ebiten/examples/windowsize/main.go
2020-01-21 23:34:03 +09:00

388 lines
10 KiB
Go

// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build example jsgo
package main
import (
"bytes"
"flag"
"fmt"
"image"
"image/color"
_ "image/jpeg"
"log"
"math"
"math/rand"
"strconv"
"strings"
"time"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
"github.com/hajimehoshi/ebiten/examples/resources/images"
"github.com/hajimehoshi/ebiten/inpututil"
)
var (
// flagLegacy represents whether the legacy APIs are used or not.
// If flagLegacy is true, these legacy APIs are used:
//
// * ebiten.Run
// * ebiten.ScreenScale
// * ebiten.SetScreenScale
// * ebiten.SetScreenSize
//
// If flagLegacy is false, these APIs are used:
//
// * ebiten.RunGame
// * ebiten.SetWindowSize
// * ebiten.WindowSize
//
// A resizable window is available only when flagLegacy is false.
flagLegacy = flag.Bool("legacy", false, "use the legacy API")
flagFullscreen = flag.Bool("fullscreen", false, "fullscreen")
flagWindowPosition = flag.String("windowposition", "", "window position (e.g., 100,200)")
flagScreenTransparent = flag.Bool("screentransparent", false, "screen transparent")
flagAutoAdjusting = flag.Bool("autoadjusting", false, "make the game screen auto-adjusting")
)
func init() {
flag.Parse()
rand.Seed(time.Now().UnixNano())
}
const (
initScreenWidth = 480
initScreenHeight = 360
initScreenScale = 1
)
var (
gophersImage *ebiten.Image
count = 0
)
func createRandomIconImage() image.Image {
const size = 32
r := byte(rand.Intn(0x100))
g := byte(rand.Intn(0x100))
b := byte(rand.Intn(0x100))
img := image.NewNRGBA(image.Rect(0, 0, size, size))
for j := 0; j < size; j++ {
for i := 0; i < size; i++ {
img.Pix[j*img.Stride+4*i] = r
img.Pix[j*img.Stride+4*i+1] = g
img.Pix[j*img.Stride+4*i+2] = b
img.Pix[j*img.Stride+4*i+3] = byte(float64(i+j) / float64(2*size) * 0xff)
}
}
return img
}
type game struct {
width int
height int
}
func (g *game) Layout(outsideWidth, outsideHeight int) (int, int) {
if *flagAutoAdjusting {
g.width, g.height = outsideWidth, outsideHeight
return outsideWidth, outsideHeight
}
// Ignore the outside size. This means that the offscreen is not adjusted with the outside world.
return g.width, g.height
}
func (g *game) Update(screen *ebiten.Image) error {
var (
screenWidth int
screenHeight int
screenScale float64
)
if *flagLegacy {
screenWidth, screenHeight = screen.Size()
screenScale = ebiten.ScreenScale()
} else {
screenWidth = g.width
screenHeight = g.height
if ww, wh := ebiten.WindowSize(); ww > 0 && wh > 0 {
screenScale = math.Min(float64(ww)/float64(g.width), float64(wh)/float64(g.height))
} else {
// ebiten.WindowSize can return (0, 0) on browsers or mobiles.
screenScale = 1
}
}
fullscreen := ebiten.IsFullscreen()
runnableInBackground := ebiten.IsRunnableInBackground()
cursorVisible := ebiten.IsCursorVisible()
vsyncEnabled := ebiten.IsVsyncEnabled()
tps := ebiten.MaxTPS()
decorated := ebiten.IsWindowDecorated()
positionX, positionY := ebiten.WindowPosition()
transparent := ebiten.IsScreenTransparent()
resizable := ebiten.IsWindowResizable()
const d = 16
toUpdateWindowSize := false
if ebiten.IsKeyPressed(ebiten.KeyShift) {
if inpututil.IsKeyJustPressed(ebiten.KeyUp) {
screenHeight += d
toUpdateWindowSize = true
}
if inpututil.IsKeyJustPressed(ebiten.KeyDown) {
if 16 < screenHeight && d < screenHeight {
screenHeight -= d
toUpdateWindowSize = true
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyLeft) {
if 16 < screenWidth && d < screenWidth {
screenWidth -= d
toUpdateWindowSize = true
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyRight) {
screenWidth += d
toUpdateWindowSize = true
}
} else {
if inpututil.IsKeyJustPressed(ebiten.KeyUp) {
positionY -= d
}
if inpututil.IsKeyJustPressed(ebiten.KeyDown) {
positionY += d
}
if inpututil.IsKeyJustPressed(ebiten.KeyLeft) {
positionX -= d
}
if inpututil.IsKeyJustPressed(ebiten.KeyRight) {
positionX += d
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyS) && !*flagAutoAdjusting {
switch {
case screenScale < 1:
screenScale = 1
case screenScale < 1.5:
screenScale = 1.5
case screenScale < 2:
screenScale = 2
default:
screenScale = 0.75
}
toUpdateWindowSize = true
}
if inpututil.IsKeyJustPressed(ebiten.KeyF) {
fullscreen = !fullscreen
}
if inpututil.IsKeyJustPressed(ebiten.KeyB) {
runnableInBackground = !runnableInBackground
}
if inpututil.IsKeyJustPressed(ebiten.KeyC) {
cursorVisible = !cursorVisible
}
if inpututil.IsKeyJustPressed(ebiten.KeyV) {
vsyncEnabled = !vsyncEnabled
}
if inpututil.IsKeyJustPressed(ebiten.KeyT) {
switch tps {
case ebiten.UncappedTPS:
tps = 30
case 30:
tps = 60
case 60:
tps = 120
case 120:
tps = ebiten.UncappedTPS
default:
panic("not reached")
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyD) {
decorated = !decorated
}
if inpututil.IsKeyJustPressed(ebiten.KeyR) {
resizable = !resizable
}
if toUpdateWindowSize {
if *flagLegacy {
ebiten.SetScreenSize(screenWidth, screenHeight)
ebiten.SetScreenScale(screenScale)
} else {
g.width = screenWidth
g.height = screenHeight
ebiten.SetWindowSize(int(float64(screenWidth)*screenScale), int(float64(screenHeight)*screenScale))
}
}
ebiten.SetFullscreen(fullscreen)
ebiten.SetRunnableInBackground(runnableInBackground)
ebiten.SetCursorVisible(cursorVisible)
ebiten.SetVsyncEnabled(vsyncEnabled)
ebiten.SetMaxTPS(tps)
ebiten.SetWindowDecorated(decorated)
ebiten.SetWindowPosition(positionX, positionY)
if !*flagLegacy {
// A resizable window is available only with RunGame.
