mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 11:48:55 +01:00
122 lines
4.1 KiB
Go
122 lines
4.1 KiB
Go
// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ios && !ebitencbackend
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// +build ios,!ebitencbackend
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package vibrate
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework AVFoundation -framework CoreHaptics -framework Foundation
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//
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// #import <AVFoundation/AVFoundation.h>
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// #import <CoreHaptics/CoreHaptics.h>
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// #include <dispatch/dispatch.h>
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//
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// static id initializeHapticEngine(void) {
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// if (@available(iOS 13.0, *)) {
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// if (!CHHapticEngine.capabilitiesForHardware.supportsHaptics) {
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// return nil;
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// }
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//
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// NSError* error = nil;
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// // Specify the AVAudioSession's shared instance so that this won't affect
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// // the result of `[[AVAudioSession sharedInstance] secondaryAudioShouldBeSilencedHint]` (#1976).
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// CHHapticEngine* engine =
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// [[CHHapticEngine alloc] initWithAudioSession:[AVAudioSession sharedInstance]
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// error:&error];
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// if (error) {
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// NSLog(@"CHHapticEngine::initAndReturnError failed: %@", error);
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// return nil;
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// }
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//
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// [engine startAndReturnError:&error];
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// if (error) {
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// NSLog(@"CHHapticEngine::startAndReturnError failed %@", error);
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// return nil;
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// }
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// return engine;
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// }
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// return nil;
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// }
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//
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// static void vibrateOnMainThread(double duration, double intensity) {
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// if (@available(iOS 13.0, *)) {
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// static BOOL initializeHapticEngineCalled = NO;
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// static CHHapticEngine* engine = nil;
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// if (!initializeHapticEngineCalled) {
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// engine = (CHHapticEngine*)initializeHapticEngine();
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// initializeHapticEngineCalled = YES;
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// }
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// if (!engine) {
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// return;
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// }
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// @autoreleasepool {
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// NSDictionary* hapticDict = @{
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// (id<NSCopying>)(CHHapticPatternKeyPattern): @[
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// @{
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// (id<NSCopying>)(CHHapticPatternKeyEvent): @{
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// (id<NSCopying>)(CHHapticPatternKeyEventType):CHHapticEventTypeHapticContinuous,
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// (id<NSCopying>)(CHHapticPatternKeyTime):@0.0,
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// (id<NSCopying>)(CHHapticPatternKeyEventDuration):[NSNumber numberWithDouble:duration],
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// (id<NSCopying>)(CHHapticPatternKeyEventParameters):@[
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// @{
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// (id<NSCopying>)(CHHapticPatternKeyParameterID): CHHapticEventParameterIDHapticIntensity,
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// (id<NSCopying>)(CHHapticPatternKeyParameterValue): [NSNumber numberWithDouble:intensity],
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// },
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// ],
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// },
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// },
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// ],
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// };
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//
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// NSError* error = nil;
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// CHHapticPattern* pattern = [[CHHapticPattern alloc] initWithDictionary:hapticDict
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// error:&error];
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// if (error) {
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// return;
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// }
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//
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// id<CHHapticPatternPlayer> player = [engine createPlayerWithPattern:pattern
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// error:&error];
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// if (error) {
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// return;
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// }
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//
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// [player startAtTime:0 error:&error];
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// if (error) {
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// NSLog(@"3, %@", [error localizedDescription]);
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// return;
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// }
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// }
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// }
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// }
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//
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// static void vibrate(double duration, double intensity) {
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// dispatch_async(dispatch_get_main_queue(), ^{
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// vibrateOnMainThread(duration, intensity);
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// });
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// }
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import "C"
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import (
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"time"
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)
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func Vibrate(duration time.Duration, magnitude float64) {
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go func() {
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C.vibrate(C.double(float64(duration)/float64(time.Second)), C.double(magnitude))
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}()
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}
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