ebiten/docs/examples/piano.html
2018-01-06 02:59:32 +09:00

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<h2>Ebiten example - piano</h2>
<iframe src="piano.content.html" width="640" height="480"></iframe>
<div class="card"><pre class="card-body"><code class="language-go">// &#43;build example
package main
import (
&#34;fmt&#34;
&#34;image/color&#34;
&#34;log&#34;
&#34;math&#34;
&#34;github.com/hajimehoshi/ebiten&#34;
&#34;github.com/hajimehoshi/ebiten/audio&#34;
&#34;github.com/hajimehoshi/ebiten/ebitenutil&#34;
&#34;github.com/hajimehoshi/ebiten/examples/common&#34;
)
const (
screenWidth = 320
screenHeight = 240
sampleRate = 44100
)
var audioContext *audio.Context
func init() {
var err error
audioContext, err = audio.NewContext(sampleRate)
if err != nil {
log.Fatal(err)
}
}
var pcm = make([]float64, 4*sampleRate)
const baseFreq = 220
func init() {
s := float64(sampleRate)
amp := []float64{1.0, 0.8, 0.6, 0.4, 0.2}
x := []float64{4.0, 2.0, 1.0, 0.5, 0.25}
for i := 0; i &lt; len(pcm); i&#43;&#43; {
v := 0.0
twoPiF := 2.0 * math.Pi * baseFreq
for j := 0; j &lt; len(amp); j&#43;&#43; {
a := amp[j] * math.Exp(-5*float64(i)/(x[j]*s))
v &#43;= a * math.Sin(float64(i)*twoPiF*float64(j&#43;1)/s)
}
pcm[i] = v / 5.0
}
}
var (
noteCache = map[int][]byte{}
)
func toBytes(l, r []int16) []byte {
if len(l) != len(r) {
panic(&#34;len(l) must equal to len(r)&#34;)
}
b := make([]byte, len(l)*4)
for i := range l {
b[4*i] = byte(l[i])
b[4*i&#43;1] = byte(l[i] &gt;&gt; 8)
b[4*i&#43;2] = byte(r[i])
b[4*i&#43;3] = byte(r[i] &gt;&gt; 8)
}
return b
}
func addNote(freq float64, vol float64) {
// TODO: Call Close method of *audio.Player.
// However, this works without Close because Close is automatically called when GC
// collects a *audio.Player object.
f := int(freq)
if n, ok := noteCache[f]; ok {
p, _ := audio.NewPlayerFromBytes(audioContext, n)
p.Play()
return
}
length := len(pcm) * baseFreq / f
l := make([]int16, length)
r := make([]int16, length)
j := 0
jj := 0
for i := 0; i &lt; len(l); i&#43;&#43; {
p := pcm[j]
l[i] = int16(p * vol * math.MaxInt16)
r[i] = l[i]
jj &#43;= f
j = jj / baseFreq
}
n := toBytes(l, r)
noteCache[f] = n
p, _ := audio.NewPlayerFromBytes(audioContext, n)
p.Play()
return
}
var keys = []ebiten.Key{
ebiten.KeyQ,
ebiten.KeyA,
ebiten.KeyW,
ebiten.KeyS,
ebiten.KeyD,
ebiten.KeyR,
ebiten.KeyF,
ebiten.KeyT,
ebiten.KeyG,
ebiten.KeyH,
ebiten.KeyU,
ebiten.KeyJ,
ebiten.KeyI,
ebiten.KeyK,
ebiten.KeyO,
ebiten.KeyL,
}
var keyStates = map[ebiten.Key]int{}
func init() {
for _, key := range keys {
keyStates[key] = 0
}
}
func updateInput() {
for _, key := range keys {
if !ebiten.IsKeyPressed(key) {
keyStates[key] = 0
continue
}
keyStates[key]&#43;&#43;
}
}
var (
imagePiano *ebiten.Image
)
func init() {
imagePiano, _ = ebiten.NewImage(screenWidth, screenHeight, ebiten.FilterNearest)
whiteKeys := []string{&#34;A&#34;, &#34;S&#34;, &#34;D&#34;, &#34;F&#34;, &#34;G&#34;, &#34;H&#34;, &#34;J&#34;, &#34;K&#34;, &#34;L&#34;}
width := 24
y := 48
for i, k := range whiteKeys {
x := i*width &#43; 36
height := 112
ebitenutil.DrawRect(imagePiano, float64(x), float64(y), float64(width-1), float64(height), color.White)
common.ArcadeFont.DrawText(imagePiano, k, x&#43;8, y&#43;height-16, 1, color.Black)
}
blackKeys := []string{&#34;Q&#34;, &#34;W&#34;, &#34;&#34;, &#34;R&#34;, &#34;T&#34;, &#34;&#34;, &#34;U&#34;, &#34;I&#34;, &#34;O&#34;}
for i, k := range blackKeys {
if k == &#34;&#34; {
continue
}
x := i*width &#43; 24
height := 64
ebitenutil.DrawRect(imagePiano, float64(x), float64(y), float64(width-1), float64(height), color.Black)
common.ArcadeFont.DrawText(imagePiano, k, x&#43;8, y&#43;height-16, 1, color.White)
}
}
func update(screen *ebiten.Image) error {
updateInput()
for i, key := range keys {
if keyStates[key] != 1 {
continue
}
addNote(220*math.Exp2(float64(i-1)/12.0), 1.0)
}
if ebiten.IsRunningSlowly() {
return nil
}
screen.Fill(color.RGBA{0x80, 0x80, 0xc0, 0xff})
screen.DrawImage(imagePiano, nil)
ebitenutil.DebugPrint(screen, fmt.Sprintf(&#34;FPS: %0.2f&#34;, ebiten.CurrentFPS()))
return nil
}
func main() {
if err := ebiten.Run(update, screenWidth, screenHeight, 2, &#34;Piano (Ebiten Demo)&#34;); err != nil {
log.Fatal(err)
}
}
</code></pre></div>
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