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c7ab66e0e1
On iOS, they are given or included in a MTKView and we don't have to (or should not) make them. Let's move them to a different struct.
63 lines
1.4 KiB
Go
63 lines
1.4 KiB
Go
// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build darwin
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// +build ios
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package metal
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import (
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/ca"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl"
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)
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type view struct {
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}
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func (v *view) setWindow(window uintptr) {
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panic("metal: setWindow cannot be called on iOS")
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}
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func (v *view) setDrawableSize(width, height int) {
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// Do nothing
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}
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func (v *view) getMTLDevice() mtl.Device {
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// TODO: Implement this
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return mtl.Device{}
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}
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func (v *view) setDisplaySyncEnabled(enabled bool) {
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// Do nothing
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}
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func (v *view) colorPixelFormat() mtl.PixelFormat {
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// TODO: Implement this
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return 0
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}
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func (v *view) reset() error {
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// Do nothing
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return nil
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}
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func (v *view) update() {
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// Do nothing
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}
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func (v *view) drawable() ca.MetalDrawable {
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// TODO: Implemnt this
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return ca.MetalDrawable{}
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}
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