ebiten/internal/shader/testdata/issue1245.expected.fs

14 lines
227 B
GLSL

vec4 F0(in vec4 l0);
vec4 F0(in vec4 l0) {
vec4 l1 = vec4(0);
for (float l2 = 0.0; l2 < 4.0; l2++) {
(l1).x = ((l1).x) + ((l2) * (1.0000000000e-02));
}
return l1;
}
void main(void) {
gl_FragColor = F0(gl_FragCoord);
}