mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
834 lines
24 KiB
Go
834 lines
24 KiB
Go
// Copyright 2014 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package ebiten
|
|
|
|
import (
|
|
"fmt"
|
|
"image"
|
|
"image/color"
|
|
|
|
"github.com/hajimehoshi/ebiten/internal/driver"
|
|
"github.com/hajimehoshi/ebiten/internal/graphics"
|
|
"github.com/hajimehoshi/ebiten/internal/mipmap"
|
|
)
|
|
|
|
// Image represents a rectangle set of pixels.
|
|
// The pixel format is alpha-premultiplied RGBA.
|
|
// Image implements image.Image and draw.Image.
|
|
//
|
|
// Functions of Image never returns error as of 1.5.0, and error values are always nil.
|
|
type Image struct {
|
|
// addr holds self to check copying.
|
|
// See strings.Builder for similar examples.
|
|
addr *Image
|
|
|
|
mipmap *mipmap.Mipmap
|
|
|
|
bounds image.Rectangle
|
|
original *Image
|
|
|
|
filter Filter
|
|
}
|
|
|
|
func (i *Image) copyCheck() {
|
|
if i.addr != i {
|
|
panic("ebiten: illegal use of non-zero Image copied by value")
|
|
}
|
|
}
|
|
|
|
// Size returns the size of the image.
|
|
func (i *Image) Size() (width, height int) {
|
|
s := i.Bounds().Size()
|
|
return s.X, s.Y
|
|
}
|
|
|
|
func (i *Image) isDisposed() bool {
|
|
return i.mipmap == nil
|
|
}
|
|
|
|
func (i *Image) isSubImage() bool {
|
|
return i.original != nil
|
|
}
|
|
|
|
// Clear resets the pixels of the image into 0.
|
|
//
|
|
// When the image is disposed, Clear does nothing.
|
|
//
|
|
// Clear always returns nil as of 1.5.0.
|
|
func (i *Image) Clear() error {
|
|
i.Fill(color.Transparent)
|
|
return nil
|
|
}
|
|
|
|
// Fill fills the image with a solid color.
|
|
//
|
|
// When the image is disposed, Fill does nothing.
|
|
//
|
|
// Fill always returns nil as of 1.5.0.
|
|
func (i *Image) Fill(clr color.Color) error {
|
|
i.copyCheck()
|
|
|
|
if i.isDisposed() {
|
|
return nil
|
|
}
|
|
|
|
// TODO: Implement this.
|
|
if i.isSubImage() {
|
|
panic("ebiten: rendering to a sub-image is not implemented (Fill)")
|
|
}
|
|
|
|
i.mipmap.Fill(color.RGBAModel.Convert(clr).(color.RGBA))
|
|
return nil
|
|
}
|
|
|
|
func canSkipMipmap(geom GeoM, filter driver.Filter) bool {
|
|
det := geom.det2x2()
|
|
if filter == driver.FilterNearest && det <= 1.001 {
|
|
return true
|
|
}
|
|
if filter == driver.FilterLinear && det >= 0.999 {
|
|
return true
|
|
}
|
|
return false
|
|
}
|
|
|
|
// DrawImageOptions represents options for DrawImage.
|
|
type DrawImageOptions struct {
|
|
// GeoM is a geometry matrix to draw.
|
|
// The default (zero) value is identify, which draws the image at (0, 0).
|
|
GeoM GeoM
|
|
|
|
// ColorM is a color matrix to draw.
|
|
// The default (zero) value is identity, which doesn't change any color.
|
|
//
|
|
// If Shader is not nil, ColorM is ignored.
|
|
ColorM ColorM
|
|
|
|
// CompositeMode is a composite mode to draw.
|
|
// The default (zero) value is regular alpha blending.
|
|
CompositeMode CompositeMode
|
|
|
|
// Filter is a type of texture filter.
|
|
// The default (zero) value is FilterDefault.
|
|
//
|
|
// Filter can also be specified at NewImage* functions, but
|
|
// specifying filter at DrawImageOptions is recommended (as of 1.7.0).
|
|
//
|
|
// If both Filter specified at NewImage* and DrawImageOptions are FilterDefault,
|
|
// FilterNearest is used.
