}
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gimg.Fill(p.baseColor)
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}
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for _, c := range p.drawImageHistory {
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// c.image.image must be already restored.
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if c.image.HasDependency() {
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panic("not reach")
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}
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gimg.DrawImage(c.image.image, c.vertices, c.colorm, c.mode)
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}
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p.image = gimg
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var err error
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p.basePixels, err = gimg.Pixels(context)
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if err != nil {
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return err
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}
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p.baseColor = color.RGBA{}
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p.drawImageHistory = nil
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p.stale = false
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return nil
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}
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func (p *Image) Dispose() {
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p.image.Dispose()
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p.image = nil
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p.basePixels = nil
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p.baseColor = color.RGBA{}
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p.drawImageHistory = nil
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p.stale = false
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}
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func (p *Image) IsInvalidated(context *opengl.Context) bool {
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return p.image.IsInvalidated(context)
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}
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