mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-28 12:48:54 +01:00
166 lines
4.2 KiB
Go
166 lines
4.2 KiB
Go
package opengl
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import (
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"github.com/go-gl/gl"
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"github.com/hajimehoshi/ebiten/graphics"
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"github.com/hajimehoshi/ebiten/graphics/matrix"
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"github.com/hajimehoshi/ebiten/graphics/opengl/internal/shader"
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"image"
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"math"
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"sync"
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)
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func glMatrix(matrix [4][4]float64) [16]float32 {
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result := [16]float32{}
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for j := 0; j < 4; j++ {
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for i := 0; i < 4; i++ {
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result[i+j*4] = float32(matrix[i][j])
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}
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}
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return result
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}
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type ids struct {
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textures map[graphics.TextureId]*Texture
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renderTargets map[graphics.RenderTargetId]*RenderTarget
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renderTargetToTexture map[graphics.RenderTargetId]graphics.TextureId
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lastId int
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currentRenderTargetId graphics.RenderTargetId
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sync.RWMutex
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}
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var idsInstance = &ids{
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textures: map[graphics.TextureId]*Texture{},
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renderTargets: map[graphics.RenderTargetId]*RenderTarget{},
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renderTargetToTexture: map[graphics.RenderTargetId]graphics.TextureId{},
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currentRenderTargetId: -1,
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}
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func CreateRenderTarget(
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width, height int,
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filter graphics.Filter) (graphics.RenderTargetId, error) {
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return idsInstance.createRenderTarget(width, height, filter)
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}
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func CreateTexture(
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img image.Image,
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filter graphics.Filter) (graphics.TextureId, error) {
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return idsInstance.createTexture(img, filter)
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}
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func (i *ids) textureAt(id graphics.TextureId) *Texture {
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i.RLock()
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defer i.RUnlock()
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return i.textures[id]
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}
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func (i *ids) renderTargetAt(id graphics.RenderTargetId) *RenderTarget {
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i.RLock()
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defer i.RUnlock()
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return i.renderTargets[id]
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}
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func (i *ids) toTexture(id graphics.RenderTargetId) graphics.TextureId {
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i.RLock()
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defer i.RUnlock()
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return i.renderTargetToTexture[id]
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}
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func (i *ids) createTexture(img image.Image, filter graphics.Filter) (graphics.TextureId, error) {
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texture, err := createTextureFromImage(img, filter)
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if err != nil {
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return 0, err
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}
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i.Lock()
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defer i.Unlock()
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i.lastId++
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textureId := graphics.TextureId(i.lastId)
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i.textures[textureId] = texture
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return textureId, nil
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}
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func (i *ids) createRenderTarget(width, height int, filter graphics.Filter) (graphics.RenderTargetId, error) {
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texture, err := createTexture(width, height, filter)
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if err != nil {
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return 0, err
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}
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framebuffer := createFramebuffer(gl.Texture(texture.native))
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// The current binded framebuffer can be changed.
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i.currentRenderTargetId = -1
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renderTarget := &RenderTarget{
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framebuffer: framebuffer,
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width: texture.width,
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height: texture.height,
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}
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i.Lock()
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defer i.Unlock()
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i.lastId++
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textureId := graphics.TextureId(i.lastId)
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i.lastId++
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renderTargetId := graphics.RenderTargetId(i.lastId)
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i.textures[textureId] = texture
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i.renderTargets[renderTargetId] = renderTarget
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i.renderTargetToTexture[renderTargetId] = textureId
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return renderTargetId, nil
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}
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// NOTE: renderTarget can't be used as a texture.
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func (i *ids) addRenderTarget(renderTarget *RenderTarget) graphics.RenderTargetId {
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i.Lock()
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defer i.Unlock()
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i.lastId++
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id := graphics.RenderTargetId(i.lastId)
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i.renderTargets[id] = renderTarget
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return id
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}
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func (i *ids) deleteRenderTarget(id graphics.RenderTargetId) {
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i.Lock()
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defer i.Unlock()
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renderTarget := i.renderTargets[id]
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textureId := i.renderTargetToTexture[id]
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texture := i.textures[textureId]
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renderTarget.dispose()
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texture.dispose()
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delete(i.renderTargets, id)
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delete(i.renderTargetToTexture, id)
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delete(i.textures, textureId)
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}
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func (i *ids) fillRenderTarget(id graphics.RenderTargetId, r, g, b uint8) {
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i.setViewportIfNeeded(id)
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const max = float64(math.MaxUint8)
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gl.ClearColor(gl.GLclampf(float64(r)/max), gl.GLclampf(float64(g)/max), gl.GLclampf(float64(b)/max), 1)
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gl.Clear(gl.COLOR_BUFFER_BIT)
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}
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func (i *ids) drawTexture(
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target graphics.RenderTargetId,
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id graphics.TextureId,
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parts []graphics.TexturePart,
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geo matrix.Geometry,
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color matrix.Color) {
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texture := i.textureAt(id)
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i.setViewportIfNeeded(target)
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r := i.renderTargetAt(target)
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projectionMatrix := r.projectionMatrix()
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quads := graphics.TextureQuads(parts, texture.width, texture.height)
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shader.DrawTexture(texture.native, glMatrix(projectionMatrix), quads, geo, color)
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}
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func (i *ids) setViewportIfNeeded(id graphics.RenderTargetId) {
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r := i.renderTargetAt(id)
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if i.currentRenderTargetId != id {
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r.setAsViewport()
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i.currentRenderTargetId = id
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}
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}
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