ebiten/internal/graphicsdriver/metal/ca/ca.h
Hajime Hoshi 7991ba4cfa graphicsdriver/metal: Bug fix: Failed to compile for iOS
The definition of BOOL is different between macOS and iOS. C's
bool is used on iOS, but C's bool is hard to use from Go (e.g.,
an integer cannot be converted to C's bool). Use unsigned char
instead.

Fixes #1006
2019-12-03 01:03:44 +09:00

35 lines
1.4 KiB
C

// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build darwin
#include <stdint.h>
typedef unsigned long uint_t;
void *MakeMetalLayer();
uint16_t MetalLayer_PixelFormat(void *metalLayer);
void MetalLayer_SetDevice(void *metalLayer, void *device);
void MetalLayer_SetOpaque(void *metalLayer, unsigned char opaque);
const char *MetalLayer_SetPixelFormat(void *metalLayer, uint16_t pixelFormat);
const char *MetalLayer_SetMaximumDrawableCount(void *metalLayer,
uint_t maximumDrawableCount);
void MetalLayer_SetDisplaySyncEnabled(void *metalLayer,
uint8_t displaySyncEnabled);
void MetalLayer_SetDrawableSize(void *metalLayer, double width, double height);
void *MetalLayer_NextDrawable(void *metalLayer);
void *MetalDrawable_Texture(void *drawable);