mirror of
https://github.com/hajimehoshi/ebiten.git
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b1d7a5f595
With WebGL1, an extension is required for dFdx. On the other hand, with WebGL2, GLSL ES 300 is required and the extension is forbidden. This change fixes shaderir/glsl to switch the output depends on the WebGL version. This change also adds a new build tag 'ebitenwebgl1' forcing WebGL 1. Updates #1404
183 lines
4.1 KiB
Go
183 lines
4.1 KiB
Go
// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package shader_test
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import (
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"fmt"
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"go/parser"
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"go/token"
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"io/ioutil"
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"path/filepath"
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"runtime"
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"strings"
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"testing"
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. "github.com/hajimehoshi/ebiten/v2/internal/shader"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir/glsl"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir/metal"
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)
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func glslNormalize(str string) string {
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p := glsl.FragmentPrelude(glsl.GLSLVersionDefault)
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if strings.HasPrefix(str, p) {
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str = str[len(p):]
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}
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return strings.TrimSpace(str)
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}
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func metalNormalize(str string) string {
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if strings.HasPrefix(str, metal.Prelude) {
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str = str[len(metal.Prelude):]
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}
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return strings.TrimSpace(str)
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}
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func compare(t *testing.T, title, got, want string) {
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var msg string
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gotlines := strings.Split(got, "\n")
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wantlines := strings.Split(want, "\n")
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for i := range gotlines {
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if len(wantlines) <= i {
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msg = fmt.Sprintf(`lines %d:
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got: %s
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want: (out of range)`, i+1, gotlines[i])
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break
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}
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if gotlines[i] != wantlines[i] {
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msg = fmt.Sprintf(`lines %d:
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got: %s
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want: %s`, i+1, gotlines[i], wantlines[i])
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break
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}
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}
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t.Errorf("%s: got: %v, want: %v\n\n%s", title, got, want, msg)
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}
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func TestCompile(t *testing.T) {
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if runtime.GOOS == "js" {
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t.Skip("file open might not be implemented in this environment")
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}
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files, err := ioutil.ReadDir("testdata")
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if err != nil {
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t.Fatal(err)
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}
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type testcase struct {
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Name string
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Src []byte
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VS []byte
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FS []byte
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Metal []byte
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}
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fnames := map[string]struct{}{}
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for _, f := range files {
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if f.IsDir() {
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continue
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}
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fnames[f.Name()] = struct{}{}
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}
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tests := []testcase{}
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for n := range fnames {
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if !strings.HasSuffix(n, ".go") {
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continue
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}
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src, err := ioutil.ReadFile(filepath.Join("testdata", n))
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if err != nil {
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t.Fatal(err)
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}
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name := n[:len(n)-len(".go")]
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tc := testcase{
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Name: name,
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Src: src,
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}
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vsn := name + ".expected.vs"
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if _, ok := fnames[vsn]; ok {
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vs, err := ioutil.ReadFile(filepath.Join("testdata", vsn))
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if err != nil {
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t.Fatal(err)
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}
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tc.VS = vs
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}
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fsn := name + ".expected.fs"
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if _, ok := fnames[fsn]; ok {
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fs, err := ioutil.ReadFile(filepath.Join("testdata", fsn))
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if err != nil {
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t.Fatal(err)
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}
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tc.FS = fs
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}
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if tc.VS == nil && tc.FS == nil {
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t.Fatalf("no expected file for %s", name)
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}
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metaln := name + ".expected.metal"
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if _, ok := fnames[metaln]; ok {
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metal, err := ioutil.ReadFile(filepath.Join("testdata", metaln))
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if err != nil {
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t.Fatal(err)
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}
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tc.Metal = metal
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}
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tests = append(tests, tc)
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}
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for _, tc := range tests {
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t.Run(tc.Name, func(t *testing.T) {
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fset := token.NewFileSet()
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f, err := parser.ParseFile(fset, "", tc.Src, parser.AllErrors)
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if err != nil {
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t.Fatal(err)
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}
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s, err := Compile(fset, f, "Vertex", "Fragment", 0)
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if err != nil {
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t.Error(err)
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return
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}
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// GLSL
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vs, fs := glsl.Compile(s, glsl.GLSLVersionDefault)
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if got, want := glslNormalize(vs), glslNormalize(string(tc.VS)); got != want {
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compare(t, "GLSL Vertex", got, want)
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}
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if tc.FS != nil {
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if got, want := glslNormalize(fs), glslNormalize(string(tc.FS)); got != want {
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compare(t, "GLSL Fragment", got, want)
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}
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}
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if tc.Metal != nil {
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m := metal.Compile(s, "Vertex", "Fragment")
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if got, want := metalNormalize(m), metalNormalize(string(tc.Metal)); got != want {
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compare(t, "Metal", got, want)
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}
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}
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// Just check that Compile doesn't cause panic.
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// TODO: Should the results be tested?
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metal.Compile(s, "Vertex", "Fragmentp")
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})
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}
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}
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