mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-15 07:27:32 +01:00
d5f15f9354
This change applies the bug fix at glfw/glfw#1649 After this change, an Ebitengine application always shows the menu bar, but this should be fine for Ebitengine applications.
574 lines
18 KiB
Objective-C
574 lines
18 KiB
Objective-C
// SPDX-License-Identifier: Apache-2.0
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// SPDX-FileCopyrightText: 2009-2019 Camilla Löwy <elmindreda@glfw.org>
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// SPDX-FileCopyrightText: 2023 The Ebitengine Authors
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#include "internal_unix.h"
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#include <sys/param.h> // For MAXPATHLEN
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// Needed for _NSGetProgname
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#include <crt_externs.h>
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// Change to our application bundle's resources directory, if present
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//
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static void changeToResourcesDirectory(void)
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{
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char resourcesPath[MAXPATHLEN];
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CFBundleRef bundle = CFBundleGetMainBundle();
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if (!bundle)
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return;
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CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle);
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CFStringRef last = CFURLCopyLastPathComponent(resourcesURL);
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if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo)
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{
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CFRelease(last);
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CFRelease(resourcesURL);
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return;
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}
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CFRelease(last);
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if (!CFURLGetFileSystemRepresentation(resourcesURL,
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true,
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(UInt8*) resourcesPath,
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MAXPATHLEN))
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{
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CFRelease(resourcesURL);
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return;
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}
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CFRelease(resourcesURL);
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chdir(resourcesPath);
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}
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// Set up the menu bar (manually)
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// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
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// could go away at any moment, lots of stuff that really should be
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// localize(d|able), etc. Add a nib to save us this horror.
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//
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static void createMenuBar(void)
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{
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size_t i;
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NSString* appName = nil;
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NSDictionary* bundleInfo = [[NSBundle mainBundle] infoDictionary];
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NSString* nameKeys[] =
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{
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@"CFBundleDisplayName",
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@"CFBundleName",
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@"CFBundleExecutable",
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};
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// Try to figure out what the calling application is called
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for (i = 0; i < sizeof(nameKeys) / sizeof(nameKeys[0]); i++)
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{
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id name = bundleInfo[nameKeys[i]];
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if (name &&
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[name isKindOfClass:[NSString class]] &&
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![name isEqualToString:@""])
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{
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appName = name;
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break;
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}
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}
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if (!appName)
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{
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char** progname = _NSGetProgname();
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if (progname && *progname)
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appName = @(*progname);
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else
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appName = @"GLFW Application";
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}
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NSMenu* bar = [[NSMenu alloc] init];
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[NSApp setMainMenu:bar];
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NSMenuItem* appMenuItem =
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[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
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NSMenu* appMenu = [[NSMenu alloc] init];
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[appMenuItem setSubmenu:appMenu];
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[appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
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action:@selector(orderFrontStandardAboutPanel:)
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keyEquivalent:@""];
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[appMenu addItem:[NSMenuItem separatorItem]];
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NSMenu* servicesMenu = [[NSMenu alloc] init];
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[NSApp setServicesMenu:servicesMenu];
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[[appMenu addItemWithTitle:@"Services"
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action:NULL
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keyEquivalent:@""] setSubmenu:servicesMenu];
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[servicesMenu release];
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[appMenu addItem:[NSMenuItem separatorItem]];
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[appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
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action:@selector(hide:)
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keyEquivalent:@"h"];
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[[appMenu addItemWithTitle:@"Hide Others"
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action:@selector(hideOtherApplications:)
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keyEquivalent:@"h"]
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setKeyEquivalentModifierMask:NSEventModifierFlagOption | NSEventModifierFlagCommand];
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[appMenu addItemWithTitle:@"Show All"
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action:@selector(unhideAllApplications:)
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keyEquivalent:@""];
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[appMenu addItem:[NSMenuItem separatorItem]];
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[appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
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action:@selector(terminate:)
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keyEquivalent:@"q"];
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NSMenuItem* windowMenuItem =
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[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
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[bar release];
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NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
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[NSApp setWindowsMenu:windowMenu];
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[windowMenuItem setSubmenu:windowMenu];
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[windowMenu addItemWithTitle:@"Minimize"
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action:@selector(performMiniaturize:)
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keyEquivalent:@"m"];
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[windowMenu addItemWithTitle:@"Zoom"
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action:@selector(performZoom:)
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keyEquivalent:@""];
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[windowMenu addItem:[NSMenuItem separatorItem]];
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[windowMenu addItemWithTitle:@"Bring All to Front"
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action:@selector(arrangeInFront:)
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keyEquivalent:@""];
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// TODO: Make this appear at the bottom of the menu (for consistency)
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[windowMenu addItem:[NSMenuItem separatorItem]];
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[[windowMenu addItemWithTitle:@"Enter Full Screen"
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action:@selector(toggleFullScreen:)
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keyEquivalent:@"f"]
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setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand];
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// Prior to Snow Leopard, we need to use this oddly-named semi-private API
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// to get the application menu working properly.