|
|
// If either is FilterDefault and the other is not, the latter is used.
|
|
// Otherwise, Filter specified at DrawImageOptions is used.
|
|
//
|
|
// If Shader is not nil, Filter is ignored.
|
|
Filter Filter
|
|
|
|
// Shader is a shader.
|
|
Shader *Shader
|
|
|
|
// Uniforms is a set of uniform variables for the shader.
|
|
//
|
|
// Uniforms is used only when Shader is not nil.
|
|
Uniforms []interface{}
|
|
|
|
// Deprecated: (as of 1.5.0) Use SubImage instead.
|
|
ImageParts ImageParts
|
|
|
|
// Deprecated: (as of 1.1.0) Use SubImage instead.
|
|
Parts []ImagePart
|
|
|
|
// Deprecated: (as of 1.9.0) Use SubImage instead.
|
|
SourceRect *image.Rectangle
|
|
}
|
|
|
|
// DrawImage draws the given image on the image i.
|
|
//
|
|
// DrawImage accepts the options. For details, see the document of
|
|
// DrawImageOptions.
|
|
//
|
|
// For drawing, the pixels of the argument image at the time of this call is
|
|
// adopted. Even if the argument image is mutated after this call, the drawing
|
|
// result is never affected.
|
|
//
|
|
// When the image i is disposed, DrawImage does nothing.
|
|
// When the given image img is disposed, DrawImage panics.
|
|
//
|
|
// When the given image is as same as i, DrawImage panics.
|
|
//
|
|
// DrawImage works more efficiently as batches
|
|
// when the successive calls of DrawImages satisfy the below conditions:
|
|
//
|
|
// * All render targets are same (A in A.DrawImage(B, op))
|
|
// * Either all ColorM element values are same or all the ColorM have only
|
|
// diagonal ('scale') elements
|
|
// * If only (*ColorM).Scale is applied to a ColorM, the ColorM has only
|
|
// diagonal elements. The other ColorM functions might modify the other
|
|
// elements.
|
|
// * All CompositeMode values are same
|
|
// * All Filter values are same
|
|
// * All Shader values are nil
|
|
//
|
|
// Even when all the above conditions are satisfied, multiple draw commands can
|
|
// be used in really rare cases. Ebiten images usually share an internal
|
|
// automatic texture atlas, but when you consume the atlas, or you create a huge
|
|
// image, those images cannot be on the same texture atlas. In this case, draw
|
|
// commands are separated. The texture atlas size is 4096x4096 so far. Another
|
|
// case is when you use an offscreen as a render source. An offscreen doesn't
|
|
// share the texture atlas with high probability.
|
|
//
|
|
// For more performance tips, see https://ebiten.org/documents/performancetips.html
|
|
//
|
|
// ColorM and Filter are ignored when Shader is not nil.
|
|
//
|
|
// DrawImage always returns nil as of 1.5.0.
|
|
func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
|
|
i.copyCheck()
|
|
|
|
if img.isDisposed() {
|
|
panic("ebiten: the given image to DrawImage must not be disposed")
|
|
}
|
|
if i.isDisposed() {
|
|
return nil
|
|
}
|
|
|
|
// TODO: Implement this.
|
|
if i.isSubImage() {
|
|
panic("ebiten: render to a sub-image is not implemented (DrawImage)")
|
|
}
|
|
|
|
// Calculate vertices before locking because the user can do anything in
|
|
// options.ImageParts interface without deadlock (e.g. Call Image functions).
|
|
if options == nil {
|
|
options = &DrawImageOptions{}
|
|
}
|
|
|
|
parts := options.ImageParts
|
|
// Parts is deprecated. This implementations is for backward compatibility.
|
|
if parts == nil && options.Parts != nil {
|
|
parts = imageParts(options.Parts)
|
|
}
|
|
|
|
// ImageParts is deprecated. This implementations is for backward compatibility.
