mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 21:17:27 +01:00
384dee7160
This improves possibility of merging graphics commands by reducing uniform variables. Updates #2232
45 lines
1.1 KiB
Go
45 lines
1.1 KiB
Go
// Copyright 2020 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package graphicscommand
|
|
|
|
import (
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
|
)
|
|
|
|
type Shader struct {
|
|
shader graphicsdriver.Shader
|
|
ir *shaderir.Program
|
|
}
|
|
|
|
func NewShader(ir *shaderir.Program) *Shader {
|
|
s := &Shader{
|
|
ir: ir,
|
|
}
|
|
c := &newShaderCommand{
|
|
result: s,
|
|
ir: ir,
|
|
}
|
|
theCommandQueue.Enqueue(c)
|
|
return s
|
|
}
|
|
|
|
func (s *Shader) Dispose() {
|
|
c := &disposeShaderCommand{
|
|
target: s,
|
|
}
|
|
theCommandQueue.Enqueue(c)
|
|
}
|