ebiten/internal/uidriver/glfw
Hajime Hoshi ab8477a21a internal/uidriver/glfw: Bug fix: Crash on Maximize
At least on macOS, Maximize invokes the SetSize callback in the game's
Update. This change fixes this issue by unregisting the callback
temporarily like what #1505 did.

Closes #1576
2021-04-18 00:02:58 +09:00
..
graphics_darwin.go uidriver/glfw: Bug fix: OpenGL was adopted unexpectedly on macOS Big Sur 2020-12-09 10:21:26 +09:00
graphics_opengl.go Clean up the 'js' build tags 2020-10-07 02:07:03 +09:00
hideconsole_notwindows.go Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
hideconsole_windows.go Clean up the 'js' build tags 2020-10-07 01:33:10 +09:00
input.go ebiten: Bug fix: AdjustPosition could return Inf 2021-03-27 18:46:14 +09:00
keys.go ebiten: Change the key name convention to follow the Web standard 2021-04-14 22:49:07 +09:00
run_notsinglethread.go internal/uidriver/glfw: Update the screen on resizing 2021-02-07 23:03:56 +09:00
run_singlethread.go internal/uidriver/glfw: Update the screen on resizing 2021-02-07 23:03:56 +09:00
ui_darwin.go internal/uidriver/glfw: Remove the dirty hack creating a temporary UI instance 2021-02-11 03:45:39 +09:00
ui_unix.go internal/uidriver/glfw, internal/devicescale: Add comments 2021-04-17 15:45:46 +09:00
ui_windows.go internal/uidriver/glfw: Refactoring: use glfw.Window when possible 2021-04-03 17:29:38 +09:00
ui.go internal/uidriver/glfw: Bug fix: Crash on Maximize 2021-04-18 00:02:58 +09:00
window.go internal/uidriver/glfw: Bug fix: Crash on Maximize 2021-04-18 00:02:58 +09:00