|
|
if parts != nil {
|
|
l := parts.Len()
|
|
for idx := 0; idx < l; idx++ {
|
|
sx0, sy0, sx1, sy1 := parts.Src(idx)
|
|
dx0, dy0, dx1, dy1 := parts.Dst(idx)
|
|
op := &DrawImageOptions{
|
|
ColorM: options.ColorM,
|
|
CompositeMode: options.CompositeMode,
|
|
Filter: options.Filter,
|
|
}
|
|
op.GeoM.Scale(
|
|
float64(dx1-dx0)/float64(sx1-sx0),
|
|
float64(dy1-dy0)/float64(sy1-sy0))
|
|
op.GeoM.Translate(float64(dx0), float64(dy0))
|
|
op.GeoM.Concat(options.GeoM)
|
|
i.DrawImage(img.SubImage(image.Rect(sx0, sy0, sx1, sy1)).(*Image), op)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
bounds := img.Bounds()
|
|
|
|
// SourceRect is deprecated. This implementation is for backward compatibility.
|
|
if options.SourceRect != nil {
|
|
bounds = bounds.Intersect(*options.SourceRect)
|
|
if bounds.Empty() {
|
|
return nil
|
|
}
|
|
}
|
|
|
|
mode := driver.CompositeMode(options.CompositeMode)
|
|
|
|
filter := driver.FilterNearest
|
|
if options.Shader == nil {
|
|
if options.Filter != FilterDefault {
|
|
filter = driver.Filter(options.Filter)
|
|
} else if img.filter != FilterDefault {
|
|
filter = driver.Filter(img.filter)
|
|
}
|
|
}
|
|
|
|
a, b, c, d, tx, ty := options.GeoM.elements32()
|
|
|
|
sx0 := float32(bounds.Min.X)
|
|
sy0 := float32(bounds.Min.Y)
|
|
sx1 := float32(bounds.Max.X)
|
|
sy1 := float32(bounds.Max.Y)
|
|
vs := graphics.QuadVertices(sx0, sy0, sx1, sy1, a, b, c, d, tx, ty, 1, 1, 1, 1, filter == driver.FilterScreen)
|
|
is := graphics.QuadIndices()
|
|
|
|
srcs := [graphics.ShaderImageNum]*mipmap.Mipmap{img.mipmap}
|
|
if options.Shader == nil {
|
|
i.mipmap.DrawTriangles(srcs, vs, is, options.ColorM.impl, mode, filter, driver.AddressUnsafe, driver.Region{}, nil, nil, canSkipMipmap(options.GeoM, filter))
|
|
return nil
|
|
}
|
|
|
|
i.mipmap.DrawTriangles(srcs, vs, is, nil, mode, filter, driver.AddressUnsafe, driver.Region{}, options.Shader.shader, options.Uniforms, canSkipMipmap(options.GeoM, filter))
|
|
return nil
|
|
}
|
|
|
|
// Vertex represents a vertex passed to DrawTriangles.
|
|
type Vertex struct {
|
|
// DstX and DstY represents a point on a destination image.
|
|
DstX float32
|
|
DstY float32
|
|
|
|
// SrcX and SrcY represents a point on a source image.
|
|
// Be careful that SrcX/SrcY coordinates are on the image's bounds.
|
|
// This means that a left-upper point of a sub-image might not be (0, 0).
|
|
SrcX float32
|
|
SrcY float32
|
|
|
|
// ColorR/ColorG/ColorB/ColorA represents color scaling values.
|
|
// 1 means the original source image color is used.
|
|
// 0 means a transparent color is used.
|
|
ColorR float32
|
|
ColorG float32
|
|
ColorB float32
|
|
ColorA float32
|
|
}
|
|
|
|
// Address represents a sampler address mode.
|
|
type Address int
|
|
|
|
const (
|
|
// AddressClampToZero means that out-of-range texture coordinates return 0 (transparent).
|
|
AddressClampToZero Address = Address(driver.AddressClampToZero)
|
|
|
|
// AddressRepeat means that texture coordinates wrap to the other side of the texture.
|
|
AddressRepeat Address = Address(driver.AddressRepeat)
|
|
|
|
// AddressUnsafe means there is no guarantee when the texture coodinates are out of range.
|
|
AddressUnsafe Address = Address(driver.AddressUnsafe)
|
|
)
|
|
|
|
// DrawTrianglesOptions represents options for DrawTriangles.
|
|
type DrawTrianglesOptions struct {
|
|
// ColorM is a color matrix to draw.
