mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
52 lines
1.7 KiB
Go
52 lines
1.7 KiB
Go
// Copyright 2019 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
// Package mobile provides functions for mobile platforms (Android and iOS).
|
|
//
|
|
// This package is used when you use `ebitenmobile bind`.
|
|
//
|
|
// For usage, see https://ebiten.org/mobile.html.
|
|
package mobile
|
|
|
|
import (
|
|
"github.com/hajimehoshi/ebiten"
|
|
"github.com/hajimehoshi/ebiten/mobile/ebitenmobileview"
|
|
)
|
|
|
|
// Game defines necessary functions for a mobile game.
|
|
type Game interface {
|
|
// Update updates a game by one frame.
|
|
Update(*ebiten.Image) error
|
|
|
|
// Layout accepts a native view size in DP (device-independent pixels) and returns the game's logical screen
|
|
// size.
|
|
//
|
|
// The screen scale is automatically adjusted to fit the view.
|
|
//
|
|
// Layout is called at an initialization and whenever the view size is changed.
|
|
//
|
|
// You can return a fixed screen size if you don't care, or you can also return a calculated screen size
|
|
// adjusted with the given view size.
|
|
Layout(viewWidth, viewHeight int) (screenWidth, screenHeight int)
|
|
}
|
|
|
|
// SetGame sets a mobile game.
|
|
//
|
|
// SetGame is epxected to be called only once.
|
|
//
|
|
// SetGame can be called anytime. Until SetGame is called, the game does not start.
|
|
func SetGame(game Game) {
|
|
ebitenmobileview.SetGame(game)
|
|
}
|