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SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:");
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[NSApp performSelector:setAppleMenuSelector withObject:appMenu];
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}
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// Create key code translation tables
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//
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static void createKeyTables(void)
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{
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int scancode;
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memset(_glfw.ns.keycodes, -1, sizeof(_glfw.ns.keycodes));
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memset(_glfw.ns.scancodes, -1, sizeof(_glfw.ns.scancodes));
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_glfw.ns.keycodes[0x1D] = GLFW_KEY_0;
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_glfw.ns.keycodes[0x12] = GLFW_KEY_1;
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_glfw.ns.keycodes[0x13] = GLFW_KEY_2;
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_glfw.ns.keycodes[0x14] = GLFW_KEY_3;
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_glfw.ns.keycodes[0x15] = GLFW_KEY_4;
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_glfw.ns.keycodes[0x17] = GLFW_KEY_5;
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_glfw.ns.keycodes[0x16] = GLFW_KEY_6;
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_glfw.ns.keycodes[0x1A] = GLFW_KEY_7;
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_glfw.ns.keycodes[0x1C] = GLFW_KEY_8;
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_glfw.ns.keycodes[0x19] = GLFW_KEY_9;
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_glfw.ns.keycodes[0x00] = GLFW_KEY_A;
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_glfw.ns.keycodes[0x0B] = GLFW_KEY_B;
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_glfw.ns.keycodes[0x08] = GLFW_KEY_C;
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_glfw.ns.keycodes[0x02] = GLFW_KEY_D;
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_glfw.ns.keycodes[0x0E] = GLFW_KEY_E;
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_glfw.ns.keycodes[0x03] = GLFW_KEY_F;
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_glfw.ns.keycodes[0x05] = GLFW_KEY_G;
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_glfw.ns.keycodes[0x04] = GLFW_KEY_H;
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_glfw.ns.keycodes[0x22] = GLFW_KEY_I;
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_glfw.ns.keycodes[0x26] = GLFW_KEY_J;
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_glfw.ns.keycodes[0x28] = GLFW_KEY_K;
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_glfw.ns.keycodes[0x25] = GLFW_KEY_L;
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_glfw.ns.keycodes[0x2E] = GLFW_KEY_M;
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_glfw.ns.keycodes[0x2D] = GLFW_KEY_N;
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_glfw.ns.keycodes[0x1F] = GLFW_KEY_O;
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_glfw.ns.keycodes[0x23] = GLFW_KEY_P;
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_glfw.ns.keycodes[0x0C] = GLFW_KEY_Q;
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_glfw.ns.keycodes[0x0F] = GLFW_KEY_R;
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_glfw.ns.keycodes[0x01] = GLFW_KEY_S;
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_glfw.ns.keycodes[0x11] = GLFW_KEY_T;
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_glfw.ns.keycodes[0x20] = GLFW_KEY_U;
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_glfw.ns.keycodes[0x09] = GLFW_KEY_V;
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_glfw.ns.keycodes[0x0D] = GLFW_KEY_W;
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_glfw.ns.keycodes[0x07] = GLFW_KEY_X;
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_glfw.ns.keycodes[0x10] = GLFW_KEY_Y;
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_glfw.ns.keycodes[0x06] = GLFW_KEY_Z;
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_glfw.ns.keycodes[0x27] = GLFW_KEY_APOSTROPHE;
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_glfw.ns.keycodes[0x2A] = GLFW_KEY_BACKSLASH;
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_glfw.ns.keycodes[0x2B] = GLFW_KEY_COMMA;
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_glfw.ns.keycodes[0x18] = GLFW_KEY_EQUAL;
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_glfw.ns.keycodes[0x32] = GLFW_KEY_GRAVE_ACCENT;
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_glfw.ns.keycodes[0x21] = GLFW_KEY_LEFT_BRACKET;
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_glfw.ns.keycodes[0x1B] = GLFW_KEY_MINUS;
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_glfw.ns.keycodes[0x2F] = GLFW_KEY_PERIOD;
