ebiten/internal/loop/run.go
2017-08-06 01:49:20 +09:00

106 lines
2.1 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package loop
import (
"errors"
"time"
"github.com/hajimehoshi/ebiten/internal/clock"
"github.com/hajimehoshi/ebiten/internal/sync"
)
const FPS = clock.FPS
func CurrentFPS() float64 {
if theRunContext == nil {
return 0
}
return theRunContext.getCurrentFPS()
}
type runContext struct {
currentFPS float64
framesForFPS int64
lastFPSUpdated int64
m sync.RWMutex
}
var (
theRunContext *runContext
contextInitCh = make(chan struct{})
)
func (c *runContext) getCurrentFPS() float64 {
c.m.RLock()
v := c.currentFPS
c.m.RUnlock()
return v
}
func (c *runContext) updateFPS(fps float64) {
c.m.Lock()
c.currentFPS = fps
c.m.Unlock()
}
func Start() error {
// TODO: Need lock here?
if theRunContext != nil {
return errors.New("loop: The game is already running")
}
theRunContext = &runContext{}
n := now()
theRunContext.lastFPSUpdated = n
close(contextInitCh)
return nil
}
func End() {
theRunContext = nil
}
type Updater interface {
Update(updateCount int) error
}
func Update(u Updater) error {
<-contextInitCh
return theRunContext.update(u)
}
func (c *runContext) update(u Updater) error {
n := now()
count := clock.Update(n)
if err := u.Update(count); err != nil {
return err
}
c.framesForFPS++
// Calc the current FPS.
if time.Second > time.Duration(n-c.lastFPSUpdated) {
return nil
}
currentFPS := float64(c.framesForFPS) * float64(time.Second) / float64(n-c.lastFPSUpdated)
c.updateFPS(currentFPS)
c.lastFPSUpdated = n
c.framesForFPS = 0
return nil
}