mirror of
https://github.com/hajimehoshi/ebiten.git
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59 lines
1.5 KiB
Go
59 lines
1.5 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build (android || ios) && !nintendosdk
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package ui
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type TouchForInput struct {
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ID TouchID
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// X is in device-independent pixels.
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X float64
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// Y is in device-independent pixels.
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Y float64
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}
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func (u *userInterfaceImpl) updateInputState(keys map[Key]struct{}, runes []rune, touches []TouchForInput) {
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u.m.Lock()
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defer u.m.Unlock()
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for k := range u.inputState.KeyPressed {
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_, ok := keys[Key(k)]
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u.inputState.KeyPressed[k] = ok
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}
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copy(u.inputState.Runes[:], runes)
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u.inputState.RunesCount = len(runes)
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for i := range u.inputState.Touches {
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u.inputState.Touches[i].Valid = false
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}
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for i, t := range touches {
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x, y := u.context.clientPositionToLogicalPosition(t.X, t.Y, u.DeviceScaleFactor())
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u.inputState.Touches[i] = Touch{
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Valid: true,
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ID: t.ID,
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X: int(x),
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Y: int(y),
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}
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}
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}
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func KeyName(key Key) string {
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// TODO: Implement this.
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return ""
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}
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