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280 lines
9.1 KiB
Go
280 lines
9.1 KiB
Go
// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package text offers functions to draw texts on an Ebitengine's image.
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//
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// For the example using a TrueType font, see examples in the examples directory.
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package text
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import (
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"strings"
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"golang.org/x/image/math/fixed"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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// Face is an interface representing a font face.
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// The implementations are only faces defined in this package, like GoTextFace and GoXFace.
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type Face interface {
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// Metrics returns the metrics for this Face.
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Metrics() Metrics
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advance(text string) float64
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hasGlyph(r rune) bool
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appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph
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appendVectorPathForLine(path *vector.Path, line string, originX, originY float64)
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direction() Direction
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// private is an unexported function preventing being implemented by other packages.
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private()
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}
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// Metrics holds the metrics for a Face.
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// A visual depiction is at https://developer.apple.com/library/mac/documentation/TextFonts/Conceptual/CocoaTextArchitecture/Art/glyph_metrics_2x.png
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type Metrics struct {
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// HLineGap is the recommended amount of vertical space between two lines of text in pixels.
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HLineGap float64
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// HAscent is the distance in pixels from the top of a line to its baseline for horizontal lines.
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HAscent float64
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// HDescent is the distance in pixels from the bottom of a line to its baseline for horizontal lines.
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// The value is typically positive, even though a descender goes below the baseline.
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HDescent float64
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// VLineGap is the recommended amount of horizontal space between two lines of text in pixels.
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// If the face is GoXFace or the font doesn't support a vertical direction, VLineGap is 0.
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VLineGap float64
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// VAscent is the distance in pixels from the top of a line to its baseline for vertical lines.
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// If the face is GoXFace or the font doesn't support a vertical direction, VAscent is 0.
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VAscent float64
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// VDescent is the distance in pixels from the top of a line to its baseline for vertical lines.
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// If the face is GoXFace or the font doesn't support a vertical direction, VDescent is 0.
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VDescent float64
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// XHeight is the distance in pixels from the baseline to the top of the lower case letters.
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XHeight float64
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// CapHeight is the distance in pixels from the baseline to the top of the capital letters.
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CapHeight float64
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}
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func fixed26_6ToFloat32(x fixed.Int26_6) float32 {
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return float32(x) / (1 << 6)
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}
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func fixed26_6ToFloat64(x fixed.Int26_6) float64 {
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return float64(x) / (1 << 6)
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}
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func float32ToFixed26_6(x float32) fixed.Int26_6 {
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return fixed.Int26_6(x * (1 << 6))
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}
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func float64ToFixed26_6(x float64) fixed.Int26_6 {
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return fixed.Int26_6(x * (1 << 6))
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}
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func glyphVariationCount(face Face) int {
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var s float64
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if m := face.Metrics(); face.direction().isHorizontal() {
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s = m.HAscent + m.HDescent
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} else {
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s = m.VAscent + m.VDescent
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}
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// The threshold is decided based on the rendering result of the examples (e.g. examples/text, examples/ui).
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if s < 20 {
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return 8
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}
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if s < 40 {
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return 4
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}
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if s < 80 {
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return 2
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}
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return 1
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}
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func adjustGranularity(x fixed.Int26_6, face Face) fixed.Int26_6 {
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c := glyphVariationCount(face)
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factor := (1 << 6) / fixed.Int26_6(c)
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return x / factor * factor
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}
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// Glyph represents one glyph to render.
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type Glyph struct {
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// StartIndexInBytes is the start index in bytes for the given string at AppendGlyphs.
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StartIndexInBytes int
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// EndIndexInBytes is the end index in bytes for the given string at AppendGlyphs.
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EndIndexInBytes int
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// GID is an ID for a glyph of TrueType or OpenType font. GID is valid when the face is GoTextFace.
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GID uint32
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// Image is a rasterized glyph image.
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// Image is a grayscale image i.e. RGBA values are the same.
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//
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// Image should be used as a render source and must not be modified.
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//
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// Image can be nil.
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Image *ebiten.Image
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// X is the X position to render this glyph.
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// The position is determined in a sequence of characters given at AppendGlyphs.
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// The position's origin is the first character's origin position.
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X float64
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// Y is the Y position to render this glyph.
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// The position is determined in a sequence of characters given at AppendGlyphs.
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// The position's origin is the first character's origin position.
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Y float64
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// OriginX is the X position of the origin of this glyph.