|
|
// The default (zero) value is identity, which doesn't change any color.
|
|
// ColorM is applied before vertex color scale is applied.
|
|
//
|
|
// If Shader is not nil, ColorM is ignored.
|
|
ColorM ColorM
|
|
|
|
// CompositeMode is a composite mode to draw.
|
|
// The default (zero) value is regular alpha blending.
|
|
CompositeMode CompositeMode
|
|
|
|
// Filter is a type of texture filter.
|
|
// The default (zero) value is FilterDefault.
|
|
//
|
|
// If Shader is not nil, Filter is ignored.
|
|
Filter Filter
|
|
|
|
// Address is a sampler address mode.
|
|
// The default (zero) value is AddressClampToZero.
|
|
//
|
|
// If Shader is not nil, Address is ignored.
|
|
Address Address
|
|
|
|
// Shader is a shader.
|
|
Shader *Shader
|
|
|
|
// Uniforms is a set of uniform variables for the shader.
|
|
//
|
|
// Uniforms is used only when Shader is not nil.
|
|
Uniforms []interface{}
|
|
}
|
|
|
|
// MaxIndicesNum is the maximum number of indices for DrawTriangles.
|
|
const MaxIndicesNum = graphics.IndicesNum
|
|
|
|
// DrawTriangles draws triangles with the specified vertices and their indices.
|
|
//
|
|
// If len(indices) is not multiple of 3, DrawTriangles panics.
|
|
//
|
|
// If len(indices) is more than MaxIndicesNum, DrawTriangles panics.
|
|
//
|
|
// The rule in which DrawTriangles works effectively is same as DrawImage's.
|
|
//
|
|
// When the given image is disposed, DrawTriangles panics.
|
|
//
|
|
// When the image i is disposed, DrawTriangles does nothing.
|
|
//
|
|
// img can be nil only when options.Shader is not nil.
|
|
func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, options *DrawTrianglesOptions) {
|
|
i.copyCheck()
|
|
|
|
if img != nil && img.isDisposed() {
|
|
panic("ebiten: the given image to DrawTriangles must not be disposed")
|
|
}
|
|
if i.isDisposed() {
|
|
return
|
|
}
|
|
|
|
if i.isSubImage() {
|
|
panic("ebiten: render to a sub-image is not implemented (DrawTriangles)")
|
|
}
|
|
|
|
if len(indices)%3 != 0 {
|
|
panic("ebiten: len(indices) % 3 must be 0")
|
|
}
|
|
if len(indices) > MaxIndicesNum {
|
|
panic("ebiten: len(indices) must be <= MaxIndicesNum")
|
|
}
|
|
// TODO: Check the maximum value of indices and len(vertices)?
|
|
|
|
if options == nil {
|
|
options = &DrawTrianglesOptions{}
|
|
}
|
|
|
|
if options.Shader != nil && img != nil && img.isSubImage() {
|
|
panic("ebiten: rendering a sub-image with a shader is not implemented (DrawTriangles)")
|
|
}
|
|
|
|
mode := driver.CompositeMode(options.CompositeMode)
|
|
|
|
filter := driver.FilterNearest
|
|
if options.Shader == nil {
|
|
if options.Filter != FilterDefault {
|
|
filter = driver.Filter(options.Filter)
|
|
} else if img.filter != FilterDefault {
|
|
filter = driver.Filter(img.filter)
|
|
}
|
|
}
|
|
|
|
vs := make([]float32, len(vertices)*graphics.VertexFloatNum)
|
|
for i, v := range vertices {
|
|
vs[i*graphics.VertexFloatNum] = v.DstX
|
|
vs[i*graphics.VertexFloatNum+1] = v.DstY
|
|
vs[i*graphics.VertexFloatNum+2] = v.SrcX
|
|
vs[i*graphics.VertexFloatNum+3] = v.SrcY
|
|
vs[i*graphics.VertexFloatNum+4] = v.ColorR
|
|
vs[i*graphics.VertexFloatNum+5] = v.ColorG
|
|
vs[i*graphics.VertexFloatNum+6] = v.ColorB
|
|
vs[i*graphics.VertexFloatNum+7] = v.ColorA
|
|
}
|
|
is := make([]uint16, len(indices))
|
|
copy(is, indices)
|
|
|
|
var sr driver.Region
|
|
if options.Shader == nil && options.Address != AddressUnsafe {
|
|
b := img.Bounds()
|
|
sr = driver.Region{
|
|
X: float32(b.Min.X),
|
|
Y: float32(b.Min.Y),
|
|
Width: float32(b.Dx()),
|
|
Height: float32(b.Dy()),
|
|
}
|
|
}
|
|
|
|
var srcs [graphics.ShaderImageNum]*mipmap.Mipmap
|
|
if img != nil {
|
|
srcs[0] = img.mipmap
|
|
}
|
|
|
|
if options.Shader == nil {
|
|
i.mipmap.DrawTriangles(srcs, vs, is, options.ColorM.impl, mode, filter, driver.Address(options.Address), sr, nil, nil, false)
|
|
return
|
|
}
|
|
i.mipmap.DrawTriangles(srcs, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, options.Shader.shader, options.Uniforms, false)
|
|
}
|
|
|
|
// DrawRectShaderOptions represents options for DrawRectShader
|
|
//
|
|
// This API is experimental.
