ebiten/internal/shader
Hajime Hoshi 5c63c4a4aa internal/graphicsdriver/metal: support macOS 10.12 by removing packed types
From the Metal shading language specification [1] Table 2.2.3, attribute
variables in Ebitengine's vertices don't have to be packed. Then, we can
remove `packed` types.

[1] https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf

Closes #2107
2022-05-28 23:57:59 +09:00
..
testdata internal/graphicsdriver/metal: support macOS 10.12 by removing packed types 2022-05-28 23:57:59 +09:00
expr.go internal/shader: implement strict type checks when calling a function 2022-04-09 00:32:27 +09:00
shader_test.go internal/shaderir: add internal/shaderir/hlsl 2022-03-26 01:31:05 +09:00
shader.go internal/shader: implement strict type checks in assignments 2022-04-09 00:02:20 +09:00
stmt.go internal/shader: implement strict type checks in assignments 2022-04-09 00:02:20 +09:00
syntax_test.go internal/shader: implement strict type checks when calling a function 2022-04-09 00:32:27 +09:00
type.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00