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ad86c297fb
Closes #1626
80 lines
2.6 KiB
C++
Vendored
80 lines
2.6 KiB
C++
Vendored
/*
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* Copyright 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <cassert>
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#include "oboe_flowgraph_resampler_PolyphaseResamplerStereo_android.h"
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using namespace resampler;
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#define STEREO 2
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PolyphaseResamplerStereo::PolyphaseResamplerStereo(const MultiChannelResampler::Builder &builder)
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: PolyphaseResampler(builder) {
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assert(builder.getChannelCount() == STEREO);
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}
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void PolyphaseResamplerStereo::writeFrame(const float *frame) {
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// Move cursor before write so that cursor points to last written frame in read.
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if (--mCursor < 0) {
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mCursor = getNumTaps() - 1;
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}
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float *dest = &mX[mCursor * STEREO];
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const int offset = mNumTaps * STEREO;
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// Write each channel twice so we avoid having to wrap when running the FIR.
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const float left = frame[0];
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const float right = frame[1];
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// Put ordered writes together.
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dest[0] = left;
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dest[1] = right;
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dest[offset] = left;
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dest[1 + offset] = right;
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}
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void PolyphaseResamplerStereo::readFrame(float *frame) {
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// Clear accumulators.
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float left = 0.0;
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float right = 0.0;
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// Multiply input times precomputed windowed sinc function.
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const float *coefficients = &mCoefficients[mCoefficientCursor];
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float *xFrame = &mX[mCursor * STEREO];
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const int numLoops = mNumTaps >> 2; // n/4
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for (int i = 0; i < numLoops; i++) {
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// Manual loop unrolling, might get converted to SIMD.
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float coefficient = *coefficients++;
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left += *xFrame++ * coefficient;
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right += *xFrame++ * coefficient;
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coefficient = *coefficients++; // next tap
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left += *xFrame++ * coefficient;
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right += *xFrame++ * coefficient;
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coefficient = *coefficients++; // next tap
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left += *xFrame++ * coefficient;
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right += *xFrame++ * coefficient;
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coefficient = *coefficients++; // next tap
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left += *xFrame++ * coefficient;
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right += *xFrame++ * coefficient;
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}
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mCoefficientCursor = (mCoefficientCursor + mNumTaps) % mCoefficients.size();
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// Copy accumulators to output.
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frame[0] = left;
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frame[1] = right;
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}
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