|
|
type DrawRectShaderOptions struct {
|
|
// GeoM is a geometry matrix to draw.
|
|
// The default (zero) value is identify, which draws the rectangle at (0, 0).
|
|
GeoM GeoM
|
|
|
|
// CompositeMode is a composite mode to draw.
|
|
// The default (zero) value is regular alpha blending.
|
|
CompositeMode CompositeMode
|
|
|
|
// Uniforms is a set of uniform variables for the shader.
|
|
Uniforms []interface{}
|
|
|
|
// Images is a set of the source images.
|
|
// All the image must be the same size with the rectangle.
|
|
Images [4]*Image
|
|
}
|
|
|
|
func init() {
|
|
var op DrawRectShaderOptions
|
|
if got, want := len(op.Images), graphics.ShaderImageNum; got != want {
|
|
panic(fmt.Sprintf("ebiten: len((DrawRectShaderOptions{}).Images) must be %d but %d", want, got))
|
|
}
|
|
}
|
|
|
|
// DrawRectShader draws a rectangle with the specified width and height with the specified shader.
|
|
//
|
|
// When one of the specified image is non-nil and is disposed, DrawRectShader panics.
|
|
//
|
|
// When the image i is disposed, DrawRectShader does nothing.
|
|
//
|
|
// This API is experimental.
|
|
func (i *Image) DrawRectShader(width, height int, shader *Shader, options *DrawRectShaderOptions) {
|
|
i.copyCheck()
|
|
|
|
if i.isDisposed() {
|
|
return
|
|
}
|
|
|
|
// TODO: Implement this.
|
|
if i.isSubImage() {
|
|
panic("ebiten: rendering to a sub-image is not implemented (DrawRectShader)")
|
|
}
|
|
|
|
if options == nil {
|
|
options = &DrawRectShaderOptions{}
|
|
}
|
|
|
|
mode := driver.CompositeMode(options.CompositeMode)
|
|
|
|
var imgs [graphics.ShaderImageNum]*mipmap.Mipmap
|
|
for i, img := range options.Images {
|
|
if img == nil {
|
|
continue
|
|
}
|
|
if img.isDisposed() {
|
|
panic("ebiten: the given image to DrawRectShader must not be disposed")
|
|
}
|
|
if img.isSubImage() {
|
|
// TODO: Implement this.
|
|
panic("ebiten: rendering a sub-image is not implemented (DrawRectShader)")
|
|
}
|
|
if w, h := img.Size(); width != w || height != h {
|
|
panic("ebiten: all the source images must be the same size with the rectangle")
|
|
}
|
|
imgs[i] = img.mipmap
|
|
}
|
|
|
|
a, b, c, d, tx, ty := options.GeoM.elements32()
|
|
vs := graphics.QuadVertices(0, 0, float32(width), float32(height), a, b, c, d, tx, ty, 1, 1, 1, 1, false)
|
|
is := graphics.QuadIndices()
|
|
|
|
i.mipmap.DrawTriangles(imgs, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, shader.shader, options.Uniforms, canSkipMipmap(options.GeoM, driver.FilterNearest))
|
|
}
|
|
|
|
// DrawTrianglesShaderOptions represents options for DrawTrianglesShader
|
|
//
|
|
// This API is experimental.