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_glfw.ns.keycodes[0x1E] = GLFW_KEY_RIGHT_BRACKET;
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_glfw.ns.keycodes[0x29] = GLFW_KEY_SEMICOLON;
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_glfw.ns.keycodes[0x2C] = GLFW_KEY_SLASH;
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_glfw.ns.keycodes[0x0A] = GLFW_KEY_WORLD_1;
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_glfw.ns.keycodes[0x33] = GLFW_KEY_BACKSPACE;
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_glfw.ns.keycodes[0x39] = GLFW_KEY_CAPS_LOCK;
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_glfw.ns.keycodes[0x75] = GLFW_KEY_DELETE;
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_glfw.ns.keycodes[0x7D] = GLFW_KEY_DOWN;
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_glfw.ns.keycodes[0x77] = GLFW_KEY_END;
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_glfw.ns.keycodes[0x24] = GLFW_KEY_ENTER;
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_glfw.ns.keycodes[0x35] = GLFW_KEY_ESCAPE;
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_glfw.ns.keycodes[0x7A] = GLFW_KEY_F1;
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_glfw.ns.keycodes[0x78] = GLFW_KEY_F2;
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_glfw.ns.keycodes[0x63] = GLFW_KEY_F3;
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_glfw.ns.keycodes[0x76] = GLFW_KEY_F4;
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_glfw.ns.keycodes[0x60] = GLFW_KEY_F5;
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_glfw.ns.keycodes[0x61] = GLFW_KEY_F6;
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_glfw.ns.keycodes[0x62] = GLFW_KEY_F7;
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_glfw.ns.keycodes[0x64] = GLFW_KEY_F8;
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_glfw.ns.keycodes[0x65] = GLFW_KEY_F9;
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_glfw.ns.keycodes[0x6D] = GLFW_KEY_F10;
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_glfw.ns.keycodes[0x67] = GLFW_KEY_F11;
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_glfw.ns.keycodes[0x6F] = GLFW_KEY_F12;
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_glfw.ns.keycodes[0x69] = GLFW_KEY_PRINT_SCREEN;
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_glfw.ns.keycodes[0x6B] = GLFW_KEY_F14;
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_glfw.ns.keycodes[0x71] = GLFW_KEY_F15;
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_glfw.ns.keycodes[0x6A] = GLFW_KEY_F16;
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_glfw.ns.keycodes[0x40] = GLFW_KEY_F17;
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_glfw.ns.keycodes[0x4F] = GLFW_KEY_F18;
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_glfw.ns.keycodes[0x50] = GLFW_KEY_F19;
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_glfw.ns.keycodes[0x5A] = GLFW_KEY_F20;
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_glfw.ns.keycodes[0x73] = GLFW_KEY_HOME;
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_glfw.ns.keycodes[0x72] = GLFW_KEY_INSERT;
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_glfw.ns.keycodes[0x7B] = GLFW_KEY_LEFT;
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_glfw.ns.keycodes[0x3A] = GLFW_KEY_LEFT_ALT;
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_glfw.ns.keycodes[0x3B] = GLFW_KEY_LEFT_CONTROL;
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_glfw.ns.keycodes[0x38] = GLFW_KEY_LEFT_SHIFT;
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_glfw.ns.keycodes[0x37] = GLFW_KEY_LEFT_SUPER;
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_glfw.ns.keycodes[0x6E] = GLFW_KEY_MENU;
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_glfw.ns.keycodes[0x47] = GLFW_KEY_NUM_LOCK;
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_glfw.ns.keycodes[0x79] = GLFW_KEY_PAGE_DOWN;
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_glfw.ns.keycodes[0x74] = GLFW_KEY_PAGE_UP;
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_glfw.ns.keycodes[0x7C] = GLFW_KEY_RIGHT;
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_glfw.ns.keycodes[0x3D] = GLFW_KEY_RIGHT_ALT;
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_glfw.ns.keycodes[0x3E] = GLFW_KEY_RIGHT_CONTROL;
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_glfw.ns.keycodes[0x3C] = GLFW_KEY_RIGHT_SHIFT;
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_glfw.ns.keycodes[0x36] = GLFW_KEY_RIGHT_SUPER;
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_glfw.ns.keycodes[0x31] = GLFW_KEY_SPACE;
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_glfw.ns.keycodes[0x30] = GLFW_KEY_TAB;
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_glfw.ns.keycodes[0x7E] = GLFW_KEY_UP;
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_glfw.ns.keycodes[0x52] = GLFW_KEY_KP_0;
