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ede787c228
This prevents duplicate input characters due to concurrent touch events. Closes #2682
49 lines
1.1 KiB
Go
49 lines
1.1 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build android || ios
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package ebitenmobileview
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/ui"
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)
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type position struct {
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x int
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y int
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}
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var (
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keys = map[ui.Key]struct{}{}
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touches = map[ui.TouchID]position{}
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)
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var (
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touchSlice []ui.TouchForInput
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)
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func updateInput(runes []rune) {
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touchSlice = touchSlice[:0]
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for id, position := range touches {
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touchSlice = append(touchSlice, ui.TouchForInput{
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ID: id,
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X: float64(position.x),
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Y: float64(position.y),
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})
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}
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ui.Get().UpdateInput(keys, runes, touchSlice)
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}
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