|
|
type DrawTrianglesShaderOptions struct {
|
|
// CompositeMode is a composite mode to draw.
|
|
// The default (zero) value is regular alpha blending.
|
|
CompositeMode CompositeMode
|
|
|
|
// Uniforms is a set of uniform variables for the shader.
|
|
Uniforms []interface{}
|
|
|
|
// Images is a set of the source images.
|
|
// All the image must be the same size.
|
|
Images [4]*Image
|
|
}
|
|
|
|
func init() {
|
|
var op DrawTrianglesShaderOptions
|
|
if got, want := len(op.Images), graphics.ShaderImageNum; got != want {
|
|
panic(fmt.Sprintf("ebiten: len((DrawTrianglesShaderOptions{}).Images) must be %d but %d", want, got))
|
|
}
|
|
}
|
|
|
|
// DrawTrianglesShader draws triangles with the specified vertices and their indices with the specified shader.
|
|
//
|
|
// If len(indices) is not multiple of 3, DrawTrianglesShader panics.
|
|
//
|
|
// If len(indices) is more than MaxIndicesNum, DrawTrianglesShader panics.
|
|
//
|
|
// When a specified image is non-nil and is disposed, DrawTrianglesShader panics.
|
|
//
|
|
// When the image i is disposed, DrawTrianglesShader does nothing.
|
|
//
|
|
// This API is experimental.
|
|
func (i *Image) DrawTrianglesShader(vertices []Vertex, indices []uint16, shader *Shader, options *DrawTrianglesShaderOptions) {
|
|
i.copyCheck()
|
|
|
|
if i.isDisposed() {
|
|
return
|
|
}
|
|
|
|
if i.isSubImage() {
|
|
panic("ebiten: render to a sub-image is not implemented (DrawTrianglesShader)")
|
|
}
|
|
|
|
if len(indices)%3 != 0 {
|
|
panic("ebiten: len(indices) % 3 must be 0")
|
|
}
|
|
if len(indices) > MaxIndicesNum {
|
|
panic("ebiten: len(indices) must be <= MaxIndicesNum")
|
|
}
|
|
|
|
if options == nil {
|
|
options = &DrawTrianglesShaderOptions{}
|
|
}
|
|
|
|
mode := driver.CompositeMode(options.CompositeMode)
|
|
|
|
var imgw, imgh int
|
|
var imgs [graphics.ShaderImageNum]*mipmap.Mipmap
|
|
for i, img := range options.Images {
|
|
if img == nil {
|
|
continue
|
|
}
|
|
if img.isDisposed() {
|
|
panic("ebiten: the given image to DrawTrianglesShader must not be disposed")
|
|
}
|
|
if img.isSubImage() {
|
|
// TODO: Implement this.
|
|
panic("ebiten: rendering a sub-image is not implemented (DrawTrianglesShader)")
|
|
}
|
|
if imgw == 0 || imgh == 0 {
|
|
imgw, imgh = img.Size()
|
|
} else if w, h := img.Size(); imgw != w || imgh != h {
|
|
panic("ebiten: all the source images must be the same size")
|
|
}
|
|
imgs[i] = img.mipmap
|
|
}
|
|
|
|
vs := make([]float32, len(vertices)*graphics.VertexFloatNum)
|
|
for i, v := range vertices {
|
|
vs[i*graphics.VertexFloatNum] = v.DstX
|
|
vs[i*graphics.VertexFloatNum+1] = v.DstY
|
|
vs[i*graphics.VertexFloatNum+2] = v.SrcX
|
|
vs[i*graphics.VertexFloatNum+3] = v.SrcY
|
|
vs[i*graphics.VertexFloatNum+4] = v.ColorR
|
|
vs[i*graphics.VertexFloatNum+5] = v.ColorG
|
|
vs[i*graphics.VertexFloatNum+6] = v.ColorB
|
|
vs[i*graphics.VertexFloatNum+7] = v.ColorA
|
|
}
|
|
is := make([]uint16, len(indices))
|
|
copy(is, indices)
|
|
|
|
i.mipmap.DrawTriangles(imgs, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, shader.shader, options.Uniforms, false)
|
|
}
|
|
|
|
// SubImage returns an image representing the portion of the image p visible through r.
