mirror of
https://github.com/hajimehoshi/ebiten.git
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440 lines
18 KiB
Objective-C
440 lines
18 KiB
Objective-C
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "mtl_darwin.h"
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#import <Metal/Metal.h>
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#include <stdlib.h>
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struct Device CreateSystemDefaultDevice() {
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id<MTLDevice> device = MTLCreateSystemDefaultDevice();
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if (!device) {
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struct Device d;
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d.Device = NULL;
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return d;
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}
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struct Device d;
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d.Device = device;
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#if !TARGET_OS_IPHONE
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d.Headless = device.headless;
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d.LowPower = device.lowPower;
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#else
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d.Headless = 0;
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d.LowPower = 0;
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#endif
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d.Name = device.name.UTF8String;
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return d;
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}
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uint8_t Device_SupportsFeatureSet(void *device, uint16_t featureSet) {
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return [(id<MTLDevice>)device supportsFeatureSet:featureSet];
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}
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void *Device_MakeCommandQueue(void *device) {
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return [(id<MTLDevice>)device newCommandQueue];
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}
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struct Library Device_MakeLibrary(void *device, const char *source,
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size_t sourceLength) {
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NSError *error;
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id<MTLLibrary> library = [(id<MTLDevice>)device
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newLibraryWithSource:[[NSString alloc] initWithBytes:source
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length:sourceLength
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encoding:NSUTF8StringEncoding]
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options:NULL // TODO.
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error:&error];
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struct Library l;
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l.Library = library;
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if (!library) {
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l.Error = error.localizedDescription.UTF8String;
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}
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return l;
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}
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struct RenderPipelineState
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Device_MakeRenderPipelineState(void *device,
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struct RenderPipelineDescriptor descriptor) {
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MTLRenderPipelineDescriptor *renderPipelineDescriptor =
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[[MTLRenderPipelineDescriptor alloc] init];
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renderPipelineDescriptor.vertexFunction = descriptor.VertexFunction;
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renderPipelineDescriptor.fragmentFunction = descriptor.FragmentFunction;
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renderPipelineDescriptor.colorAttachments[0].pixelFormat =
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descriptor.ColorAttachment0PixelFormat;
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renderPipelineDescriptor.colorAttachments[0].blendingEnabled =
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descriptor.ColorAttachment0BlendingEnabled;
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renderPipelineDescriptor.colorAttachments[0].destinationAlphaBlendFactor =
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descriptor.ColorAttachment0DestinationAlphaBlendFactor;
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renderPipelineDescriptor.colorAttachments[0].destinationRGBBlendFactor =
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descriptor.ColorAttachment0DestinationRGBBlendFactor;
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renderPipelineDescriptor.colorAttachments[0].sourceAlphaBlendFactor =
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descriptor.ColorAttachment0SourceAlphaBlendFactor;
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renderPipelineDescriptor.colorAttachments[0].sourceRGBBlendFactor =
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descriptor.ColorAttachment0SourceRGBBlendFactor;
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renderPipelineDescriptor.colorAttachments[0].writeMask =
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descriptor.ColorAttachment0WriteMask;
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renderPipelineDescriptor.stencilAttachmentPixelFormat =
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descriptor.StencilAttachmentPixelFormat;
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NSError *error;
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id<MTLRenderPipelineState> renderPipelineState = [(id<MTLDevice>)device
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newRenderPipelineStateWithDescriptor:renderPipelineDescriptor
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error:&error];
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[renderPipelineDescriptor release];
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struct RenderPipelineState rps;
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rps.RenderPipelineState = renderPipelineState;
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if (!renderPipelineState) {
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rps.Error = error.localizedDescription.UTF8String;
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}
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return rps;
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}
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void *Device_MakeBufferWithBytes(void *device, const void *bytes, size_t length,
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uint16_t options) {
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return [(id<MTLDevice>)device newBufferWithBytes:(const void *)bytes
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length:(NSUInteger)length
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options:(MTLResourceOptions)options];
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}
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void *Device_MakeBufferWithLength(void *device, size_t length,
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uint16_t options) {
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return
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[(id<MTLDevice>)device newBufferWithLength:(NSUInteger)length
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options:(MTLResourceOptions)options];
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}
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void *Device_MakeTexture(void *device, struct TextureDescriptor descriptor) {
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MTLTextureDescriptor *textureDescriptor = [[MTLTextureDescriptor alloc] init];
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textureDescriptor.textureType = descriptor.TextureType;
