mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-14 23:17:27 +01:00
244 lines
4.0 KiB
Go
244 lines
4.0 KiB
Go
// Copyright 2016 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package twenty48_test
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import (
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. "github.com/hajimehoshi/ebiten/v2/examples/2048/2048"
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"fmt"
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"testing"
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)
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func cellsToTiles(cells []int, size int) map[*Tile]struct{} {
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tiles := map[*Tile]struct{}{}
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for j := 0; j < size; j++ {
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for i := 0; i < size; i++ {
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c := cells[i+j*size]
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if c == 0 {
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continue
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}
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t := NewTile(c, i, j)
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tiles[t] = struct{}{}
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}
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}
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return tiles
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}
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func tilesToCells(tiles map[*Tile]struct{}, size int) ([]int, []int) {
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cells := make([]int, size*size)
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nextCells := make([]int, size*size)
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for t := range tiles {
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x, y := t.Pos()
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cells[x+y*size] = t.Value()
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if t.IsMoving() {
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if t.NextValue() == 0 {
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continue
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}
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nx, ny := t.NextPos()
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nextCells[nx+ny*size] = t.NextValue()
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} else {
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nextCells[x+y*size] = t.Value()
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}
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}
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return cells, nextCells
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}
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func TestMoveTiles(t *testing.T) {
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const size = 4
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testCases := []struct {
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Dir Dir
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Input []int
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Want []int
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}{
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{
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Dir: DirUp,
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Input: []int{
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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},
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Want: []int{
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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},
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},
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{
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Dir: DirRight,
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Input: []int{
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2, 0, 0, 0,
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0, 2, 0, 0,
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0, 0, 2, 0,
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0, 0, 0, 2,
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},
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Want: []int{
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0, 0, 0, 2,
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0, 0, 0, 2,
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0, 0, 0, 2,
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0, 0, 0, 2,
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},
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},
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{
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Dir: DirUp,
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Input: []int{
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2, 0, 0, 0,
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0, 2, 0, 0,
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0, 0, 2, 0,
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0, 0, 0, 2,
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},
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Want: []int{
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2, 2, 2, 2,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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},
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},
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{
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Dir: DirLeft,
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Input: []int{
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0, 2, 2, 2,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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},
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Want: []int{
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4, 2, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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},
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},
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{
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Dir: DirRight,
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Input: []int{
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0, 0, 0, 2,
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0, 0, 2, 2,
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0, 2, 2, 2,
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2, 2, 2, 2,
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},
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Want: []int{
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0, 0, 0, 2,
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0, 0, 0, 4,
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0, 0, 2, 4,
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0, 0, 4, 4,
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},
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},
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{
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Dir: DirLeft,
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Input: []int{
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0, 0, 0, 2,
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0, 0, 2, 2,
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0, 2, 2, 2,
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2, 2, 2, 2,
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},
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Want: []int{
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2, 0, 0, 0,
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4, 0, 0, 0,
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4, 2, 0, 0,
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4, 4, 0, 0,
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},
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},
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{
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Dir: DirRight,
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Input: []int{
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4, 8, 8, 4,
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8, 8, 4, 4,
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4, 4, 8, 8,
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8, 4, 4, 8,
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},
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Want: []int{
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0, 4, 16, 4,
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0, 0, 16, 8,
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0, 0, 8, 16,
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0, 8, 8, 8,
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},
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},
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{
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Dir: DirDown,
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Input: []int{
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4, 8, 8, 4,
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8, 8, 4, 4,
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4, 4, 8, 8,
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8, 4, 4, 8,
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},
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Want: []int{
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4, 0, 8, 0,
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8, 0, 4, 0,
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4, 16, 8, 8,
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8, 8, 4, 16,
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},
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},
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{
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Dir: DirLeft,
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Input: []int{
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4, 8, 8, 4,
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8, 8, 4, 4,
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4, 4, 8, 8,
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8, 4, 4, 8,
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},
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Want: []int{
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4, 16, 4, 0,
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16, 8, 0, 0,
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8, 16, 0, 0,
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8, 8, 8, 0,
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},
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},
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{
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Dir: DirUp,
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Input: []int{
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4, 8, 8, 4,
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8, 8, 4, 4,
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4, 4, 8, 8,
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8, 4, 4, 8,
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},
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Want: []int{
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4, 16, 8, 8,
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8, 8, 4, 16,
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4, 0, 8, 0,
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8, 0, 4, 0,
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},
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},
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{
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Dir: DirUp,
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Input: []int{
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2, 4, 2, 4,
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4, 2, 4, 2,
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2, 4, 2, 4,
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4, 2, 4, 2,
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},
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Want: []int{
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2, 4, 2, 4,
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4, 2, 4, 2,
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2, 4, 2, 4,
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4, 2, 4, 2,
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},
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},
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}
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for _, test := range testCases {
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want, _ := tilesToCells(cellsToTiles(test.Want, size), size)
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tiles := cellsToTiles(test.Input, size)
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moved := MoveTiles(tiles, size, test.Dir)
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input, got := tilesToCells(tiles, size)
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if !moved {
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got = input
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}
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if fmt.Sprint(got) != fmt.Sprint(want) {
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t.Errorf("dir: %s, input: %v, got %v; want %v", test.Dir.String(), test.Input, got, want)
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}
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}
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}
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