mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
68 lines
1.9 KiB
Go
68 lines
1.9 KiB
Go
// Copyright 2016 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
// +build darwin
|
|
// +build !js
|
|
// +build !ios
|
|
|
|
package ui
|
|
|
|
// #cgo CFLAGS: -x objective-c
|
|
// #cgo LDFLAGS: -framework AppKit
|
|
//
|
|
// #import <AppKit/AppKit.h>
|
|
//
|
|
// static void currentMonitorPos(int* x, int* y) {
|
|
// NSScreen* screen = [NSScreen mainScreen];
|
|
// NSWindow* window = [NSApp mainWindow];
|
|
// if ([window isVisible]) {
|
|
// // When the window is visible, the window is already initialized.
|
|
// // [NSScreen mainScreen] sometimes tells a lie when the window is put across monitors (#703).
|
|
// // Use [[NSApp mainWindow] screen] instead.
|
|
// screen = [window screen];
|
|
// }
|
|
// NSDictionary* screenDictionary = [screen deviceDescription];
|
|
// NSNumber* screenID = [screenDictionary objectForKey:@"NSScreenNumber"];
|
|
// CGDirectDisplayID aID = [screenID unsignedIntValue];
|
|
// const CGRect bounds = CGDisplayBounds(aID);
|
|
// *x = bounds.origin.x;
|
|
// *y = bounds.origin.y;
|
|
// }
|
|
import "C"
|
|
|
|
import (
|
|
"github.com/go-gl/glfw/v3.2/glfw"
|
|
)
|
|
|
|
func glfwScale() float64 {
|
|
return 1
|
|
}
|
|
|
|
func adjustWindowPosition(x, y int) (int, int) {
|
|
return x, y
|
|
}
|
|
|
|
func (u *userInterface) currentMonitorImpl() *glfw.Monitor {
|
|
x := C.int(0)
|
|
y := C.int(0)
|
|
C.currentMonitorPos(&x, &y)
|
|
for _, m := range glfw.GetMonitors() {
|
|
mx, my := m.GetPos()
|
|
if int(x) == mx && int(y) == my {
|
|
return m
|
|
}
|
|
}
|
|
return glfw.GetPrimaryMonitor()
|
|
}
|