ebiten.SetWindowResizable(resizable)
}
if inpututil.IsKeyJustPressed(ebiten.KeyI) {
ebiten.SetWindowIcon([]image.Image{createRandomIconImage()})
}
count++
if ebiten.IsDrawingSkipped() {
return nil
}
if !transparent {
screen.Fill(color.RGBA{0x80, 0x80, 0xc0, 0xff})
}
w, h := gophersImage.Size()
w2, h2 := screen.Size()
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(float64(-w+w2)/2, float64(-h+h2)/2)
dx := math.Cos(2*math.Pi*float64(count)/360) * 10
dy := math.Sin(2*math.Pi*float64(count)/360) * 10
op.GeoM.Translate(dx, dy)
screen.DrawImage(gophersImage, op)
wx, wy := ebiten.WindowPosition()
cx, cy := ebiten.CursorPosition()
tpsStr := "Uncapped"
if t := ebiten.MaxTPS(); t != ebiten.UncappedTPS {
tpsStr = fmt.Sprintf("%d", t)
}
var msgS string
var msgR string
if *flagLegacy {
msgS = "Press S key to change the window scale (only for desktops)\n"
} else {
msgR = "Press R key to switch the window resizable state (only for desktops)\n"
}
fg := "Yes"
if !ebiten.IsForeground() {
fg = "No"
}
msg := fmt.Sprintf(`Press arrow keys to move the window
Press shift + arrow keys to change the window size
%sPress F key to switch the fullscreen state (only for desktops)
Press B key to switch the run-in-background state
Press C key to switch the cursor visibility
Press I key to change the window icon (only for desktops)
Press V key to switch vsync
Press T key to switch TPS (ticks per second)
Press D key to switch the window decoration (only for desktops)
%s
IsForeground?: %s
Windows Position: (%d, %d)
Cursor: (%d, %d)
TPS: Current: %0.2f / Max: %s
FPS: %0.2f
Device Scale Factor: %0.2f`, msgS, msgR, fg, wx, wy, cx, cy, ebiten.CurrentTPS(), tpsStr, ebiten.CurrentFPS(), ebiten.DeviceScaleFactor())
ebitenutil.DebugPrint(screen, msg)
return nil
}
func parseWindowPosition() (int, int, bool) {
if *flagWindowPosition == "" {
return 0, 0, false
}
tokens := strings.Split(*flagWindowPosition, ",")
if len(tokens) != 2 {
return 0, 0, false
}
x, err := strconv.Atoi(tokens[0])
if err != nil {
return 0, 0, false
}
y, err := strconv.Atoi(tokens[1])
if err != nil {
return 0, 0, false
}
return x, y, true
}
func main() {
fmt.Printf("Device scale factor: %0.2f\n", ebiten.DeviceScaleFactor())
w, h := ebiten.ScreenSizeInFullscreen()
fmt.Printf("Screen size in fullscreen: %d, %d\n", w, h)
if !*flagLegacy {
fmt.Println("Tip: With -autoadjusting flag, you can make an adjustable game screen.")
}
// Decode image from a byte slice instead of a file so that
// this example works in any working directory.
// If you want to use a file, there are some options:
// 1) Use os.Open and pass the file to the image decoder.
// This is a very regular way, but doesn't work on browsers.
// 2) Use ebitenutil.OpenFile and pass the file to the image decoder.
// This works even on browsers.
// 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file.
// This also works on browsers.
img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg))
if err != nil {
log.Fatal(err)
}
gophersImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
ebiten.SetWindowIcon([]image.Image{createRandomIconImage()})
if x, y, ok := parseWindowPosition(); ok {
ebiten.SetWindowPosition(x, y)
}
ebiten.SetScreenTransparent(*flagScreenTransparent)
g := &game{
width: initScreenWidth,
height: initScreenHeight,
}
if *flagFullscreen {
ebiten.SetFullscreen(true)
}
if *flagAutoAdjusting {
if *flagLegacy {
log.Println("-autoadjusting flag cannot work with -legacy flag")
}
ebiten.SetWindowResizable(true)
}
const title = "Window Size (Ebiten Demo)"
if *flagLegacy {
if err := ebiten.Run(g.Update, g.width, g.height, initScreenScale, title); err != nil {
log.Fatal(err)
}
} else {
w := int(float64(g.width) * initScreenScale)
h := int(float64(g.height) * initScreenScale)
ebiten.SetWindowSize(w, h)
ebiten.SetWindowTitle(title)
if err := ebiten.RunGame(g); err != nil {
log.Fatal(err)
}
}
}