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OriginX float64
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// OriginY is the Y position of the origin of this glyph.
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OriginY float64
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// OriginOffsetX is the adjustment value to the X position of the origin of this glyph.
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// OriginOffsetX is usually 0, but can be non-zero for some special glyphs or glyphs in the vertical text layout.
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OriginOffsetX float64
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// OriginOffsetY is the adjustment value to the Y position of the origin of this glyph.
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// OriginOffsetY is usually 0, but can be non-zero for some special glyphs or glyphs in the vertical text layout.
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OriginOffsetY float64
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}
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// Advance returns the advanced distance from the origin position when rendering the given text with the given face.
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//
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// Advance doesn't treat multiple lines.
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//
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// Advance is concurrent-safe.
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func Advance(text string, face Face) float64 {
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return face.advance(text)
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}
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// Direction represents a direction of text rendering.
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// Direction indicates both the primary direction, in which a text in one line is rendered,
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// and the secondary direction, in which multiple lines are rendered.
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type Direction int
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const (
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// DirectionLeftToRight indicates that the primary direction is from left to right,
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// and the secondary direction is from top to bottom.
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DirectionLeftToRight Direction = iota
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// DirectionRightToLeft indicates that the primary direction is from right to left,
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// and the secondary direction is from top to bottom.
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DirectionRightToLeft
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// DirectionTopToBottomAndLeftToRight indicates that the primary direction is from top to bottom,
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// and the secondary direction is from left to right.
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// This is used e.g. for Mongolian.
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DirectionTopToBottomAndLeftToRight
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// DirectionTopToBottomAndRightToLeft indicates that the primary direction is from top to bottom,
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// and the secondary direction is from right to left.
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// This is used e.g. for Japanese.
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DirectionTopToBottomAndRightToLeft
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)
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func (d Direction) isHorizontal() bool {
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switch d {
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case DirectionLeftToRight, DirectionRightToLeft:
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return true
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}
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return false
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}
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// Measure measures the boundary size of the text.
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// With a horizontal direction face, the width is the longest line's advance, and the height is the total of line heights.
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// With a vertical direction face, the width and the height are calculated in an opposite manner.
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//
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// Measure is concurrent-safe.
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func Measure(text string, face Face, lineSpacingInPixels float64) (width, height float64) {
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if text == "" {
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return 0, 0
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}
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var primary float64
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var lineCount int
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for t := text; ; {
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lineCount++
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line, rest, found := strings.Cut(t, "\n")
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a := face.advance(line)
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if primary < a {
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primary = a
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}
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if !found {
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break
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}
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t = rest
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}
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m := face.Metrics()
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if face.direction().isHorizontal() {
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secondary := float64(lineCount-1)*lineSpacingInPixels + m.HAscent + m.HDescent
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return primary, secondary
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}
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secondary := float64(lineCount-1)*lineSpacingInPixels + m.VAscent + m.VDescent
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return secondary, primary
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}
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// CacheGlyphs pre-caches the glyphs for the given text and the given font face into the cache.
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//
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// CacheGlyphs doesn't treat multiple lines.
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//
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// Glyphs used for rendering are cached in the least-recently-used way.
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// Then old glyphs might be evicted from the cache.
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// As the cache capacity has limitations, it is not guaranteed that all the glyphs for runes given at CacheGlyphs are cached.
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// The cache is shared with Draw and AppendGlyphs.
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//
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// One rune can have multiple variations of glyphs due to sub-pixels in X or Y direction.
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// CacheGlyphs creates all such variations for one rune, while Draw and AppendGlyphs create only necessary glyphs.
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//
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// Draw and AppendGlyphs automatically create and cache necessary glyphs, so usually you don't have to call CacheGlyphs explicitly.
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// If you really care about the performance, CacheGlyphs might be useful.
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//
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// CacheGlyphs is pretty heavy since it creates all the possible variations of glyphs.
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// Call CacheGlyphs only when you really need it.
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//
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// CacheGlyphs is concurrent-safe.
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func CacheGlyphs(text string, face Face) {
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var x, y float64
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c := glyphVariationCount(face)
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var buf []Glyph
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// Create all the possible variations (#2528).
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for i := 0; i < c; i++ {
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buf = appendGlyphs(buf, text, face, x, y, nil)
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buf = buf[:0]
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if face.direction().isHorizontal() {
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x += 1.0 / float64(c)
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} else {
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y += 1.0 / float64(c)
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}
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}
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}
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