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textureDescriptor.pixelFormat = descriptor.PixelFormat;
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textureDescriptor.width = descriptor.Width;
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textureDescriptor.height = descriptor.Height;
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textureDescriptor.storageMode = descriptor.StorageMode;
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textureDescriptor.usage = descriptor.Usage;
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id<MTLTexture> texture =
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[(id<MTLDevice>)device newTextureWithDescriptor:textureDescriptor];
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[textureDescriptor release];
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return texture;
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}
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void *Device_MakeDepthStencilState(void *device,
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struct DepthStencilDescriptor descriptor) {
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MTLDepthStencilDescriptor *depthStencilDescriptor =
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[[MTLDepthStencilDescriptor alloc] init];
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depthStencilDescriptor.backFaceStencil.stencilFailureOperation =
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descriptor.BackFaceStencilStencilFailureOperation;
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depthStencilDescriptor.backFaceStencil.depthFailureOperation =
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descriptor.BackFaceStencilDepthFailureOperation;
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depthStencilDescriptor.backFaceStencil.depthStencilPassOperation =
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descriptor.BackFaceStencilDepthStencilPassOperation;
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depthStencilDescriptor.backFaceStencil.stencilCompareFunction =
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descriptor.BackFaceStencilStencilCompareFunction;
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depthStencilDescriptor.frontFaceStencil.stencilFailureOperation =
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descriptor.FrontFaceStencilStencilFailureOperation;
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depthStencilDescriptor.frontFaceStencil.depthFailureOperation =
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descriptor.FrontFaceStencilDepthFailureOperation;
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depthStencilDescriptor.frontFaceStencil.depthStencilPassOperation =
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descriptor.FrontFaceStencilDepthStencilPassOperation;
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depthStencilDescriptor.frontFaceStencil.stencilCompareFunction =
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descriptor.FrontFaceStencilStencilCompareFunction;
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id<MTLDepthStencilState> depthStencilState = [(id<MTLDevice>)device
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newDepthStencilStateWithDescriptor:depthStencilDescriptor];
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[depthStencilDescriptor release];
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return depthStencilState;
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}
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void CommandQueue_Release(void *commandQueue) {
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[(id<MTLCommandQueue>)commandQueue release];
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}
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void *CommandQueue_MakeCommandBuffer(void *commandQueue) {
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return [(id<MTLCommandQueue>)commandQueue commandBuffer];
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}
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void CommandBuffer_Retain(void *commandBuffer) {
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[(id<MTLCommandBuffer>)commandBuffer retain];
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}
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void CommandBuffer_Release(void *commandBuffer) {
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[(id<MTLCommandBuffer>)commandBuffer release];
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}
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uint8_t CommandBuffer_Status(void *commandBuffer) {
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return [(id<MTLCommandBuffer>)commandBuffer status];
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}
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void CommandBuffer_PresentDrawable(void *commandBuffer, void *drawable) {
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[(id<MTLCommandBuffer>)commandBuffer
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presentDrawable:(id<MTLDrawable>)drawable];
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}
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void CommandBuffer_Commit(void *commandBuffer) {
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[(id<MTLCommandBuffer>)commandBuffer commit];
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}
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void CommandBuffer_WaitUntilCompleted(void *commandBuffer) {
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[(id<MTLCommandBuffer>)commandBuffer waitUntilCompleted];
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}
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void CommandBuffer_WaitUntilScheduled(void *commandBuffer) {
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[(id<MTLCommandBuffer>)commandBuffer waitUntilScheduled];
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}
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void *
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CommandBuffer_MakeRenderCommandEncoder(void *commandBuffer,
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struct RenderPassDescriptor descriptor) {
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MTLRenderPassDescriptor *renderPassDescriptor =
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[[MTLRenderPassDescriptor alloc] init];
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renderPassDescriptor.colorAttachments[0].loadAction =
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descriptor.ColorAttachment0LoadAction;
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renderPassDescriptor.colorAttachments[0].storeAction =
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descriptor.ColorAttachment0StoreAction;
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renderPassDescriptor.colorAttachments[0].clearColor =
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MTLClearColorMake(descriptor.ColorAttachment0ClearColor.Red,
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descriptor.ColorAttachment0ClearColor.Green,
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descriptor.ColorAttachment0ClearColor.Blue,
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descriptor.ColorAttachment0ClearColor.Alpha);
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renderPassDescriptor.colorAttachments[0].texture =
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(id<MTLTexture>)descriptor.ColorAttachment0Texture;
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renderPassDescriptor.stencilAttachment.loadAction =
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descriptor.StencilAttachmentLoadAction;
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renderPassDescriptor.stencilAttachment.storeAction =
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descriptor.StencilAttachmentStoreAction;
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renderPassDescriptor.stencilAttachment.texture =
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(id<MTLTexture>)descriptor.StencilAttachmentTexture;
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id<MTLRenderCommandEncoder> rce = [(id<MTLCommandBuffer>)commandBuffer
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renderCommandEncoderWithDescriptor:renderPassDescriptor];
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[renderPassDescriptor release];
