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d3d56c076d
CopyPixels is basically Pixels and ReplacePixels, but executed lazily while Pixels reads pixels from GPU immediately. Thanks to this, restorable.Image no longer need to keep pixel data if not needed.
159 lines
3.9 KiB
Go
159 lines
3.9 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package graphicscommand
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import (
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver"
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)
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type lastCommand int
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const (
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lastCommandNone lastCommand = iota
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lastCommandClear
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lastCommandDrawImage
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lastCommandReplacePixels
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)
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// Image represents an image that is implemented with OpenGL.
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type Image struct {
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image graphicsdriver.Image
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width int
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height int
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screen bool
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lastCommand lastCommand
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}
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// NewImage returns a new image.
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//
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// Note that the image is not initialized yet.
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func NewImage(width, height int) *Image {
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i := &Image{
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width: width,
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height: height,
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}
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c := &newImageCommand{
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result: i,
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width: width,
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height: height,
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}
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theCommandQueue.Enqueue(c)
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return i
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}
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func NewScreenFramebufferImage(width, height int) *Image {
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i := &Image{
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width: width,
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height: height,
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screen: true,
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}
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c := &newScreenFramebufferImageCommand{
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result: i,
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width: width,
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height: height,
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}
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theCommandQueue.Enqueue(c)
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return i
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}
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func (i *Image) Dispose() {
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c := &disposeCommand{
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target: i,
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}
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theCommandQueue.Enqueue(c)
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}
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func (i *Image) Size() (int, int) {
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// i.image can be nil before initializing.
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return i.width, i.height
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}
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func (i *Image) DrawImage(src *Image, vertices []float32, indices []uint16, clr *affine.ColorM, mode graphics.CompositeMode, filter graphics.Filter, address graphics.Address) {
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if i.lastCommand == lastCommandNone {
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if !i.screen && mode != graphics.CompositeModeClear {
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panic("graphicscommand: the image must be cleared first")
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}
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}
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theCommandQueue.EnqueueDrawImageCommand(i, src, vertices, indices, clr, mode, filter, address)
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if i.lastCommand == lastCommandNone && !i.screen {
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i.lastCommand = lastCommandClear
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} else {
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i.lastCommand = lastCommandDrawImage
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}
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}
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// Pixels returns the image's pixels.
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// Pixels might return nil when OpenGL error happens.
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func (i *Image) Pixels() []byte {
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c := &pixelsCommand{
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result: nil,
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img: i,
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}
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theCommandQueue.Enqueue(c)
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theCommandQueue.Flush()
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return c.result
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}
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func (i *Image) ReplacePixels(p []byte, x, y, width, height int) {
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// ReplacePixels for a part might invalidate the current image that are drawn by DrawImage (#593, #738).
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if i.lastCommand == lastCommandDrawImage {
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if x != 0 || y != 0 || i.width != width || i.height != height {
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panic("graphicscommand: ReplacePixels for a part after DrawImage is forbidden")
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}
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}
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pixels := make([]byte, len(p))
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copy(pixels, p)
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c := &replacePixelsCommand{
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dst: i,
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pixels: pixels,
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x: x,
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y: y,
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width: width,
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height: height,
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}
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theCommandQueue.Enqueue(c)
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i.lastCommand = lastCommandReplacePixels
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}
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// CopyPixels is basically same as Pixels and ReplacePixels, but reading pixels from GPU is done lazily.
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func (i *Image) CopyPixels(src *Image) {
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if i.lastCommand == lastCommandDrawImage {
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if i.width != src.width || i.height != src.height {
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panic("graphicscommand: Copy for a part after DrawImage is forbidden")
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}
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}
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c := ©PixelsCommand{
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dst: i,
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src: src,
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}
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theCommandQueue.Enqueue(c)
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// The execution is basically same as replacing pixels.
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i.lastCommand = lastCommandReplacePixels
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}
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func (i *Image) IsInvalidated() bool {
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// i.image can be nil before initializing.
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if i.image == nil {
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return false
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}
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return i.image.IsInvalidated()
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}
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