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https://github.com/hajimehoshi/ebiten.git
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f6c3e0579f
Adopted the same precision of (*math/big.Float).String().
11 lines
182 B
GLSL
11 lines
182 B
GLSL
attribute vec2 A0;
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void main(void) {
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vec4 l0 = vec4(0);
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for (float l1 = 0.0; l1 < 4.0; l1++) {
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(l0).x = ((l0).x) + ((l1) * (1.0000000000e-02));
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}
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gl_Position = l0;
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return;
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}
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