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_glfw.ns.keycodes[0x53] = GLFW_KEY_KP_1;
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_glfw.ns.keycodes[0x54] = GLFW_KEY_KP_2;
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_glfw.ns.keycodes[0x55] = GLFW_KEY_KP_3;
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_glfw.ns.keycodes[0x56] = GLFW_KEY_KP_4;
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_glfw.ns.keycodes[0x57] = GLFW_KEY_KP_5;
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_glfw.ns.keycodes[0x58] = GLFW_KEY_KP_6;
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_glfw.ns.keycodes[0x59] = GLFW_KEY_KP_7;
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_glfw.ns.keycodes[0x5B] = GLFW_KEY_KP_8;
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_glfw.ns.keycodes[0x5C] = GLFW_KEY_KP_9;
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_glfw.ns.keycodes[0x45] = GLFW_KEY_KP_ADD;
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_glfw.ns.keycodes[0x41] = GLFW_KEY_KP_DECIMAL;
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_glfw.ns.keycodes[0x4B] = GLFW_KEY_KP_DIVIDE;
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_glfw.ns.keycodes[0x4C] = GLFW_KEY_KP_ENTER;
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_glfw.ns.keycodes[0x51] = GLFW_KEY_KP_EQUAL;
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_glfw.ns.keycodes[0x43] = GLFW_KEY_KP_MULTIPLY;
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_glfw.ns.keycodes[0x4E] = GLFW_KEY_KP_SUBTRACT;
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for (scancode = 0; scancode < 256; scancode++)
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{
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// Store the reverse translation for faster key name lookup
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if (_glfw.ns.keycodes[scancode] >= 0)
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_glfw.ns.scancodes[_glfw.ns.keycodes[scancode]] = scancode;
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}
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}
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// Retrieve Unicode data for the current keyboard layout
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//
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static GLFWbool updateUnicodeDataNS(void)
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{
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if (_glfw.ns.inputSource)
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{
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CFRelease(_glfw.ns.inputSource);
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_glfw.ns.inputSource = NULL;
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_glfw.ns.unicodeData = nil;
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}
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_glfw.ns.inputSource = TISCopyCurrentKeyboardLayoutInputSource();
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if (!_glfw.ns.inputSource)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Cocoa: Failed to retrieve keyboard layout input source");
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return GLFW_FALSE;
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}
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_glfw.ns.unicodeData =
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TISGetInputSourceProperty(_glfw.ns.inputSource,
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kTISPropertyUnicodeKeyLayoutData);
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if (!_glfw.ns.unicodeData)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Cocoa: Failed to retrieve keyboard layout Unicode data");
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return GLFW_FALSE;
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}
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return GLFW_TRUE;
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}
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// Load HIToolbox.framework and the TIS symbols we need from it
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//
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static GLFWbool initializeTIS(void)
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{
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// This works only because Cocoa has already loaded it properly
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_glfw.ns.tis.bundle =
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CFBundleGetBundleWithIdentifier(CFSTR("com.apple.HIToolbox"));
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if (!_glfw.ns.tis.bundle)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Cocoa: Failed to load HIToolbox.framework");
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return GLFW_FALSE;
