ebiten/internal/graphicsdriver/playstation5/graphics_playstation5.h

87 lines
2.4 KiB
C

// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build playstation5
#ifndef EBITENGINE_INTERNAL_GRAPHICSDRIVER_PLAYSTATION5_GRAPHICS_PLAYSTATION5_H
#define EBITENGINE_INTERNAL_GRAPHICSDRIVER_PLAYSTATION5_GRAPHICS_PLAYSTATION5_H
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ebitengine_Error {
const char *Message;
int Code;
} ebitengine_Error;
static bool ebitengine_IsErrorNil(ebitengine_Error *err) {
return err->Message == NULL && err->Code == 0;
}
typedef struct ebitengine_Rectangle {
int MinX;
int MinY;
int MaxX;
int MaxY;
} ebitengine_Rectangle;
typedef struct ebitengine_DstRegion {
ebitengine_Rectangle Region;
int IndexCount;
} ebitengine_DstRegion;
typedef struct ebitengine_Blend {
uint8_t BlendFactorSourceRGB;
uint8_t BlendFactorSourceAlpha;
uint8_t BlendFactorDestinationRGB;
uint8_t BlendFactorDestinationAlpha;
uint8_t BlendOperationRGB;
uint8_t BlendOperationAlpha;
} ebitengine_Blend;
typedef struct ebitengine_DrawTrianglesArgs {
int Dst;
int *Srcs;
int SrcCount;
int Shader;
ebitengine_DstRegion *DstRegions;
int DstRegionCount;
int IndexOffset;
ebitengine_Blend Blend;
uint32_t *Uniforms;
int UniformCount;
int FillRule;
} ebitengine_DrawTrianglesArgs;
ebitengine_Error ebitengine_InitializeGraphics(void);
ebitengine_Error ebitengine_NewImage(int *image, int width, int height);
ebitengine_Error ebitengine_NewScreenFramebufferImage(int *image, int width,
int height);
void ebitengine_DisposeImage(int id);
ebitengine_Error ebitengine_DrawTriangles(ebitengine_DrawTrianglesArgs *args);
ebitengine_Error ebitengine_NewShader(int *shader, const char *source);
void ebitengine_DisposeShader(int id);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // EBITENGINE_INTERNAL_GRAPHICSDRIVER_PLAYSTATION5_GRAPHICS_PLAYSTATION5_H