ebiten/internal/shader/testdata/define2.expected.vs
2020-07-28 00:04:03 +09:00

21 lines
279 B
GLSL

void F0(out vec2 l0);
void F1(out vec2 l0);
void F0(out vec2 l0) {
vec2 l1 = vec2(0);
vec2 l2 = vec2(0);
vec2 l3 = vec2(0);
vec2 l4 = vec2(0);
F1(l1);
l2 = (1.0) * (l1);
F1(l3);
l4 = (l3) * (1.0);
l0 = l2;
return;
}
void F1(out vec2 l0) {
l0 = vec2(0.0);
return;
}