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b6a340a96f
Updates #2034 Updates #2188
20 lines
302 B
GLSL
20 lines
302 B
GLSL
vec4 F0(in vec2 l0);
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void F1(out float l0, out float l1);
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vec4 F0(in vec2 l0) {
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float l1 = float(0);
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float l2 = float(0);
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float l3 = float(0);
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float l4 = float(0);
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F1(l1, l2);
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l3 = l1;
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l4 = l2;
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return vec4(l0, l3, l3);
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}
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void F1(out float l0, out float l1) {
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l0 = 0.0;
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l1 = 0.0;
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return;
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}
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