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}
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CFStringRef* kPropertyUnicodeKeyLayoutData =
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CFBundleGetDataPointerForName(_glfw.ns.tis.bundle,
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CFSTR("kTISPropertyUnicodeKeyLayoutData"));
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_glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource =
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CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
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CFSTR("TISCopyCurrentKeyboardLayoutInputSource"));
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_glfw.ns.tis.GetInputSourceProperty =
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CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
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CFSTR("TISGetInputSourceProperty"));
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_glfw.ns.tis.GetKbdType =
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CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
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CFSTR("LMGetKbdType"));
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if (!kPropertyUnicodeKeyLayoutData ||
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!TISCopyCurrentKeyboardLayoutInputSource ||
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!TISGetInputSourceProperty ||
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!LMGetKbdType)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Cocoa: Failed to load TIS API symbols");
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return GLFW_FALSE;
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}
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_glfw.ns.tis.kPropertyUnicodeKeyLayoutData =
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*kPropertyUnicodeKeyLayoutData;
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return updateUnicodeDataNS();
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}
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@interface GLFWHelper : NSObject
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@end
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@implementation GLFWHelper
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- (void)selectedKeyboardInputSourceChanged:(NSObject* )object
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{
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updateUnicodeDataNS();
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}
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- (void)doNothing:(id)object
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{
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}
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@end // GLFWHelper
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@interface GLFWApplicationDelegate : NSObject <NSApplicationDelegate>
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@end
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@implementation GLFWApplicationDelegate
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
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{
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_GLFWwindow* window;
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for (window = _glfw.windowListHead; window; window = window->next)
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_glfwInputWindowCloseRequest(window);
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return NSTerminateCancel;
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}
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- (void)applicationDidChangeScreenParameters:(NSNotification *) notification
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{
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_GLFWwindow* window;
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for (window = _glfw.windowListHead; window; window = window->next)
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{
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if (window->context.client != GLFW_NO_API)
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[window->context.nsgl.object update];
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}
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_glfwPollMonitorsNS();
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}
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- (void)applicationWillFinishLaunching:(NSNotification *)notification
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{
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if (_glfw.hints.init.ns.menubar)
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{
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// Menu bar setup must go between sharedApplication and finishLaunching
