ebiten/internal/ui/ui.go
2015-01-02 02:44:00 +09:00

150 lines
2.9 KiB
Go

// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ui
import (
"fmt"
glfw "github.com/go-gl/glfw3"
"github.com/hajimehoshi/ebiten/internal/opengl"
"runtime"
)
var current *UI
func Current() *UI {
return current
}
func init() {
runtime.LockOSThread()
glfw.SetErrorCallback(func(err glfw.ErrorCode, desc string) {
panic(fmt.Sprintf("%v: %v\n", err, desc))
})
if !glfw.Init() {
panic("glfw.Init() fails")
}
glfw.WindowHint(glfw.Visible, glfw.False)
glfw.WindowHint(glfw.Resizable, glfw.False)
window, err := glfw.CreateWindow(16, 16, "", nil, nil)
if err != nil {
panic(err)
}
u := &UI{
window: window,
funcs: make(chan func()),
}
go func() {
runtime.LockOSThread()
u.window.MakeContextCurrent()
u.glContext = opengl.NewContext()
glfw.SwapInterval(1)
for f := range u.funcs {
f()
}
}()
current = u
}
type UI struct {
window *glfw.Window
scale int
actualScale int
glContext *opengl.Context
input Input
funcs chan func()
}
func New(width, height, scale int, title string) (*UI, error) {
monitor, err := glfw.GetPrimaryMonitor()
if err != nil {
return nil, err
}
videoMode, err := monitor.GetVideoMode()
if err != nil {
return nil, err
}
x := (videoMode.Width - width*scale) / 2
y := (videoMode.Height - height*scale) / 3
ch := make(chan struct{})
ui := current
window := ui.window
window.SetFramebufferSizeCallback(func(w *glfw.Window, width, height int) {
close(ch)
})
window.SetSize(width*scale, height*scale)
window.SetTitle(title)
window.SetPosition(x, y)
window.Show()
for {
done := false
glfw.PollEvents()
select {
case <-ch:
done = true
default:
}
if done {
break
}
}
ui.scale = scale
// For retina displays, recalculate the scale with the framebuffer size.
windowWidth, _ := window.GetFramebufferSize()
ui.actualScale = windowWidth / width
return ui, err
}
func (u *UI) ActualScale() int {
return u.actualScale
}
func (u *UI) DoEvents() {
glfw.PollEvents()
u.input.update(u.window, u.scale)
}
func (u *UI) Terminate() {
glfw.Terminate()
}
func (u *UI) IsClosed() bool {
return u.window.ShouldClose()
}
func (u *UI) SwapBuffers() {
u.window.SwapBuffers()
}
func (u *UI) Input() *Input {
return &u.input
}
func (u *UI) Use(f func(*opengl.Context)) {
ch := make(chan struct{})
u.funcs <- func() {
defer close(ch)
f(u.glContext)
}
<-ch
}