ebiten/internal/graphicsdriver
Hajime Hoshi acc933b7c3 graphicsdriver/opengl: Experimental PBO implementation
This change is an experimental implementation to use Pixel Buffer
Objects. This reduces calls of glTexSubImage2D.

This works only on desktops. Unfortunately WebGL does not have
this features. Mobiles can have PBO as of OpenGL ES 3.

Updates #976
2019-11-17 05:01:43 +09:00
..
metal graphicsdriver/metal: Bug fix: SetFragmentBytes must be called anytime 2019-10-10 03:13:55 +09:00
opengl graphicsdriver/opengl: Experimental PBO implementation 2019-11-17 05:01:43 +09:00