mirror of
https://github.com/hajimehoshi/ebiten.git
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b11f17b281
Closes #1105
512 lines
18 KiB
Go
512 lines
18 KiB
Go
// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ios
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// +build ios
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package mobile
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework Foundation -framework GameController
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//
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// #import <GameController/GameController.h>
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//
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// static NSMutableArray* controllers = nil;
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// static NSMutableArray* controllerProperties = nil;
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// static NSString* GCInputXboxShareButton = @"Button Share";
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// static uint32_t currentId = 0;
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//
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// static uint32_t genNextId() {
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// currentId++;
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// return currentId;
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// }
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//
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// enum ControllerButton {
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// kControllerButtonInvalid = -1,
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// kControllerButtonA,
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// kControllerButtonB,
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// kControllerButtonX,
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// kControllerButtonY,
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// kControllerButtonBack,
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// kControllerButtonGuide,
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// kControllerButtonStart,
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// kControllerButtonLeftStick,
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// kControllerButtonRightStick,
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// kControllerButtonLeftShoulder,
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// kControllerButtonRightShoulder,
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// kControllerButtonDpadUp,
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// kControllerButtonDpadDown,
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// kControllerButtonDpadLeft,
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// kControllerButtonDpadRight,
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// kControllerButtonMisc1,
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// kControllerButtonPaddle1,
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// kControllerButtonPaddle2,
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// kControllerButtonPaddle3,
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// kControllerButtonPaddle4,
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// kControllerButtonTouchpad,
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// kControllerButtonMax,
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// };
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//
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// enum HatState : uint8_t {
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// kHatCentered = 0x00,
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// kHatUp = 0x01,
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// kHatRight = 0x02,
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// kHatDown = 0x04,
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// kHatLeft = 0x08,
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// kHatRightUp = kHatRight | kHatUp,
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// kHatRightDown = kHatRight | kHatDown,
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// kHatLeftUp = kHatLeft | kHatUp,
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// kHatLeftDown = kHatLeft | kHatDown,
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// };
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//
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// enum USBVendor {
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// kUSBVendorApple = 0x05ac,
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// kUSBVendorMicrosoft = 0x045e,
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// kUSBVendorSony = 0x054c,
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// };
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//
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// enum USBProduct {
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// kUSBProductSonyDS4Slim = 0x09cc,
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// kUSBProductSonyDS5 = 0x0ce6,
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// kUSBProductXboxOneEliteSeries2Bluetooth = 0x0b05,
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// kUSBProductXboxOneSRev1Bluetooth = 0x02e0,
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// kUSBProductXboxSeriesXBluetooth = 0x0b13,
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// };
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//
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// struct ControllerProperty {
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// uint32_t id;
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// uint8_t nButtons;
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// uint8_t nAxes;
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// uint8_t nHats;
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// uint16_t buttonMask;
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// uint8_t guid[16];
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// uint8_t name[256];
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// bool hasDualshockTouchpad;
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// bool hasXboxPaddles;
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// bool hasXboxShareButton;
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// };
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//
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// static size_t min(size_t a, size_t b) {
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// return a < b ? a : b;
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// }
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//
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// static void getControllerPropertyFromController(GCController* controller, struct ControllerProperty* property) {
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// @autoreleasepool {
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// uint16_t vendor = 0;
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// uint16_t product = 0;
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// uint16_t subtype = 0;
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//
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// const char* name = nil;
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// if (controller.vendorName) {
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// name = controller.vendorName.UTF8String;
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// }
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// if (!name) {
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// name = "MFi Gamepad";
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// }
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// memcpy(property->name, name, min(sizeof(property->name), strlen(name)));
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//
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// if (controller.extendedGamepad) {
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// GCExtendedGamepad* gamepad = controller.extendedGamepad;
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//
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// bool isXbox = false;
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// bool isPS4 = false;
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// bool isPS5 = false;
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// if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
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// NSString* productCategory = [controller productCategory];
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// if ([productCategory isEqualToString:@"DualShock 4"]) {
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// isPS4 = 1;
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// } else if ([productCategory isEqualToString:@"DualSense"]) {
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// isPS5 = 1;
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// } else if ([productCategory isEqualToString:@"Xbox One"]) {
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// isXbox = 1;
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// }
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// } else {
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// NSString* vendorName = [controller vendorName];
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// if ([vendorName isEqualToString:@"DUALSHOCK"]) {
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// isPS4 = 1;
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// } else if ([vendorName isEqualToString:@"DualSense"]) {
