ebiten/internal/graphicsdriver/opengl/locationcache.go
Hajime Hoshi 09ca873c41 graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation
Attribute variables are often optimized out and it is really hard
to prevent this.

Instead of implicit indices of attribute variables, use explicit
indices by glBindAttribLocation.

Bug: #816
2019-02-16 14:35:53 +09:00

41 lines
1.3 KiB
Go

// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package opengl
// Since js.Object (Program) can't be keys of a map, use integers (programID) instead.
type locationCache struct {
uniformLocationCache map[programID]map[string]uniformLocation
}
func newLocationCache() *locationCache {
return &locationCache{
uniformLocationCache: map[programID]map[string]uniformLocation{},
}
}
func (c *locationCache) GetUniformLocation(context *context, p program, location string) uniformLocation {
id := getProgramID(p)
if _, ok := c.uniformLocationCache[id]; !ok {
c.uniformLocationCache[id] = map[string]uniformLocation{}
}
l, ok := c.uniformLocationCache[id][location]
if !ok {
l = context.getUniformLocationImpl(p, location)
c.uniformLocationCache[id][location] = l
}
return l
}