|
|
// The returned value shares pixels with the original image.
|
|
//
|
|
// The returned value is always *ebiten.Image.
|
|
//
|
|
// If the image is disposed, SubImage returns nil.
|
|
//
|
|
// In the current Ebiten implementation, SubImage is available only as a rendering source.
|
|
func (i *Image) SubImage(r image.Rectangle) image.Image {
|
|
i.copyCheck()
|
|
if i.isDisposed() {
|
|
return nil
|
|
}
|
|
|
|
r = r.Intersect(i.Bounds())
|
|
// Need to check Empty explicitly. See the standard image package implementations.
|
|
if r.Empty() {
|
|
r = image.ZR
|
|
}
|
|
|
|
// Keep the original image's reference not to dispose that by GC.
|
|
var orig = i
|
|
if i.isSubImage() {
|
|
orig = i.original
|
|
}
|
|
|
|
img := &Image{
|
|
mipmap: i.mipmap,
|
|
filter: i.filter,
|
|
bounds: r,
|
|
original: orig,
|
|
}
|
|
img.addr = img
|
|
|
|
return img
|
|
}
|
|
|
|
// Bounds returns the bounds of the image.
|
|
func (i *Image) Bounds() image.Rectangle {
|
|
if i.isDisposed() {
|
|
panic("ebiten: the image is already disposed")
|
|
}
|
|
return i.bounds
|
|
}
|
|
|
|
// ColorModel returns the color model of the image.
|
|
func (i *Image) ColorModel() color.Model {
|
|
return color.RGBAModel
|
|
}
|
|
|
|
// At returns the color of the image at (x, y).
|
|
//
|
|
// At loads pixels from GPU to system memory if necessary, which means that At can be slow.
|
|
//
|
|
// At always returns a transparent color if the image is disposed.
|
|
//
|
|
// Note that an important logic should not rely on values returned by At, since
|
|
// the returned values can include very slight differences between some machines.
|
|
//
|
|
// At can't be called outside the main loop (ebiten.Run's updating function) starts (as of version 1.4.0).
|
|
func (i *Image) At(x, y int) color.Color {
|
|
if i.isDisposed() {
|
|
return color.RGBA{}
|
|
}
|
|
if !image.Pt(x, y).In(i.Bounds()) {
|
|
return color.RGBA{}
|
|
}
|
|
pix, err := i.mipmap.Pixels(x, y, 1, 1)
|
|
if err != nil {
|
|
theUIContext.setError(err)
|
|
return color.RGBA{}
|
|
}
|
|
return color.RGBA{pix[0], pix[1], pix[2], pix[3]}
|
|
}
|
|
|
|
// Set sets the color at (x, y).
|
|
//
|
|
// Set loads pixels from GPU to system memory if necessary, which means that Set can be slow.
|
|
//
|
|
// In the current implementation, successive calls of Set invokes loading pixels at most once, so this is efficient.
|
|
//
|
|
// If the image is disposed, Set does nothing.
|
|
func (i *Image) Set(x, y int, clr color.Color) {
|
|
i.copyCheck()
|
|
if i.isDisposed() {
|
|
return
|
|
}
|
|
if !image.Pt(x, y).In(i.Bounds()) {
|
|
return
|
|
}
|
|
if i.isSubImage() {
|
|
i = i.original
|
|
}
|
|
|
|
r, g, b, a := clr.RGBA()
|
|
pix := []byte{byte(r >> 8), byte(g >> 8), byte(b >> 8), byte(a >> 8)}
|
|
if err := i.mipmap.ReplacePixels(pix, x, y, 1, 1); err != nil {
|
|
theUIContext.setError(err)
|
|
}
|
|
}
|
|
|
|
// Dispose disposes the image data.
|
|
// After disposing, most of image functions do nothing and returns meaningless values.
|
|
//
|
|
// Calling Dispose is not mandatory. GC automatically collects internal resources that no objects refer to.