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// isPS5 = 1;
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// } else if ([vendorName isEqualToString:@"Xbox"]) {
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// isXbox = 1;
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// }
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// }
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//
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// property->buttonMask |= (1 << kControllerButtonA);
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// property->buttonMask |= (1 << kControllerButtonB);
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// property->buttonMask |= (1 << kControllerButtonX);
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// property->buttonMask |= (1 << kControllerButtonY);
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// property->buttonMask |= (1 << kControllerButtonLeftShoulder);
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// property->buttonMask |= (1 << kControllerButtonRightShoulder);
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// property->nButtons += 6;
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//
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// #pragma clang diagnostic push
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// #pragma clang diagnostic ignored "-Wunguarded-availability-new"
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//
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// if ([gamepad respondsToSelector:@selector(leftThumbstickButton)] && gamepad.leftThumbstickButton) {
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// property->buttonMask |= (1 << kControllerButtonLeftStick);
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// property->nButtons++;
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// }
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// if ([gamepad respondsToSelector:@selector(rightThumbstickButton)] && gamepad.rightThumbstickButton) {
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// property->buttonMask |= (1 << kControllerButtonRightStick);
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// property->nButtons++;
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// }
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// if ([gamepad respondsToSelector:@selector(buttonOptions)] && gamepad.buttonOptions) {
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// property->buttonMask |= (1 << kControllerButtonBack);
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// property->nButtons++;
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// }
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// if ([gamepad respondsToSelector:@selector(buttonHome)] && gamepad.buttonHome) {
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// property->buttonMask |= (1 << kControllerButtonGuide);
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// property->nButtons++;
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// }
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//
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// property->buttonMask |= (1 << kControllerButtonStart);
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// property->nButtons++;
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//
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// if ([controller respondsToSelector:@selector(physicalInputProfile)]) {
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// if (controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton] != nil) {
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// property->hasDualshockTouchpad = true;
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// property->buttonMask |= (1 << kControllerButtonMisc1);
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// property->nButtons++;
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// }
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// if (controller.physicalInputProfile.buttons[GCInputXboxPaddleOne] != nil) {
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// property->hasXboxPaddles = true;
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// property->buttonMask |= (1 << kControllerButtonPaddle1);
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// property->nButtons++;
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// }
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// if (controller.physicalInputProfile.buttons[GCInputXboxPaddleTwo] != nil) {
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// property->hasXboxPaddles = true;
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// property->buttonMask |= (1 << kControllerButtonPaddle2);
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// property->nButtons++;
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// }
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// if (controller.physicalInputProfile.buttons[GCInputXboxPaddleThree] != nil) {
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// property->hasXboxPaddles = true;
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// property->buttonMask |= (1 << kControllerButtonPaddle3);
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// property->nButtons++;
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// }
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// if (controller.physicalInputProfile.buttons[GCInputXboxPaddleFour] != nil) {
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// property->hasXboxPaddles = true;
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// property->buttonMask |= (1 << kControllerButtonPaddle4);
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// property->nButtons++;
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// }
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// if (controller.physicalInputProfile.buttons[GCInputXboxShareButton] != nil) {
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// property->hasXboxShareButton = true;
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// property->buttonMask |= (1 << kControllerButtonMisc1);
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// property->nButtons++;
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// }
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// }
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//
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// #pragma clang diagnostic pop
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//
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// if (isXbox) {
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// vendor = kUSBVendorMicrosoft;
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// if (property->hasXboxPaddles) {
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// product = kUSBProductXboxOneEliteSeries2Bluetooth;
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// subtype = 1;
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// } else if (property->hasXboxShareButton) {
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// product = kUSBProductXboxSeriesXBluetooth;
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// subtype = 1;
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// } else {
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// product = kUSBProductXboxOneSRev1Bluetooth;
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// subtype = 0;
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// }
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// } else if (isPS4) {
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// vendor = kUSBVendorSony;
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// product = kUSBProductSonyDS4Slim;
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// if (property->hasDualshockTouchpad) {
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// subtype = 1;
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// } else {
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// subtype = 0;
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// }
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// } else if (isPS5) {
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// vendor = kUSBVendorSony;
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// product = kUSBProductSonyDS5;
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// subtype = 0;
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// } else {
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// vendor = kUSBVendorApple;
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// product = 1;
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// subtype = 1;
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// }
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//
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// property->nAxes = 6;
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// property->nHats = 1;
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// } else if (controller.gamepad) {
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// property->buttonMask |= (1 << kControllerButtonA);
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// property->buttonMask |= (1 << kControllerButtonB);
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// property->buttonMask |= (1 << kControllerButtonX);
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// property->buttonMask |= (1 << kControllerButtonY);
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// property->buttonMask |= (1 << kControllerButtonLeftShoulder);
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// property->buttonMask |= (1 << kControllerButtonRightShoulder);
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// // This button's detection actually does not happen.
