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https://github.com/hajimehoshi/ebiten.git
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86706c0335
This enables to use OpenGL ES instead of OpenGL. Closes #292
29 lines
959 B
Go
29 lines
959 B
Go
// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !android && !ios && !js && !nintendosdk && opengles
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// +build !android,!ios,!js,!nintendosdk,opengles
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package ui
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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)
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func setGLFWClientAPI() {
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glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLESAPI)
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glfw.WindowHint(glfw.ContextVersionMajor, 2)
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glfw.WindowHint(glfw.ContextVersionMinor, 0)
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}
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