mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 20:28:54 +01:00
178 lines
3.6 KiB
Go
178 lines
3.6 KiB
Go
// This package is experimental.
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package glut
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// #cgo CFLAGS: -Wno-deprecated-declarations
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// #cgo LDFLAGS: -framework GLUT -framework OpenGL
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//
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// #include <stdlib.h>
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// #include <GLUT/glut.h>
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//
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// void display(void);
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// void mouse(int button, int state, int x, int y);
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// void motion(int x, int y);
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// void idle(void);
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//
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// static void setGlutFuncs(void) {
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// glutDisplayFunc(display);
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// glutMouseFunc(mouse);
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// glutMotionFunc(motion);
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// glutIdleFunc(idle);
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// }
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//
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import "C"
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import (
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"github.com/hajimehoshi/go-ebiten"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl"
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"os"
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"unsafe"
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)
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type glutInputEvent struct {
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IsActive bool
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X int
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Y int
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}
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type UI struct {
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screenWidth int
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screenHeight int
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screenScale int
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title string
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initializing chan ebiten.Game
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initialized chan ebiten.Game
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updating chan ebiten.Game
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updated chan ebiten.Game
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input chan ebiten.InputState
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graphicsDevice *opengl.Device
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glutInputting chan glutInputEvent
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}
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var currentUI *UI
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func New(screenWidth, screenHeight, screenScale int, title string) *UI {
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if currentUI != nil {
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panic("UI can't be duplicated.")
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}
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ui := &UI{
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screenWidth: screenWidth,
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screenHeight: screenHeight,
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screenScale: screenScale,
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title: title,
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initializing: make(chan ebiten.Game),
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initialized: make(chan ebiten.Game),
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updating: make(chan ebiten.Game),
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updated: make(chan ebiten.Game),
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input: make(chan ebiten.InputState),
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glutInputting: make(chan glutInputEvent),
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}
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currentUI = ui
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return ui
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}
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func (ui *UI) MainLoop() {
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cargs := []*C.char{C.CString(os.Args[0])}
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defer func() {
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for _, carg := range cargs {
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C.free(unsafe.Pointer(carg))
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}
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}()
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cargc := C.int(len(cargs))
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// Initialize OpenGL
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C.glutInit(&cargc, &cargs[0])
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C.glutInitDisplayMode(C.GLUT_RGBA)
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C.glutInitWindowSize(
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C.int(ui.screenWidth*ui.screenScale),
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C.int(ui.screenHeight*ui.screenScale))
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cTitle := C.CString(ui.title)
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defer C.free(unsafe.Pointer(cTitle))
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C.glutCreateWindow(cTitle)
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ui.graphicsDevice = opengl.NewDevice(
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ui.screenWidth, ui.screenHeight, ui.screenScale)
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ui.graphicsDevice.Init()
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game := <-ui.initializing
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game.InitTextures(ui.graphicsDevice.TextureFactory())
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ui.initialized <- game
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// Set the callbacks
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C.setGlutFuncs()
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C.glutMainLoop()
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}
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func (ui *UI) ScreenWidth() int {
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return ui.screenWidth
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}
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func (ui *UI) ScreenHeight() int {
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return ui.screenHeight
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}
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func (ui *UI) Initializing() chan<- ebiten.Game {
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return ui.initializing
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}
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func (ui *UI) Initialized() <-chan ebiten.Game {
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return ui.initialized
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}
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func (ui *UI) Updating() chan<- ebiten.Game {
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return ui.updating
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}
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func (ui *UI) Updated() <-chan ebiten.Game {
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return ui.updated
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}
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func (ui *UI) Input() <-chan ebiten.InputState {
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return ui.input
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}
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func (ui *UI) normalizePoint(x, y int) (newX, newY int) {
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x /= ui.screenScale
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y /= ui.screenScale
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if x < 0 {
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x = 0
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} else if ui.screenWidth <= x {
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x = ui.screenWidth - 1
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}
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if y < 0 {
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y = 0
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} else if ui.screenHeight <= y {
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y = ui.screenHeight - 1
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}
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return x, y
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}
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//export display
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func display() {
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game := <-currentUI.updating
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currentUI.graphicsDevice.Update(game.Draw)
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currentUI.updated <- game
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C.glutSwapBuffers()
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}
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//export mouse
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func mouse(button, state, x, y C.int) {
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if state != C.GLUT_DOWN {
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currentUI.input <- ebiten.InputState{-1, -1}
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return
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}
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newX, newY := currentUI.normalizePoint(int(x), int(y))
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currentUI.input <- ebiten.InputState{newX, newY}
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}
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//export motion
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func motion(x, y C.int) {
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newX, newY := currentUI.normalizePoint(int(x), int(y))
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currentUI.input <- ebiten.InputState{newX, newY}
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}
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//export idle
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func idle() {
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C.glutPostRedisplay()
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}
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