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// property->buttonMask |= (1 << kControllerButtonStart);
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// property->nButtons += 7;
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//
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// vendor = kUSBVendorApple;
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// product = 2;
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// subtype = 2;
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// property->nAxes = 0;
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// property->nHats = 1;
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// }
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//
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// const int kSDLHardwareBusBluetooth = 0x05;
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// property->guid[0] = (uint8_t)(kSDLHardwareBusBluetooth);
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// property->guid[1] = (uint8_t)(kSDLHardwareBusBluetooth >> 8);
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// property->guid[2] = 0;
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// property->guid[3] = 0;
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// property->guid[4] = (uint8_t)(vendor);
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// property->guid[5] = (uint8_t)(vendor >> 8);
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// property->guid[6] = 0;
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// property->guid[7] = 0;
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// property->guid[8] = (uint8_t)(product);
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// property->guid[9] = (uint8_t)(product >> 8);
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// property->guid[10] = 0;
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// property->guid[11] = 0;
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// property->guid[12] = (uint8_t)(property->buttonMask);
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// property->guid[13] = (uint8_t)(property->buttonMask >> 8);
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// if (vendor == kUSBVendorApple) {
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// property->guid[14] = 'm';
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// } else {
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// property->guid[14] = 0;
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// }
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// property->guid[15] = subtype;
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// }
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// }
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//
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// static void addController(GCController* controller) {
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// // Ignore if the controller is not an actual controller.
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// if (!controller.extendedGamepad && !controller.gamepad && controller.microGamepad) {
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// return;
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// }
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//
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// [controllers addObject:controller];
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//
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// struct ControllerProperty property = {};
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// getControllerPropertyFromController(controller, &property);
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// property.id = genNextId();
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// NSValue* value = [NSValue valueWithBytes:&property objCType:@encode(struct ControllerProperty)];
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// [controllerProperties addObject:value];
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// }
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//
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// static void removeController(GCController* controller) {
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// int index = [controllers indexOfObject:controller];
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// [controllers removeObjectAtIndex:index];
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// // NSValue should be released by the autorelease pool.
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// [controllerProperties removeObjectAtIndex:index];
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// }
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//
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// static void getControllerPropertyFromIndex(int index, struct ControllerProperty* property) {
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// NSValue* value = [controllerProperties objectAtIndex:index];
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// [value getValue:property];
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// }
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//
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// struct ControllerState {
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// uint8_t buttons[32];
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// float axes[32];
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// enum HatState hat;
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// };
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//
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// static enum HatState getHatState(GCControllerDirectionPad* dpad) {
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// enum HatState hat = 0;
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// if (dpad.up.isPressed) {
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// hat |= kHatUp;
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// } else if (dpad.down.isPressed) {
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// hat |= kHatDown;
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// }
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// if (dpad.left.isPressed) {
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// hat |= kHatLeft;
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// } else if (dpad.right.isPressed) {
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// hat |= kHatRight;
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// }
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// return hat;
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// }
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//
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// static void getControllerStateFromIndex(int index, struct ControllerState* controllerState) {
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// @autoreleasepool {
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// GCController* controller = [controllers objectAtIndex:index];
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// struct ControllerProperty property = {};
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// getControllerPropertyFromIndex(index, &property);
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//
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// if (controller.extendedGamepad) {
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// GCExtendedGamepad* gamepad = controller.extendedGamepad;
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//
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// controllerState->axes[0] = gamepad.leftThumbstick.xAxis.value;
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// controllerState->axes[1] = -gamepad.leftThumbstick.yAxis.value;
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// controllerState->axes[2] = gamepad.leftTrigger.value * 2 - 1;
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// controllerState->axes[3] = gamepad.rightThumbstick.xAxis.value;
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// controllerState->axes[4] = -gamepad.rightThumbstick.yAxis.value;
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// controllerState->axes[5] = gamepad.rightTrigger.value * 2 - 1;
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//
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// int buttonCount = 0;
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// controllerState->buttons[buttonCount++] = gamepad.buttonA.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.buttonB.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.buttonX.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.buttonY.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.leftShoulder.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.rightShoulder.isPressed;
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//
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// #pragma clang diagnostic push
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// #pragma clang diagnostic ignored "-Wunguarded-availability-new"
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//
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// if (property.buttonMask & (1 << kControllerButtonLeftStick)) {
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// controllerState->buttons[buttonCount++] = gamepad.leftThumbstickButton.isPressed;