|
|
// However, calling Dispose explicitly is helpful if memory usage matters.
|
|
//
|
|
// When the image is disposed, Dipose does nothing.
|
|
//
|
|
// Dipose always return nil as of 1.5.0.
|
|
func (i *Image) Dispose() error {
|
|
i.copyCheck()
|
|
|
|
if i.isDisposed() {
|
|
return nil
|
|
}
|
|
if i.isSubImage() {
|
|
return nil
|
|
}
|
|
i.mipmap.MarkDisposed()
|
|
i.mipmap = nil
|
|
return nil
|
|
}
|
|
|
|
// ReplacePixels replaces the pixels of the image with p.
|
|
//
|
|
// The given p must represent RGBA pre-multiplied alpha values.
|
|
// len(pix) must equal to 4 * (bounds width) * (bounds height).
|
|
//
|
|
// ReplacePixels works on a sub-image.
|
|
//
|
|
// When len(pix) is not appropriate, ReplacePixels panics.
|
|
//
|
|
// When the image is disposed, ReplacePixels does nothing.
|
|
//
|
|
// ReplacePixels always returns nil as of 1.5.0.
|
|
func (i *Image) ReplacePixels(pixels []byte) error {
|
|
i.copyCheck()
|
|
|
|
if i.isDisposed() {
|
|
return nil
|
|
}
|
|
r := i.Bounds()
|
|
|
|
// Do not need to copy pixels here.
|
|
// * In internal/mipmap, pixels are copied when necessary.
|
|
// * In internal/shareable, pixels are copied to make its paddings.
|
|
if err := i.mipmap.ReplacePixels(pixels, r.Min.X, r.Min.Y, r.Dx(), r.Dy()); err != nil {
|
|
theUIContext.setError(err)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// NewImage returns an empty image.
|
|
//
|
|
// If width or height is less than 1 or more than device-dependent maximum size, NewImage panics.
|
|
//
|
|
// filter argument is just for backward compatibility.
|
|
// If you are not sure, specify FilterDefault.
|
|
//
|
|
// Error returned by NewImage is always nil as of 1.5.0.
|
|
func NewImage(width, height int, filter Filter) (*Image, error) {
|
|
return newImage(width, height, filter, false), nil
|
|
}
|
|
|
|
func newImage(width, height int, filter Filter, volatile bool) *Image {
|
|
i := &Image{
|
|
mipmap: mipmap.New(width, height, volatile),
|
|
filter: filter,
|
|
bounds: image.Rect(0, 0, width, height),
|
|
}
|
|
i.addr = i
|
|
return i
|
|
}
|
|
|
|
// NewImageFromImage creates a new image with the given image (source).
|
|
//
|
|
// If source's width or height is less than 1 or more than device-dependent maximum size, NewImageFromImage panics.
|
|
//
|
|
// filter argument is just for backward compatibility.
|
|
// If you are not sure, specify FilterDefault.
|
|
//
|
|
// Error returned by NewImageFromImage is always nil as of 1.5.0.
|
|
func NewImageFromImage(source image.Image, filter Filter) (*Image, error) {
|
|
size := source.Bounds().Size()
|
|
|
|
width, height := size.X, size.Y
|
|
|
|
i := &Image{
|
|
mipmap: mipmap.New(width, height, false),
|
|
filter: filter,
|
|
bounds: image.Rect(0, 0, width, height),
|
|
}
|
|
i.addr = i
|
|
|
|
i.ReplacePixels(imageToBytes(source))
|
|
return i, nil
|
|
}
|
|
|
|
func newScreenFramebufferImage(width, height int) *Image {
|
|
i := &Image{
|
|
mipmap: mipmap.NewScreenFramebufferMipmap(width, height),
|
|
filter: FilterDefault,
|
|
bounds: image.Rect(0, 0, width, height),
|
|
}
|
|
i.addr = i
|
|
return i
|
|
}
|
|
|
|
// MaxImageSize represented the maximum size of an image, but now this constant is deprecated.
|
|
//
|
|
// Deprecated: (as of 1.7.0) No replacement so far.
|
|
//
|
|
// TODO: Make this replacement (#541)
|
|
var MaxImageSize = 4096
|