ebiten/internal/graphicsdriver/opengl
Hajime Hoshi a5993f09a2 internal/graphicscommand: refactoring: add preserved uniform variables at the graphicscommand package
This is a preparation to skip setting unnecessary uniform variables
like dstRegion.

Updates #2232
2022-10-30 22:30:52 +09:00
..
gl internal/graphicsdriver/opengl: move OpenGL constants to seperate package (#2408) 2022-10-24 23:22:14 +09:00
glconst internal/graphicsdriver/opengl: move OpenGL constants to seperate package (#2408) 2022-10-24 23:22:14 +09:00
gles internal/graphicsdriver/opengl: move OpenGL constants to seperate package (#2408) 2022-10-24 23:22:14 +09:00
context_gl.go internal/graphicsdriver/opengl: move OpenGL constants to seperate package (#2408) 2022-10-24 23:22:14 +09:00
context_gles.go all: replace reflect.SliceHeader with unsafe.Slice 2022-10-30 12:25:30 +09:00
context_js.go internal/graphicsdriver/opengl: move OpenGL constants to seperate package (#2408) 2022-10-24 23:22:14 +09:00
context.go ebiten: add blend factors 2022-10-18 00:21:13 +09:00
framebuffer.go graphicsdriver/opengl: Rename Driver -> Graphics 2020-04-04 17:23:38 +09:00
gl_js.go internal/graphicsdriver: add Blend struct 2022-10-16 01:08:26 +09:00
graphics_gl.go internal/graphicsdriver/opengl: bug fix: build failure for browsers 2022-10-15 23:29:22 +09:00
graphics_gles.go internal/graphicsdriver/opengl: enable to compiile for browsers with the 'opengles' tag 2022-10-15 22:22:28 +09:00
graphics_js.go internal/graphicsdriver/opengl: enable to compiile for browsers with the 'opengles' tag 2022-10-15 22:22:28 +09:00
graphics_mobile.go internal/graphicsdriver/opengl: add opengles build tag 2022-09-13 11:10:48 -07:00
graphics.go internal/graphicscommand: refactoring: add preserved uniform variables at the graphicscommand package 2022-10-30 22:30:52 +09:00
image.go image/rectangle: read pixels only for necessary parts 2022-08-27 23:23:33 +09:00
locationcache.go internal/graphicsdriver/opengl: Bug fix: A location cache map must be reset when a program is deleted 2021-08-15 04:54:20 +09:00
program.go internal/graphicsdriver/opengl: remove the built-in shaders 2022-10-02 21:26:13 +09:00
shader_gl.go internal/graphicsdriver/opengl: add opengles build tag 2022-09-13 11:10:48 -07:00
shader_gles.go internal/graphicsdriver/opengl: enable to compiile for browsers with the 'opengles' tag 2022-10-15 22:22:28 +09:00
shader_js.go internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists 2021-08-01 22:00:47 +09:00
shader.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00