ebiten/internal/processtest/testdata/issue2079.go
2023-02-07 12:05:43 +09:00

65 lines
1.3 KiB
Go

// Copyright 2022 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build ignore
package main
import (
"image/color"
"time"
"github.com/hajimehoshi/ebiten/v2"
)
type Game struct {
count int
}
func (g *Game) Update() error {
g.count++
if g.count >= 2 {
return ebiten.Termination
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
}
func (g *Game) Layout(width, height int) (int, int) {
// Ebitengine's image function should be able to be called even in Layout.
done := make(chan struct{})
timeout := time.After(time.Second)
go func() {
select {
case <-done:
case <-timeout:
panic("timeout")
}
}()
defer close(done)
i := ebiten.NewImage(width, height)
i.Fill(color.White)
i.Dispose()
return width, height
}
func main() {
if err := ebiten.RunGame(&Game{}); err != nil {
panic(err)
}
}