mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-29 13:18:55 +01:00
182 lines
5.0 KiB
Go
182 lines
5.0 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build darwin
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// +build darwin
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package mtl_test
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import (
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"fmt"
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"image"
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"image/color"
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"image/png"
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"os"
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"path/filepath"
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"testing"
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"unsafe"
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"golang.org/x/image/math/f32"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl"
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)
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func Disabled_TestRenderTriangle(t *testing.T) {
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device, err := mtl.CreateSystemDefaultDevice()
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if err != nil {
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t.Fatal(err)
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}
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// Create a render pipeline state.
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const source = `#include <metal_stdlib>
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using namespace metal;
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struct Vertex {
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float4 position [[position]];
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float4 color;
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};
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vertex Vertex VertexShader(
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uint vertexID [[vertex_id]],
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device Vertex * vertices [[buffer(0)]]
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) {
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return vertices[vertexID];
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}
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fragment float4 FragmentShader(Vertex in [[stage_in]]) {
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return in.color;
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}
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`
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lib, err := device.MakeLibrary(source, mtl.CompileOptions{})
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if err != nil {
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t.Fatal(err)
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}
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vs, err := lib.MakeFunction("VertexShader")
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if err != nil {
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t.Fatal(err)
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}
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fs, err := lib.MakeFunction("FragmentShader")
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if err != nil {
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t.Fatal(err)
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}
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var rpld mtl.RenderPipelineDescriptor
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rpld.VertexFunction = vs
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rpld.FragmentFunction = fs
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rpld.ColorAttachments[0].PixelFormat = mtl.PixelFormatRGBA8UNorm
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rps, err := device.MakeRenderPipelineState(rpld)
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if err != nil {
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t.Fatal(err)
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}
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// Create a vertex buffer.
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type Vertex struct {
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Position f32.Vec4
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Color f32.Vec4
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}
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vertexData := [...]Vertex{
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{f32.Vec4{+0.00, +0.75, 0, 1}, f32.Vec4{1, 0, 0, 1}},
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{f32.Vec4{-0.75, -0.75, 0, 1}, f32.Vec4{0, 1, 0, 1}},
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{f32.Vec4{+0.75, -0.75, 0, 1}, f32.Vec4{0, 0, 1, 1}},
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}
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vertexBuffer := device.MakeBufferWithBytes(unsafe.Pointer(&vertexData[0]), unsafe.Sizeof(vertexData), mtl.ResourceStorageModeManaged)
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// Create an output texture to render into.
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td := mtl.TextureDescriptor{
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TextureType: mtl.TextureType2D,
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PixelFormat: mtl.PixelFormatRGBA8UNorm,
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Width: 512,
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Height: 512,
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StorageMode: mtl.StorageModeManaged,
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}
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texture := device.MakeTexture(td)
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cq := device.MakeCommandQueue()
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cb := cq.MakeCommandBuffer()
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// Encode all render commands.
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var rpd mtl.RenderPassDescriptor
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rpd.ColorAttachments[0].LoadAction = mtl.LoadActionClear
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rpd.ColorAttachments[0].StoreAction = mtl.StoreActionStore
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rpd.ColorAttachments[0].ClearColor = mtl.ClearColor{Red: 0.35, Green: 0.65, Blue: 0.85, Alpha: 1}
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rpd.ColorAttachments[0].Texture = texture
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rce := cb.MakeRenderCommandEncoder(rpd)
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rce.SetRenderPipelineState(rps)
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rce.SetVertexBuffer(vertexBuffer, 0, 0)
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rce.DrawPrimitives(mtl.PrimitiveTypeTriangle, 0, 3)
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rce.EndEncoding()
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// Encode all blit commands.
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bce := cb.MakeBlitCommandEncoder()
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bce.Synchronize(texture)
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bce.EndEncoding()
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cb.Commit()
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cb.WaitUntilCompleted()
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// Read pixels from output texture into an image.
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got := image.NewNRGBA(image.Rect(0, 0, texture.Width(), texture.Height()))
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bytesPerRow := 4 * texture.Width()
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region := mtl.RegionMake2D(0, 0, texture.Width(), texture.Height())
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texture.GetBytes(&got.Pix[0], uintptr(bytesPerRow), region, 0)
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// TODO: Embed this file?
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want, err := readPNG(filepath.Join("testdata", "triangle.png"))
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if err != nil {
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t.Fatal(err)
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}
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if err := imageEq(got, want); err != nil {
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t.Errorf("got image != want: %v", err)
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}
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}
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func readPNG(name string) (image.Image, error) {
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f, err := os.Open(name)
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if err != nil {
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return nil, err
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}
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defer f.Close()
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return png.Decode(f)
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}
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// imageEq reports whether images m, n are considered equivalent. Two images are considered
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// equivalent if they have same bounds, and all pixel colors are within a small margin.
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func imageEq(m, n image.Image) error {
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if m.Bounds() != n.Bounds() {
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return fmt.Errorf("bounds don't match: %v != %v", m.Bounds(), n.Bounds())
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}
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for y := m.Bounds().Min.Y; y < m.Bounds().Max.Y; y++ {
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for x := m.Bounds().Min.X; x < m.Bounds().Max.X; x++ {
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c := color.NRGBAModel.Convert(m.At(x, y)).(color.NRGBA)
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d := color.NRGBAModel.Convert(n.At(x, y)).(color.NRGBA)
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if !colorEq(c, d) {
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return fmt.Errorf("pixel (%v, %v) doesn't match: %+v != %+v", x, y, c, d)
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}
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}
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}
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return nil
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}
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// colorEq reports whether colors c, d are considered equivalent, i.e., within a small margin.
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func colorEq(c, d color.NRGBA) bool {
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return eqEpsilon(c.R, d.R) && eqEpsilon(c.G, d.G) && eqEpsilon(c.B, d.B) && eqEpsilon(c.A, d.A)
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}
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// eqEpsilon reports whether a and b are within epsilon of each other.
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func eqEpsilon(a, b uint8) bool {
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const epsilon = 1
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return uint16(a)-uint16(b) <= epsilon || uint16(b)-uint16(a) <= epsilon
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}
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