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return rce;
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}
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void *CommandBuffer_MakeBlitCommandEncoder(void *commandBuffer) {
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return [(id<MTLCommandBuffer>)commandBuffer blitCommandEncoder];
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}
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void CommandEncoder_EndEncoding(void *commandEncoder) {
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[(id<MTLCommandEncoder>)commandEncoder endEncoding];
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}
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void RenderCommandEncoder_Release(void *renderCommandEncoder) {
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[(id<MTLRenderCommandEncoder>)renderCommandEncoder release];
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}
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void RenderCommandEncoder_SetRenderPipelineState(void *renderCommandEncoder,
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void *renderPipelineState) {
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[(id<MTLRenderCommandEncoder>)renderCommandEncoder
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setRenderPipelineState:(id<MTLRenderPipelineState>)renderPipelineState];
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}
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void RenderCommandEncoder_SetViewport(void *renderCommandEncoder,
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struct Viewport viewport) {
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[(id<MTLRenderCommandEncoder>)renderCommandEncoder
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setViewport:(MTLViewport){
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.originX = viewport.OriginX,
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.originY = viewport.OriginY,
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.width = viewport.Width,
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.height = viewport.Height,
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.znear = viewport.ZNear,
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.zfar = viewport.ZFar,
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}];
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}
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void RenderCommandEncoder_SetScissorRect(void *renderCommandEncoder,
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struct ScissorRect scissorRect) {
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[(id<MTLRenderCommandEncoder>)renderCommandEncoder
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setScissorRect:(MTLScissorRect){
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.x = scissorRect.X,
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.y = scissorRect.Y,
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.width = scissorRect.Width,
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.height = scissorRect.Height,
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}];
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}
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void RenderCommandEncoder_SetVertexBuffer(void *renderCommandEncoder,
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void *buffer, uint_t offset,
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uint_t index) {
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[(id<MTLRenderCommandEncoder>)renderCommandEncoder
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setVertexBuffer:(id<MTLBuffer>)buffer
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offset:(NSUInteger)offset
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atIndex:(NSUInteger)index];
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}
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void RenderCommandEncoder_SetVertexBytes(void *renderCommandEncoder,
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const void *bytes, size_t length,
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uint_t index) {
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[(id<MTLRenderCommandEncoder>)renderCommandEncoder
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setVertexBytes:bytes
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length:(NSUInteger)length
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atIndex:(NSUInteger)index];
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}
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void RenderCommandEncoder_SetFragmentBytes(void *renderCommandEncoder,
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const void *bytes, size_t length,
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uint_t index) {
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[(id<MTLRenderCommandEncoder>)renderCommandEncoder
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setFragmentBytes:bytes
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length:(NSUInteger)length
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atIndex:(NSUInteger)index];
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}
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void RenderCommandEncoder_SetFragmentTexture(void *renderCommandEncoder,
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void *texture, uint_t index) {
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[(id<MTLRenderCommandEncoder>)renderCommandEncoder
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setFragmentTexture:(id<MTLTexture>)texture
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atIndex:(NSUInteger)index];
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}
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void RenderCommandEncoder_SetBlendColor(void *renderCommandEncoder, float red,
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float green, float blue, float alpha) {
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[(id<MTLRenderCommandEncoder>)renderCommandEncoder setBlendColorRed:red
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green:green
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blue:blue
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alpha:alpha];
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}
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void RenderCommandEncoder_SetDepthStencilState(void *renderCommandEncoder,
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void *depthStencilState) {
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[(id<MTLRenderCommandEncoder>)renderCommandEncoder
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setDepthStencilState:(id<MTLDepthStencilState>)depthStencilState];
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}
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void RenderCommandEncoder_DrawPrimitives(void *renderCommandEncoder,
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uint8_t primitiveType,
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uint_t vertexStart,
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uint_t vertexCount) {
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[(id<MTLRenderCommandEncoder>)renderCommandEncoder
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drawPrimitives:(MTLPrimitiveType)primitiveType
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vertexStart:(NSUInteger)vertexStart
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vertexCount:(NSUInteger)vertexCount];
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}
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void RenderCommandEncoder_DrawIndexedPrimitives(
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void *renderCommandEncoder, uint8_t primitiveType, uint_t indexCount,
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uint8_t indexType, void *indexBuffer, uint_t indexBufferOffset) {
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[(id<MTLRenderCommandEncoder>)renderCommandEncoder
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drawIndexedPrimitives:(MTLPrimitiveType)primitiveType
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indexCount:(NSUInteger)indexCount
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indexType:(MTLIndexType)indexType
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indexBuffer:(id<MTLBuffer>)indexBuffer
