ebiten/internal
2022-06-06 11:13:04 +09:00
..
affine internal/affine: further optimization to avoid heap allocation 2022-06-04 15:13:30 +09:00
atlas internal/restorable: refactoring: unify NewScreenFramebufferImage and NewImage 2022-06-06 09:33:50 +09:00
buffered internal/atlas: rename SetIsolate -> SetIsolated 2022-06-06 07:17:45 +09:00
cbackend internal/cbackend: bug fix: compile error again 2022-02-06 19:07:17 +09:00
clock internal/clock: rename CurrentFPS/TPS -> ActualFPS/TPS 2022-04-14 00:57:47 +09:00
debug graphicscommand: Dump internal image info on the debug mode 2021-08-05 01:16:42 +09:00
devicescale internal/devicescale: bug fix: glfw.Monitor.GetContentScale might return 0 2022-04-03 19:32:01 +09:00
gamepad internal/gamepad: bug fix: wrong offset especially on 32bit Linux 2022-06-05 12:48:47 +09:00
gamepaddb internal/gamepaddb: bug fix: crash at addAndroidDefaultMappings 2022-04-19 23:36:02 +09:00
glfw rename Ebiten -> Ebitengine 2022-05-25 22:48:19 +09:00
glfwwin Revert "Revert "internal/glfwwin: ignore errors from DWM functions"" 2022-06-03 13:59:16 +09:00
graphics internal/graphics: refactoring 2022-04-05 11:12:25 +09:00
graphicscommand internal/graphicscommand: add 'screen' info to (*newImageCommand).String() 2022-06-06 11:13:04 +09:00
graphicsdriver gofmt 2022-06-06 00:28:19 +09:00
hooks internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00
jsutil internal/jsutil: Optimization: Avoid using empty interface{} conversions 2021-10-30 18:53:21 +09:00
microsoftgdk internal/graphicsdriver/directx: refactoring 2022-05-30 03:17:15 +09:00
mipmap internal/atlas: rename SetIsolate -> SetIsolated 2022-06-06 07:17:45 +09:00
packing Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
png internal/png: clean up files before generating 2022-04-06 11:48:46 +09:00
processtest internal/processtest/testdata: add a test case for #2089 2022-05-08 23:45:21 +09:00
restorable internal/restorable: refactoring: unify NewScreenFramebufferImage and NewImage 2022-06-06 09:33:50 +09:00
shader internal/graphicsdriver/metal: support macOS 10.12 by removing packed types 2022-05-28 23:57:59 +09:00
shaderir internal/graphicsdriver/metal: support macOS 10.12 by removing packed types 2022-05-28 23:57:59 +09:00
testing ebiten: compile shaders at NewShader 2022-04-04 02:52:57 +09:00
thread internal/thread: bug fix: do not close 'terminate' channel 2022-01-05 17:21:53 +09:00
ui internal/atlas: rename SetIsolate -> SetIsolated 2022-06-06 07:17:45 +09:00
vibrate internal/ui: separate 'vibrate' part to internal/vibrate 2022-02-08 14:48:55 +09:00