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8 lines
145 B
GLSL
8 lines
145 B
GLSL
void F0(in vec4 l0, out float l1, out float l2, out float l3, out float l4) {
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l1 = (l0).x;
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l2 = (l0).y;
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l3 = (l0).z;
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l4 = (l0).w;
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return;
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}
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