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indexBufferOffset:(NSUInteger)indexBufferOffset];
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}
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void BlitCommandEncoder_Synchronize(void *blitCommandEncoder, void *resource) {
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#if !TARGET_OS_IPHONE
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[(id<MTLBlitCommandEncoder>)blitCommandEncoder
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synchronizeResource:(id<MTLResource>)resource];
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#endif
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}
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void BlitCommandEncoder_SynchronizeTexture(void *blitCommandEncoder,
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void *texture, uint_t slice,
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uint_t level) {
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#if !TARGET_OS_IPHONE
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[(id<MTLBlitCommandEncoder>)blitCommandEncoder
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synchronizeTexture:(id<MTLTexture>)texture
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slice:(NSUInteger)slice
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level:(NSUInteger)level];
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#endif
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}
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void BlitCommandEncoder_CopyFromTexture(
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void *blitCommandEncoder, void *sourceTexture, uint_t sourceSlice,
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uint_t sourceLevel, struct Origin sourceOrigin, struct Size sourceSize,
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void *destinationTexture, uint_t destinationSlice, uint_t destinationLevel,
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struct Origin destinationOrigin) {
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[(id<MTLBlitCommandEncoder>)blitCommandEncoder
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copyFromTexture:(id<MTLTexture>)sourceTexture
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sourceSlice:(NSUInteger)sourceSlice
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sourceLevel:(NSUInteger)sourceLevel
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sourceOrigin:(MTLOrigin){.x = sourceOrigin.X,
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.y = sourceOrigin.Y,
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.z = sourceOrigin.Z}
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sourceSize:(MTLSize){.width = sourceSize.Width,
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.height = sourceSize.Height,
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.depth = sourceSize.Depth}
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toTexture:(id<MTLTexture>)destinationTexture
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destinationSlice:(NSUInteger)destinationSlice
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destinationLevel:(NSUInteger)destinationLevel
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destinationOrigin:(MTLOrigin){.x = destinationOrigin.X,
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.y = destinationOrigin.Y,
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.z = destinationOrigin.Z}];
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}
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void *Library_MakeFunction(void *library, const char *name) {
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return [(id<MTLLibrary>)library
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newFunctionWithName:[NSString stringWithUTF8String:name]];
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}
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void Texture_Release(void *texture) { [(id<MTLTexture>)texture release]; }
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void Texture_GetBytes(void *texture, void *pixelBytes, size_t bytesPerRow,
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struct Region region, uint_t level) {
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[(id<MTLTexture>)texture getBytes:(void *)pixelBytes
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bytesPerRow:(NSUInteger)bytesPerRow
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fromRegion:(MTLRegion) {
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.origin = {.x = region.Origin.X,
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.y = region.Origin.Y,
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.z = region.Origin.Z},
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.size = {
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.width = region.Size.Width,
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.height = region.Size.Height,
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.depth = region.Size.Depth
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}
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}
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mipmapLevel:(NSUInteger)level];
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}
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void Texture_ReplaceRegion(void *texture, struct Region region, uint_t level,
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void *bytes, uint_t bytesPerRow) {
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[(id<MTLTexture>)texture replaceRegion:(MTLRegion) {
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.origin = {.x = region.Origin.X,
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.y = region.Origin.Y,
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.z = region.Origin.Z},
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.size = {
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.width = region.Size.Width,
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.height = region.Size.Height,
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.depth = region.Size.Depth
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}
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}
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mipmapLevel:(NSUInteger)level
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withBytes:bytes
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bytesPerRow:(NSUInteger)bytesPerRow];
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}
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int Texture_Width(void *texture) { return [(id<MTLTexture>)texture width]; }
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int Texture_Height(void *texture) { return [(id<MTLTexture>)texture height]; }
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size_t Buffer_Length(void *buffer) { return [(id<MTLBuffer>)buffer length]; }
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void Buffer_CopyToContents(void *buffer, void *data, size_t lengthInBytes) {
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memcpy(((id<MTLBuffer>)buffer).contents, data, lengthInBytes);
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#if !TARGET_OS_IPHONE
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[(id<MTLBuffer>)buffer didModifyRange:NSMakeRange(0, lengthInBytes)];
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#endif
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}
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void Buffer_Retain(void *buffer) { [(id<MTLBuffer>)buffer retain]; }
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void Buffer_Release(void *buffer) { [(id<MTLBuffer>)buffer release]; }
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void Function_Release(void *function) { [(id<MTLFunction>)function release]; }
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void RenderPipelineState_Release(void *renderPipelineState) {
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[(id<MTLRenderPipelineState>)renderPipelineState release];
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}
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void DepthStencilState_Release(void *depthStencilState) {
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[(id<MTLDepthStencilState>)depthStencilState release];
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}
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