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// }
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// if (property.buttonMask & (1 << kControllerButtonRightStick)) {
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// controllerState->buttons[buttonCount++] = gamepad.rightThumbstickButton.isPressed;
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// }
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// if (property.buttonMask & (1 << kControllerButtonBack)) {
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// controllerState->buttons[buttonCount++] = gamepad.buttonOptions.isPressed;
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// }
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// if (property.buttonMask & (1 << kControllerButtonGuide)) {
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// controllerState->buttons[buttonCount++] = gamepad.buttonHome.isPressed;
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// }
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// if (property.buttonMask & (1 << kControllerButtonStart)) {
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// controllerState->buttons[buttonCount++] = gamepad.buttonMenu.isPressed;
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// }
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//
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// if (property.hasDualshockTouchpad) {
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// controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton].isPressed;
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// }
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// if (property.hasXboxPaddles) {
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// if (property.buttonMask & (1 << kControllerButtonPaddle1)) {
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// controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleOne].isPressed;
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// }
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// if (property.buttonMask & (1 << kControllerButtonPaddle2)) {
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// controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleTwo].isPressed;
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// }
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// if (property.buttonMask & (1 << kControllerButtonPaddle3)) {
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// controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleThree].isPressed;
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// }
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// if (property.buttonMask & (1 << kControllerButtonPaddle4)) {
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// controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleFour].isPressed;
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// }
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// }
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// if (property.hasXboxShareButton) {
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// controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputXboxShareButton].isPressed;
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// }
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//
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// #pragma clang diagnostic pop
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//
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// if (property.nHats) {
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// controllerState->hat = getHatState(gamepad.dpad);
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// }
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// } else if (controller.gamepad) {
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// GCGamepad* gamepad = controller.gamepad;
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//
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// int buttonCount = 0;
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// controllerState->buttons[buttonCount++] = gamepad.buttonA.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.buttonB.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.buttonX.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.buttonY.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.leftShoulder.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.rightShoulder.isPressed;
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//
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// if (property.nHats) {
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// controllerState->hat = getHatState(gamepad.dpad);
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// }
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// }
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// }
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// }
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//
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// static void init(void) {
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// controllers = [NSMutableArray array];
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// controllerProperties = [NSMutableArray array];
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//
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// @autoreleasepool {
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// for (GCController* controller in [GCController controllers]) {
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// addController(controller);
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// }
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// NSNotificationCenter* center = [NSNotificationCenter defaultCenter];
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// [center addObserverForName:GCControllerDidConnectNotification
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// object:nil
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// queue:nil
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// usingBlock:^(NSNotification* notification) {
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// addController(notification.object);
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// }];
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// [center addObserverForName:GCControllerDidDisconnectNotification
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// object:nil
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// queue:nil
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// usingBlock:^(NSNotification* notification) {
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// removeController(notification.object);
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// }];
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// }
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// }
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//
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// static int getControllersNum(void) {
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// return [controllers count];
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// }
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import "C"
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|
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import (
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"encoding/hex"
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|
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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)
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|
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func init() {
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C.init()
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}
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func (i *Input) updateGamepads() {
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i.gamepads = i.gamepads[:0]
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num := int(C.getControllersNum())
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for idx := 0; idx < num; idx++ {
|
|
var property C.struct_ControllerProperty
|
|
C.getControllerPropertyFromIndex(C.int(idx), &property)
|
|
var guid [16]byte
|
|
for i := range property.guid {
|
|
guid[i] = byte(property.guid[i])
|
|
}
|
|
|
|
name := make([]byte, 0, len(property.name))
|
|
for _, c := range property.name {
|
|
if c == 0 {
|
|
break
|
|
}
|
|
name = append(name, byte(c))
|
|
}
|
|
|
|
gamepad := Gamepad{
|
|
ID: driver.GamepadID(property.id),
|
|
SDLID: hex.EncodeToString(guid[:]),
|
|
Name: string(name),
|
|
ButtonNum: int(property.nButtons),
|
|
AxisNum: int(property.nAxes),
|
|
}
|
|
|
|
var state C.struct_ControllerState
|
|
C.getControllerStateFromIndex(C.int(idx), &state)
|
|
|
|
for j := 0; j < gamepad.ButtonNum; j++ {
|
|
gamepad.Buttons[j] = state.buttons[j] != 0
|
|
}
|
|
|
|
// Follow the GLFW way to process hats.
|
|
// See _glfwInputJoystickHat.
|
|
if property.nHats > 0 {
|
|
base := gamepad.ButtonNum
|
|
gamepad.ButtonNum += 4
|
|
gamepad.Buttons[base] = state.hat&0x01 != 0
|
|
gamepad.Buttons[base+1] = state.hat&0x02 != 0
|
|
gamepad.Buttons[base+2] = state.hat&0x04 != 0
|
|
gamepad.Buttons[base+3] = state.hat&0x08 != 0
|
|
}
|
|
|
|
for j := 0; j < gamepad.AxisNum; j++ {
|
|
gamepad.Axes[j] = float32(state.axes[j])
|
|
}
|
|
|
|
i.gamepads = append(i.gamepads, gamepad)
|
|
}
|
|
}
|