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// in order to properly emulate the behavior of NSApplicationMain
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if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"])
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{
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[[NSBundle mainBundle] loadNibNamed:@"MainMenu"
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owner:NSApp
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topLevelObjects:&_glfw.ns.nibObjects];
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}
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else
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createMenuBar();
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}
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}
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- (void)applicationDidFinishLaunching:(NSNotification *)notification
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{
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_glfwPlatformPostEmptyEvent();
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|
// In case we are unbundled, make us a proper UI application
|
|
if (_glfw.hints.init.ns.menubar)
|
|
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
|
|
|
|
[NSApp stop:nil];
|
|
}
|
|
|
|
- (void)applicationDidHide:(NSNotification *)notification
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < _glfw.monitorCount; i++)
|
|
_glfwRestoreVideoModeNS(_glfw.monitors[i]);
|
|
}
|
|
|
|
@end // GLFWApplicationDelegate
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////// GLFW platform API //////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
int _glfwPlatformInit(void)
|
|
{
|
|
@autoreleasepool {
|
|
|
|
_glfw.ns.helper = [[GLFWHelper alloc] init];
|
|
|
|
[NSThread detachNewThreadSelector:@selector(doNothing:)
|
|
toTarget:_glfw.ns.helper
|
|
withObject:nil];
|
|
|
|
[NSApplication sharedApplication];
|
|
|
|
_glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
|
|
if (_glfw.ns.delegate == nil)
|
|
{
|
|
_glfwInputError(GLFW_PLATFORM_ERROR,
|
|
"Cocoa: Failed to create application delegate");
|
|
return GLFW_FALSE;
|
|
}
|
|
|
|
[NSApp setDelegate:_glfw.ns.delegate];
|
|
|
|
NSEvent* (^block)(NSEvent*) = ^ NSEvent* (NSEvent* event)
|
|
{
|
|
if ([event modifierFlags] & NSEventModifierFlagCommand)
|
|
[[NSApp keyWindow] sendEvent:event];
|
|
|
|
return event;
|
|
};
|
|
|
|
_glfw.ns.keyUpMonitor =
|
|
[NSEvent addLocalMonitorForEventsMatchingMask:NSEventMaskKeyUp
|
|
handler:block];
|
|
|
|
if (_glfw.hints.init.ns.chdir)
|
|
changeToResourcesDirectory();
|
|
|
|
// Press and Hold prevents some keys from emitting repeated characters
|
|
NSDictionary* defaults = @{@"ApplePressAndHoldEnabled":@NO};
|
|
[[NSUserDefaults standardUserDefaults] registerDefaults:defaults];
|
|
|
|
[[NSNotificationCenter defaultCenter]
|
|
addObserver:_glfw.ns.helper
|
|
selector:@selector(selectedKeyboardInputSourceChanged:)
|
|
name:NSTextInputContextKeyboardSelectionDidChangeNotification
|
|
object:nil];
|
|
|
|
createKeyTables();
|
|
|
|
_glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
|
|
if (!_glfw.ns.eventSource)
|
|
return GLFW_FALSE;
|
|
|
|
CGEventSourceSetLocalEventsSuppressionInterval(_glfw.ns.eventSource, 0.0);
|
|
|
|
if (!initializeTIS())
|
|
return GLFW_FALSE;
|
|
|
|
_glfwInitTimerNS();
|
|
|
|
_glfwPollMonitorsNS();
|
|
|
|
if (![[NSRunningApplication currentApplication] isFinishedLaunching])
|
|
[NSApp run];
|
|
|
|
return GLFW_TRUE;
|
|
|
|
} // autoreleasepool
|
|
}
|
|
|
|
void _glfwPlatformTerminate(void)
|
|
{
|
|
@autoreleasepool {
|
|
|
|
if (_glfw.ns.inputSource)
|
|
{
|
|
CFRelease(_glfw.ns.inputSource);
|
|
_glfw.ns.inputSource = NULL;
|
|
_glfw.ns.unicodeData = nil;
|
|
}
|
|
|
|
if (_glfw.ns.eventSource)
|
|
{
|
|
CFRelease(_glfw.ns.eventSource);
|
|
_glfw.ns.eventSource = NULL;
|
|
}
|
|
|
|
if (_glfw.ns.delegate)
|
|
{
|
|
[NSApp setDelegate:nil];
|
|
[_glfw.ns.delegate release];
|
|
_glfw.ns.delegate = nil;
|
|
}
|
|
|
|
if (_glfw.ns.helper)
|
|
{
|
|
[[NSNotificationCenter defaultCenter]
|
|
removeObserver:_glfw.ns.helper
|
|
name:NSTextInputContextKeyboardSelectionDidChangeNotification
|
|
object:nil];
|
|
[[NSNotificationCenter defaultCenter]
|
|
removeObserver:_glfw.ns.helper];
|
|
[_glfw.ns.helper release];
|
|
_glfw.ns.helper = nil;
|
|
}
|
|
|
|
if (_glfw.ns.keyUpMonitor)
|
|
[NSEvent removeMonitor:_glfw.ns.keyUpMonitor];
|
|
|
|
free(_glfw.ns.clipboardString);
|
|
|
|
_glfwTerminateNSGL();
|
|
_glfwTerminateEGL();
|
|
_glfwTerminateOSMesa();
|
|
|
|
} // autoreleasepool
|
|
}
|
|
|
|
const char* _glfwPlatformGetVersionString(void)
|
|
{
|
|
return _GLFW_VERSION_NUMBER " Cocoa NSGL EGL OSMesa"
|
|
#if defined(_GLFW_BUILD_DLL)
|
|
" dynamic"
|
|
#endif
|
|
;
|
|
}
|
|
|