Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi ac2753f411 audio/internal/readerdriver: Reuse AudioQueue whenever possible
AudioQueueStart is expensive when the AudioQueue was newly created.
To mitigate the cost, cache and reuse AudioQueue instances.

Closes #1638
2021-05-09 16:30:24 +09:00
.builds Update fedora image on sourcehut 2021-01-20 01:01:59 +09:00
.github Update Go versions for tests 2021-05-07 03:34:56 +09:00
audio audio/internal/readerdriver: Reuse AudioQueue whenever possible 2021-05-09 16:30:24 +09:00
cmd/ebitenmobile internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil Remove internal/colormcache 2021-01-28 03:28:29 +09:00
examples examples/resources/images: Add a license about alert.png 2021-05-04 18:17:17 +09:00
inpututil inpututil: Add PressedKeys 2021-04-07 01:50:39 +09:00
internal internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00
mobile internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00
nintendoswitch Add package nintendoswitch 2021-03-21 21:01:26 +09:00
text text: Add explanation about cache limit 2021-04-27 02:36:33 +09:00
vector Cache SubImage for the empty images 2021-01-25 01:31:18 +09:00
.gitattributes audio/internal/readdriver: Implement a driver for Android with Oboe 2021-05-04 23:51:36 +09:00
.gitignore audio/internal/readdriver: Implement a driver for Android with Oboe 2021-05-04 23:51:36 +09:00
AUTHORS Add Huw Griffiths to AUTHORS 2021-03-24 22:28:15 +09:00
CODE_OF_CONDUCT.md Add CODE_OF_CONDUCT.md 2020-01-08 11:30:57 +09:00
colorm_test.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
colorm.go ebiten: Remove the deprecated functions and constants 2020-10-04 04:47:24 +09:00
CONTRIBUTING.md Fix typos, and use panic instead of log.Fatal in doc.go (#1446) 2020-12-21 21:14:17 +09:00
cursor.go internal/uidriver/glfw: Native macOS implementation for setting cursor shape (#1624) 2021-05-02 14:50:50 +09:00
debug_ebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
debug_notebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
doc.go Fix typos, and use panic instead of log.Fatal in doc.go (#1446) 2020-12-21 21:14:17 +09:00
export_test.go ebiten: Bug fix: Wrong uniform type was used 2020-09-17 20:52:32 +09:00
gamepad.go Revert "driver: Increase gamepad buttons to 64" 2020-12-29 02:49:58 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
genkeys.go ebiten: Change the key name convention to follow the Web standard 2021-04-14 22:49:07 +09:00
geom_test.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
geom.go ebiten: Remove the deprecated functions and constants 2020-10-04 04:47:24 +09:00
go.mod Update dependencies 2021-04-17 20:30:10 +09:00
go.sum Update dependencies 2021-04-17 20:30:10 +09:00
goversion.go ebiten: Update comments 2020-11-21 01:20:22 +09:00
graphics.go ebiten: Remove FilterDefault 2020-10-05 01:48:47 +09:00
image_test.go ebiten: Allow rendering on a sub-image by scissor test 2020-11-08 00:58:44 +09:00
image.go ebiten: Make NewImage/NewImageFromImage panic when RunGame finishes 2021-04-03 18:44:43 +09:00
imagedumper_desktop.go Rename internal/shareable -> internal/atlas 2021-03-12 00:22:08 +09:00
imagedumper_notdesktop.go ebiten: Remove the argument from Update 2020-10-04 19:33:10 +09:00
imagetobytes_test.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
init.go glfw: Use os.UserConfigDir for GLFW DLL instead of temporary directories 2020-11-01 17:51:44 +09:00
input.go ebiten: Change the key name convention to follow the Web standard 2021-04-14 22:49:07 +09:00
keys.go ebiten: Change the key name convention to follow the Web standard 2021-04-14 22:49:07 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
README.md Remove the badge for Travis CI 2021-04-24 03:54:15 +09:00
run.go internal/uidriver/js: Implement {Set,}Fullscreen for browsers (#1623) 2021-04-27 23:58:32 +09:00
shader_test.go internal/shader: Bug fix: Error on duplicated const/var names 2021-04-09 00:12:17 +09:00
shader.go ebiten: Add a new shader function imageDstRegionOnTexture 2020-12-09 11:36:29 +09:00
uicontext.go Revert "ebiten: Do not skip Draw when vsync is disabled" 2021-04-19 11:34:59 +09:00
uidriver_glfw.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
uidriver_js.go Clean up the 'js' build tags 2020-10-07 01:33:10 +09:00
uidriver_mobile.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
window.go Fix misspellings 2021-04-21 22:50:00 +09:00

Ebiten (v2)

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A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: Gamepads and keyboards are not available on iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.